
A whimsical stealth-puzzle adventure starring Mortimer, a curious raccoon 🦝
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About
Mortimer: First Launch is a 3D puzzle stealth adventure starring Mortimer, a raccoon with big dreams and a scientific mind. Set in a whimsical, fantasy version of Florida's Hatbill Park near the Kennedy Space Center, Mortimer navigates his environment, solves puzzles, and collects the parts he needs to build a rocket and achieve his dream of reaching the moon, all while avoiding humans and predatory wildlife along the way.
The First Launch version of the game includes the tutorial, taking place at Mortimer's home and the nearby Hatbill Park camping area.
Mortimer: First Launch is a work in progress by a team of students from Jyväskylä University of Applied Science in Jyväskylä, Finland.

- Run, walk, crawl, climb and swim through the swamps, rivers and campgrounds in the Hatbill Park area.
- Solve environmental puzzles integrated into the game world.
- Sneak past humans, wildlife and other obstacles using stealth and cunning.
- Puzzle-Stealth Gameplay: Use a combination of logic, physics and deductive reasoning to overcome challenges and obtain rocket parts.
- Stylized Art: A medium-poly world brought to life with toon shading and vibrant colors.
- Interactable Environments: Each area contains interactable elements, environmental storytelling, and a few hidden secrets.
- Narrative Cutscenes: Story beats are conveyed through a mixture of animated cutscenes and custom 2D art.
- Immersive Audio: Ambisonic audio crafted using custom made generators help the world feel alive and believable.
- Accessibility: Mortimer: First Launch features no spoken lines, instead relying on facial expressions, 2D art and animated thought bubbles to convey information.
- Visual Effects: Comic book inspired visual effects accompany certain key actions during gameplay.
Join Mortimer on a journey that’s as much about solving puzzles as it is about dreaming big!
Core team:
David Vanderheyden - Scrum Master, Programmer, Design Lead, Publishing and Marketing Co-Leader
Jeremy LeBlanc - VFX Artist, Environmental design
Pyry Kääriä - Audio, Manuscript
Sami Huttula - 3D Art, Publisher
Tero Korpela - Game programming
Special thanks:
Dion Dimache - 2D Art
Flavio Florovits - Game testing
Juulia Kääriä - 2D Art
Unia Kääriä - Typeface designer
Genres
Stats
Languages: English
Engagement
Reviews
AAAA-GAME!!!!
I certainly don't want to be the guy to give a free, cute, student-made game a thumbs down. I'll recommend it with some warnings: -Objects you need aren't very obvious. Some kind of glowing outline around them would help, especially with the one that I didn't notice right away because it looked like it was part of what it was leaning on. -Having the audacity to explore an area out-of-bounds will get you instakilled by an invisible shorse (a reference to another game by this studio), sometimes without any warning. The odd thing is that swimming is part of the tutorial, but almost every area past the water will do this. Perhaps a future installment will feature this more. Just stick to the camp area to avoid this. -When you pick up an object, you will be unable to move and have your screen blocked for a few seconds. This led to me being unable to do anything when a human who didn't seem to care about my presence ran up to me. -Any time you restart you [i]have[/i] to do the tutorial again.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
The sounds in this game are quite annoying. There is no way I could find in the menu to turn off the music. The game play is not great, I found the prompts are massive and take up the screen. When you find items, your game movement is locked until the giant thing covering your screen is gone. I really didn't enjoy this at all. It would be nice to have some sort of map to help you along as well.
Very nice game and with fast achievements. Ignore my 1 hour of gameplay, i couldn't find the last item.
Imagine a park in Michigan with a gameplay of Stary and an objectife placement of Banjo-Tooie. If that's your thing.
Fun game where you play as a racoon. Some bugs here and there (clipping through floor etc). But I had fun
This game was an absolute delight. A short but sweet stealth adventure where you play as an adorable raccoon who wants to travel to the moon? Absolutely, sign me up! However, there were a few problems. The game is obviously unfinished. I found a brick that I could pick up that said "Desc Here" when I hovered over it. There's also no clear indication that going near humans is bad, just a little very light ominous music. And of course it's short, but honestly, how short this game is works in its favor. If I went around collecting objects with no clear indicators of where they might be for a few hours, I'd get very bored. However, as a free game, this is absolutely worth your time. Check it out if anything on here interests you.
fun little game
Help Mortimer navigate swamps and dodge humans like you're playing a game of hide-and-seek, but the stakes are higher—he's trying to reach the moon, not just the neighbor's trash can! 🌕🍕 It's like if Animal Planet and NASA had a baby, and that baby really wanted to be an astronaut.
This short stealth & collecting game, which involves guiding a raccoon to collect the parts needed to make a small rocket launcher without being spotted and caught by the many people wandering around, is cute, generally well implemented, and has some achievements, hence my recommendation. But there are some issues (which, I admit, may be exaggerated by my general lack of skill in stealth games, so may affect other players less): - the low-down viewpoint is often totally obscured by foliage etc, making it very difficult to know when it is safe (or safer) to proceed. However, the game's provision of multiple lives without loss of progress helps to offset this. I did not find the "threat warning" system very intuitive or helpful; - the map is comparatively large, making searching for items quite frustrating (compounded by "thought bubbles" obscuring part of the view - I couldn't work out how to remove them), and I had to resort to a very helpful guide to locate some items; - I am very prone to motion sickness and it was just beginning to be triggered when fortunately I completed the game. So, in summary, a good short game for most players, but not particularly suited to me personally (I would not choose to play any future longer version).
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.