
Discover a reborn Mortal Kombat™ Universe created by the Fire God Liu Kang. Mortal Kombat™ 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities!
Most likely between $23.3M and $66.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 74% | approximately $38.9M |
| PlayStation | $49.99 | 83% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.16 on Steam · Ukraine (−42%). Compare 13 prices in 12 markets →
Reviews
Themes across 1812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gameplay: I can see why this game died young. The same stiff controls and command gimmicks. The only thing new here is the Kameo feature, which I honestly don't care nor use. I would probably just play a game like MVC if I want assists. News flash for the DEVS: There's a reason why MKX and 90's MK2 are the most popular choices, they have a rich and dark atmosphere to go along with the gore, and they are fast paced with lots of room for player experimentation. Story: The story only excels at having the characters placed into some beautiful environments. It lacks just about everything else, especially any fresh idea or creativity. I don't believe that anyone should expect grand storytelling from a fighting game, but this time around its as if they didn't even attempt at making something interesting and compelling. The writers were probably trying to be funny and pay homage to a lot of pop culture and franchise references, but it became repetitive and unfunny way too soon. If you are curious about where the majority of story steals its ideas without too much of a spoilers, then think about the Marvel franchise. I guess its no surprise that along with stolen story, the guest characters are also movie icons. Graphics: This might be the only thing that this game has going for it. NRS has been consistent with upgrading their games visually if nothing else since as long as I can remember. Fatalities: I get it, they are the franchise's signature but isn't it time to retire these long cutscene glamour deaths for the more quick brutality function? I mean who wants to waste 45-60sec between Fatal Blows and Fatalities when they could be playing the game. Finishers are relics of the arcade era where it drew a crowd and gave the performer some clout, today it is simply a waste of time. All of the time used to design these things should've been better spent on the actual core gameplay. Extras: Other modes and events did not interest me enough to spend any significant amount of time on. In order for me to appreciate something like Towers and Invasions, I'd have to actually have fun with the base game. Conclusion: MK1 is an attempt to reinvent itself, but instead relies on old systems and a new Kameo gimmick in the hopes of being "fresh". A true rework would perhaps be better inspired from just about any other fighting game out there, especially the big ones like SF and Tekken. Fast and smooth, not rigid and gimmicky. IMO, there needs to be a shakeup at NRS because clearly their recent decisions are not working. If this is simply WB intervention, then perhaps its time for the game to retire.
great game overall, just wish scorpion was still hanzo hasashi with the blade and the kunai spear
gameplay felt mostly fine to me. not really a massive mortal kombat fan so i cant really compare this game to the others. wait for the definitive edition to go on sale if you really want the game. what i cant justify is the 150 gig storage size that ♥♥♥♥ is ludicrous man. this game does not have enough content for that to make sense; just completely lacking in any sort of file compression
Im a Mortal Kombat fan since 2011 and this game was the easiest MK I ever played. I dont think this game deserves to be paid 50$ but if you got it on discount its a really good deal! The story mode (part 1) Its pretty interesting (I played MK 9, X and 11) and I see a lot of people saying this is the worst MK. I mean, this MK is not the best but also not the Worst. If you only want to play story mode, you can beat the game in maybe 3/4 hours? But if you want to get all the achivments (like me) I think 30/40 hours its what you need to get 100% completion
mk11den daha kötüsünü nasıl yaptınız kameo sistemi gerizekalılığı ödüllendiriyor resmen
Warner Brozers kontora pidorasov
Gameplay sucks. No krypt, horrible invasions mode, kameo system replaced actually adding in multiple characters and they did away with sex appeal. A Mortal Kombat without sex appeal or violence just isn't the Mortal Kombat that I grew up on. They're doing what COD does to its customers. They expect their customers to buy whatever slop they put out just because people have loyally bought it up till now. Times have changed, customers don't have any loyalty to a company that has no loyalty to them. Bring back sex appeal, bring back the krypt, and stop with the predatory DLC prices. Actually make a good game or go bankrupt. This will be the last Mortal Kombat game I buy until they fix all of this.
NetherRealm Studios как бы ни старалась, но лучше чем МК9, они уже НИКОГДА НЕ СДЕЛАЮТ MK3 Ultimate и МК9 - лучшее, что случалось с серией за всё своё время («Change My Mind» )
oyunda skarlet niye yok urusbu cocukları, baslarım mleeanaınza sülalenizi birden domaltırım bana skarlet verın
Нет подключения к положительному отзыву, ребят