
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Most likely between $5.5M and $15.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 81% | approximately $9.1M |
| PlayStation | $23.99 | 87% | — |
| Xbox | $19.99 | 74% | — |
| GOG | $2.99 | 84% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $0.67 on Xbox · Türkiye (−97%). Compare 47 prices in 15 markets →
Reviews
Themes across 2206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Игра которой нахватает почти всего Имея прекрасную основу в виде двух интересных механик - торговли и сражения в подземельях, игра не развивает ни одну из низ до уровня, способного долго поддерживать интерес игрока. Когда ты попадал на новый уровень первого подземелья тебя баловали новыми мини-механиками вроде зеркала и портала, из-за чего во мне теплилась надежда, что в новых подземельях тебя так же ждут бонусы за прохождения. Чего я конечно же не увидел во втором. Боевка скучная и топорная. Магазин воспринимается как рутина, как-только ты осваиваешься с ценами. При попадании в новое подземелье он вызывает раздражение, поскольку приходится тратить 1-2 дня на то чтобы узнать цены на новые предметы. Прокачка крайне ограниченная, линейная и жёстко привязана к данжу, который ты проходишь. Переиграть игру и воспользоваться баблом, которое после прохождения первого данжа девать некуда не получится, и это при том, что есть такая механика как появление комнат из будущего подземелья. Вот только она такая редка, что вы гораздо быстрее соберёте весь шмот своего уровня и пройдете данж, чем наскребете материалы на пушку уровнем выше. Две причины по которым я ставлю положительную оценку это подарок от разработчиков в виде скидки 100% в честь анонса выхода второй части игры. А во вторых нереализованного потенциала в ней достаточно, чтобы я ждал выхода второй части. Будем надеяться, что разработчики учтут свои ошибки и исправят ситуацию в сиквеле.
Рогалик + магазин. Интересная идея и реализация довольно хорошая в 2д. Есть баги, но не критичные. В целом хорошая игра
i don't really think it's okay to release games with this level of neglect for the keyboard/mouse ux. it is then doubly aggravating to see communications from the devs on the internet/forums saying they aren't going to address any of it. oh well, i got the game for free (as part of their promotion for moonlighter 2), wasted my time. this doesn't exactly entice me to check out your sequel guys. my main takeaway is that you're making console games and dumping them on steam. specific thoughts on the mouse/keyboard ux: - the main menu keybindings are bafflingly unintuitive (press J to select options). the first thought any pc gamer has is mouse to click on options. second thought is w/s to move up/down and enter to select. - not even the "press any key to continue" prompt (before the main menu) works correctly. only bound keys (like WASD/JKL) work. you could've just changed the prompt to "press w to continue". - inventory management is just very slow and clunky with the keyboard. let me drag n' drop. bare minimum would be clicking on items to transfer them ("quick move") between inventories. - menu navigation is also really unnatural. pressing z/c or q/e or whatever is technically fine, but it would just be *so* much less clunky to let me click the tabs or the edges of the screen. ugh. - combat is okay with the keyboard but the bindings are weird. the game would probably benefit from the *bare minimum* effort of binding the attacks to left/right mouse button. maybe i could do that myself though idk? game doesn't seem to recognize that i *have* a mouse at all since it doesn't show up on screen when i move it. - you can't/won't convince me to plug in a controller to play your game on pc. as for the game mechanics themselves i was also a bit disappointed when i tried putting some items in a chest in the back of my shop and found no way to put them directly on the shelf from there. this is the kind of tedious inventory management that i am completely and totally over, and it definitely contributed to me putting the game down. for all i know though maybe there are some upgrades for this kind of thing later? idk. tl;dr: keyboard controls are ass, and i don't think that's okay when releasing games for pc.
Günlerin bu kadar hızlı geçmesi oyunlarda en kıl olduğum şeydir ! Bir keşif oyunu yapıcaksan günü bu kadar hızlı geçmemeli görev için zindana giriyorum görevi bitiremeden gün bitiyor kıl oldum ya ne salak bir sistemi var zaten savaş sistemi de çok vasat yukarı aşağı sağ ve sol yönleri haricinde saldırı hareketi yapamıyosun çaprazdan vurmak gibi bişey yok sırf o yüzden defalarca öldüm... Sabrım tükenene kadar oynadım oyunu ama tükendi artık sayılı düşman olduğum oyunlar listesine girdi helal olsun diceğim bişey yok.
我从地宫打一些垃圾,然后在自己家里卖出去?你不会觉得这样真的很有趣吧????什么垃圾设定啊??打地宫之外呢?没了?好无聊的游戏啊。
Las primeras horas (2 horas de juego) me sentía algo perdido y confundido respecto a lo que se espera que hagas en el juego. A medida que iba avanzando en la primera mazmorra me di cuenta que la misión en sí no es solo vender y evolucionar la tienda moonlighter sino descubrir la historia de cada mazmorra y dejarte sorprender por su historia. El final es sorprendentemente intrigante en mi opinión lo cual deja expectativas ambiguas en cuanto a lo que pasará en su siguiente entrega. 40 Horitas de pura diversión (menos cuando perdía los putos recursos por un fantasma verde).
动画过长不能跳过,键位有点反人类,玩几分钟就不想玩了
中评,模拟经营加肉鸽这个玩法我是认可的,但是战斗体验实在是一言难尽,而且boss战设计的一坨大狗屎。
As much as i want to enjoy the game because i like the idea of it, it's hard. the shop system is just trial and error, the combat system is super stiff, and the tutorials for different things in the game just doesn't tell you everything
무료로 풀렸다길레 관심있는 내용이라서 해봤는데 조작감이 불편하고 중간 퀘스트가 없고 최종 목표 하나만 있어서 어느 순서로 플레이해야할지 모르겠어요