
When a parasite reawakens detective Clive from death, he is recruited into a secret taskforce to stop those that killed him from weaponizing this newfound immortality.
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About

JUST LIKE IN THE PAPERS.
MORTALITY DECOMP. KILLERS is a short, fast-paced 3rd person horror/comedy hybrid of games like Hotline Miami and Post Void, with hand-drawn visuals inspired loosely by retro detective comics. You'll step into the well-polished shoes of Clive, an undead detective working to take down the criminals that initially killed him.
LIVE. DIE. LIVE AGAIN.
When a parasite reawakens detective Clive from death, he is recruited into a secret taskforce to stop those that killed him from weaponizing this newfound immortality. Slay crooks and goons in semi-linear corridor levels that are built for honing in and optimising your own quickest path through. Prepare to die, and then die again.

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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Экшен-хоррор с элементами выживания, где игрокам предстоит сражаться с разлагающимися существами. Плюсы: Атмосферный дизайн — мрачная и гнетущая обстановка; Интенсивные сражения — динамичный геймплей с неожиданными атаками; Уникальные механики — взаимодействие с окружающей средой. Минусы: Высокий уровень сложности — может быть сложен для новичков; Ограниченное количество локаций — ограниченное пространство для исследования; Повторяемость врагов — некоторые типы противников однообразны. Итог: понравится любителям хорроров и экшен-игр с элементами выживания. Захватывающая атмосфера и интенсивные сражения делают MORTALITY DECOMP. KILLERS увлекательной, несмотря на возможные сложности и ограниченное количество контента.
Кривущее нечто с кучей багов и глитчей. Из плюсов это сочный визуал напоминающий(лично мне) Отель Хазбин, и прикольный дизайн гг и злодея. А так чёт понос, даже за бесплатно. И нахер я страдал ради синего костюма? Мдэм.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра 'MORTALITY DECOMP. KILLERS' - это глоток свежего воздуха в жанре психологического хоррора. Визуальный стиль, нарочито угловатый и минималистичный, создает давящую атмосферу безысходности и дискомфорта. Сюжет, хоть и кажется простым на первый взгляд, полон скрытых смыслов и заставляет задуматься о природе жестокости и моральной деградации. Геймплей представляет собой смесь point-and-click адвенчуры и элементов RPG, с акцентом на исследование окружения и взаимодействие с персонажами. Нелинейность повествования и несколько концовок мотивируют к повторным прохождениям, чтобы раскрыть все секреты игры. Несмотря на некоторую техническую сырость и непривычную стилистику, 'MORTALITY DECOMP. KILLERS' оставляет сильное впечатление и запоминается своей мрачной атмосферой и нетривиальным подходом к повествованию. Рекомендуется всем любителям хорроров, ищущим что-то отличное от стандартных скримеров и клише. Это игра, которая забирается под кожу и не отпускает даже после финальных титров.
====Edit: My biggest issue with the game was the weird camera, and as of patch 1.6, that got improved. A lot less critical, but the flashing got improved as well, which is nice, since I was able to play without Noir mode, and the artstyle is definitively a lot better in color. There are just two enemy-types (plus the boss) and your loadout is the gun and pistol through the game. It does get pretty repetitive after 4 hours in, but the game's shorter than that. 4 hours is from S-ranking, randomizer and hard mode. Throughout my first run, the game felt pretty fresh. PAR times and SS are probably out of my skill-level. Other than the boss fight, since it's easy enough to finish in 3 seconds. Pretty fun game. I'd recommend checking it out, specially since it's free. ====Original Review: The game is def pretty cool. The flashing from the gunshots started as a problem but using noir mode helps. The negative review is because of the camera. I don't like how it's either one corner or the other, but I wish that I could at least make it stick to one, instead of switching every time I get near a wall. A "Manual-Only" setting would go a long way.
Style and soundtrack are on point. The game however controls like absolute trash for a few reasons, the janky automatic camera switch and personally the fact that setting the mouse sens to 0 and lowering my DPI to the minimum still results in a sensitivity that is way too high.
jank as fak settings are there only for decoration cool style tho
really solid free game! found out through playing that the experience is somewhat impacted just by little hindrances that add up pretty big sometimes (such as enemies sometimes shooting through walls, the lack of a v-sync option, etc.) another nitpick is the inability to use the machete when reloading. i know it's intentional design but by the time you want to use the thing you're gun's already reloading, thus making the machete sort of obsolete. killer soundtrack, great artstyle, a bit rough around the edges but really REALLY solid for a free game. i'm still trying to get the SS ranks. no wallace wells though, so it's bumped down to a 7/10
jogo dahora mas o facto da postura do personagem mudar quando voce chega perto de uma parede deixa o jogo muito mais dificil, se a postura so mudasse quando voce clica no "Q" seria muito melhor
tiene mucho potencial pero no puedo jugar con el problema de la sensibildad y el cambio de cámara automático.
GREAT just one word GREAT (Oh and it works perfectly on steam deck)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.