
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Most likely between $5.5M and $15.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 81% | approximately $9.1M |
| PlayStation | $23.99 | 87% | — |
| Xbox | $19.99 | 74% | — |
| GOG | $2.99 | 84% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $0.67 on Xbox · Türkiye (−97%). Compare 47 prices in 15 markets →
Reviews
Themes across 2206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
So, this game has two parts, dungeon crawling and shopkeeping. The dungeon crawling part is very mundane. You have a choice of five weapons (sword+shield, big sword, spear, bow, claws) that you can upgrade, you can also upgrade your armor, and this is basically that. No magic spells (other than the upgraded weapons seem to have some magic effect), no interesting combat techniques, no locked doors, no traps, no secrets, nothing. The shopkeeping part is also very straightforward. You guess what price might a given item sell for, try to sell it for a higher price (just in case), eventually by watching the customer reactions you find out what the "ideal" price is. It does not really seem to add anything over the standard RPG trope of selling loot in shops. (OK apparently there is some market simulation where overselling items may cause their prices to drop. But still, that could be done in standard RPGs too.) The game is marketed as having "roguelite elements" but there are no meaningful similarities to roguelikes here. Such kind of deceptive marketing alone deserves a negative review. No complexity. The dungeon is the same every time you enter it, except that rooms are in a different order. So just a repetitive game.
god i hate the slimes... but very fun game! love collecting all the items and stuff
挺有趣的游戏,晚上打怪获取材料,白天做商人卖钱用于提升自己的装备。玩久了可能觉得场景有点单一会腻
Tema, oynanış ve genel fikir son derece keyifli. Tasarımsal anlamda da çok tatlı bir görüntü sunuyor. Zevkli vakit geçirmek için kesinlikle tavsiye ederim.
評分: 6.5+0.5(免費)/10 - 閒著沒事可以玩的普作 優點: 有一定中毒性,會讓人想繼續探地城搜素材 缺點: 內容偏少,在十小時內可以完成。戰鬥機制不重要,不管什麼武器,對怪的動作了不了解,最後都是刷素材作裝後用數值輾壓。
I'll keep it short This game has addictive factor and is fun to play The idea is that every day you go into the dungeon and kill monsters to get loot then you go back and sell it at your shop, upgrade your weapons and town, and buy new items. The progression is really good because every time you play you can unlock new dungeon levels upgrade your weapons and buying new ones. If you like this kind of games it mostly wont disappoint you. The only cons is that the combat isn't as smooth and fast as other roguelikes games, but tbh it not matter that much. I got this game for free and I'm interested to try the second one.
手感非常差。虽然是免费的,但辜负了我的期待,浪费了我的时间。
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Wasn't as good as i remembered but still very good game :)
good game