
Dodge waves of bullets in cover shooter + shmup-inspired combat, as you strike back with powerful attacks of your own! Use clever cover spots to gain an advantage over your enemies, find treasures to make yourself stronger, and avoid taking damage to raise your score!
Modeled estimate, not a reported figure. How we estimate →
Media

About
A top-down shooting game inspired by various shoot-em-ups and gaming classics.
Long ago, a deity came to the people of the world in their most desperate hour, and granted them Taika, a divine energy. As generations mastered this newfound energy, they discovered many ways through which Taika could grace all life with advancements in a variety of fields, grant longer lives, and push one and all to pursue masterful self-expression...
...
Only a few weeks have passed since the sudden appearance of the phantasm wisps - strange, colorful beings of light, made of the divine energy Taika.
Their source, determined to be somewhere on the Island of Fairies, has started leaking a wild, chaotic Taika. The Fairy Kingdom tried their best to contain the Taika, but ultimately failed. Now, the chaotic Taika takes form in phantasm wisps, and terrorizes those unlucky enough to stumble upon them.
House Vermillion is the head of a kingdom of Hybrids-a mix of man and fairy-and the Fairy Kingdom's closest ally. Now, with the Fairy Kingdom on lockdown, even they find themselves in the dark. King Augustine Vermillion grows uneasy regarding the state of affairs within the Fairy Kingdom, and his son, Nieo, takes notice.
As the eldest of Augustine's children still living on the royal grounds, Prince Nieo Augustine Vermillion, along with his two fairy retainers, Lucia Lavie and Huey Aldenne, set out on their own to the Island of Fairies, in search of the truth!
_____________________________________________________
In this game, you play as Nieo Augustine Vermillion, Lucia Lavie, and Huey Aldenne, making their way towards the Fairy Kingdom's capital city. Dodge waves of bullets in cover shooter + shmup-inspired combat, as you strike back with powerful attacks of your own! Use clever cover spots to gain an advantage over your enemies, find treasures to make yourself stronger, and avoid taking damage to raise your score!
_____________________________________________________
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A very good, solo developed, bullet hell/Touhou-like.
Mortal Mythos: Island of Fairies is an indie top-down shooter that attempts to merge bullet hell intensity with a light fantasy narrative, creating an experience that sits between pure arcade action and story-driven progression. Set in a world influenced by a mysterious energy known as Taika, the game introduces a conflict centered around the Fairy Kingdom, where this power begins to manifest in dangerous and unpredictable ways. While the story provides context and motivation, it remains secondary to the gameplay, functioning more as a thematic backdrop than a deeply explored narrative. The core of the experience lies in its combat system, which combines traditional bullet-dodging mechanics with a subtle emphasis on positioning and environmental awareness. Players are constantly navigating through dense patterns of enemy projectiles while attempting to return fire with precision. What sets the game apart slightly is its encouragement to use cover and spacing strategically, rather than relying entirely on continuous movement. This creates a rhythm that alternates between careful positioning and rapid reaction, giving the gameplay a measured pace that differs from more chaotic entries in the genre. Character variety adds a layer of diversity, with multiple playable figures offering slightly different abilities and approaches to combat. These variations allow for some experimentation, though they do not drastically change the overall flow of the game. Progression is supported by collecting items and resources that enhance performance, but these systems remain relatively simple and serve more as incremental improvements rather than transformative upgrades. As a result, the experience remains largely skill-driven, with success depending more on player execution than on character build. The challenge level is one of the game’s defining traits. Enemy patterns grow increasingly complex, and the density of projectiles can quickly overwhelm unprepared players. There is a strong emphasis on precision and awareness, rewarding those who can maintain focus and adapt to shifting conditions. Achieving high performance in encounters can feel satisfying, especially when you successfully navigate difficult sequences without taking damage. However, the difficulty curve can also feel abrupt at times, which may be discouraging for players who are not accustomed to this style of gameplay. Visually, the game uses a colorful pixel art style that complements its fantasy setting. The environments and effects are vibrant, and the contrast between elements helps maintain a level of clarity during combat. At the same time, the amount of visual activity on screen can occasionally become overwhelming, particularly during intense encounters. When multiple effects, enemies, and projectiles overlap, it can be difficult to distinguish important details, which slightly undermines the precision required by the gameplay. The overall presentation reflects the limitations of a small indie project. While the core mechanics are responsive, certain aspects such as interface design, visual consistency, and audio balance feel uneven. These elements do not prevent the game from being playable, but they do affect the overall polish and cohesion of the experience. There is a sense that the foundation is solid, but the finer details have not been fully refined. In terms of pacing, the game maintains a consistent flow of action, but it does not introduce many new mechanics as it progresses. Instead, it relies on increasing difficulty and more intricate enemy patterns to keep players engaged. This approach works for those who enjoy mastering a single system, but it can lead to repetition for players who are looking for evolving gameplay. The experience becomes more about improving performance than discovering new elements, which limits its long-term appeal. Despite these limitations, there is a clear sense of ambition behind the design. The combination of bullet hell mechanics, strategic positioning, and a fantasy setting shows an effort to create something slightly different within the genre. When the systems align, the game can deliver moments of intense and rewarding gameplay that highlight its potential. In the end, Mortal Mythos: Island of Fairies is a focused but uneven shooter that offers a challenging and occasionally engaging experience without fully realizing its ideas. It succeeds in providing satisfying moments of precision-based gameplay, but its lack of variety, occasional clarity issues, and limited progression prevent it from standing out more strongly. It feels like a promising concept that could benefit from further refinement, leaving an impression that is interesting but not entirely lasting. Rating: 6/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.99 |
| Girls and Dragons | $340.5 | 55 | 76% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Palworld | $279.6M | 449.9K | 94% | $20.99 |
| The Forest | $254.8M | 678.7K | 96% | $19.99 |
| Ready or Not | $238.1M | 339.2K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.5K | 95% | $47.99 |