
When a parasite reawakens detective Clive from death, he is recruited into a secret taskforce to stop those that killed him from weaponizing this newfound immortality.
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About

JUST LIKE IN THE PAPERS.
MORTALITY DECOMP. KILLERS is a short, fast-paced 3rd person horror/comedy hybrid of games like Hotline Miami and Post Void, with hand-drawn visuals inspired loosely by retro detective comics. You'll step into the well-polished shoes of Clive, an undead detective working to take down the criminals that initially killed him.
LIVE. DIE. LIVE AGAIN.
When a parasite reawakens detective Clive from death, he is recruited into a secret taskforce to stop those that killed him from weaponizing this newfound immortality. Slay crooks and goons in semi-linear corridor levels that are built for honing in and optimising your own quickest path through. Prepare to die, and then die again.

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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
视觉效果很爽的一款游戏,就是一抢就死我有点整不成
God this game has incredible style, character design, world building, and story. I really hope this world is explored more in later titles because its incredibly unique. However playing it doesn't feel good at all and is very disorienting to play with the camera moving from side to side constantly because the hallways are far too narrow. If this were an FPS or a top down shooter it would be far better as the narrow hallways wouldn't cause the camera to move.I'm recommending regardless of the gameplay because I honestly want this world to be explored again.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
people will talk about this soon I feel it. Really, really great game. The story is only around 30 minutes but the gameplay loop is pretty great. I also love trying to get SS+ on every level. Message to the dev: DELETE CLUB MOONSHINE WTF WERE YOU THINKING. (edit) Okay still a great game but I want to say that Club Moonshine is the single worst designed level of a video game I have ever played. About an hour and a half of my playtime is trying to get 30 ♥♥♥♥♥♥♥ seconds on that level. I've SS+ and par timed every other level (not super hard to be annoying but still challenging) Club Moonshine par time should be at least 40 seconds, I get it's probably what the dev got trying to speedrun or something but 30 seconds is INSANE. Maybe I'm playing the level wrong or something but oh my god it's so ♥♥♥♥♥♥♥ hard and not in a good way, and the minor bugs there are just make trying to replay it so many times annoying. Again I still love this game but oh my ♥♥♥♥♥♥♥ god Club Moonshine ♥♥♥♥♥♥♥ sucks, I'm sorry dev.
"MORTALITY DECOMP. KILLERS" is a short, over-the-top stylish and bonkers third-person-shooter that plays similarily as "Post Void" minus the tíme-limit. Vibe-wise it feels like "Hotline Miami" and maybe even like "Deadbolt" while setting itself apart with its cartoony style and jazzy soundtrack. You play Clive, an undead agent from the "MDK", an organisation who hunts reanimated hotheads, hellbent on finding the culprit that shot his face off. Camerawise it is quite janky and frantic, it is really something to get used to. Another caveat is that there are just two enemy-types (plus the boss) and you can (and should) outrange enemies, making them cheap target practice. Nonetheless: A great and short adrenaline-experience that should not be overlooked. Plus: It's free!
Bir parazit, dedektif Clive'ı ölümden uyandırdığında, onu öldürenlerin bu yeni ölümsüzlüğü silah olarak kullanmasını engellemek için gizli bir görev gücüne alınır. şimdi başlayalım.
esse jogo é muito charmoso visualmente, e a trilha sonora é muito boa. mas cara.... eu achei a gameplay muito peba, ela é tão peba que eu não consegui aproveitar o jogo 💔
Стильно
goty incronprendido
3rd person Hotline miami with style and issues Game looks great, and music is amazing but frustrating design choices hinder enjoyment the automatic camera switching when getting close to wall results in your aim reticule to move and the enemies being able to hit you through walls and doors seems to be a developer trick into making the game levels last longer, they become either a trial & error repeat fest or an lame cover shooter
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.