
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Most likely between $5.5M and $15.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 81% | approximately $9.1M |
| PlayStation | $23.99 | 87% | — |
| Xbox | $19.99 | 74% | — |
| GOG | $2.99 | 84% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $0.67 on Xbox · Türkiye (−97%). Compare 47 prices in 15 markets →
Reviews
Themes across 2206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
喜加一
ДЕД, СМОТРИ! В ЭТОТ РАЗ Я НЕ ДЭПНУЛ ДОМ! Я ЕГО УЛУЧШИЛ!
垃圾游戏,操作繁琐差劲,全是不常用的按键
The game is very enjoyable all throughout, though the stuck loading screen is very persistent<3.
根本进不去,一直黑屏只有一个鼠标
跟传说之下差不多
Very cozy game. Nice simple mechanics for a super casual experience. Shop mechanics are surprisingly enjoyable, the supply and demand mechanic really keeps you engaged, and the combat is quite rewarding. Perfectly balance between laid-back casual gameplay and simple but engaging combat.
духота
huйня
Look at our hero! During the day he counts coins, at night he waves his sword. He thinks that he is "universal", that he is "holistic". But this is an illusion! By day, he is an obsessive accountant who believes that if he sets the "right" price, he controls the chaos of demand. At night, he is a hysterical hero who believes that if he kills enough monsters, he will prove his worth. But both of these roles are an attempt to fill the same hole. He doesn't trade for the pleasure of trading. He doesn't fight to face the Real Thing. He does all this to accumulate enough gold to buy the next upgrade to become a "better person." And when does he die in the dungeon? He does not accept death as a condition of being. He's angry because he lost the gold! This is a full-fledged life in existence. This is an obsessive neurosis disguised as a "cozy" game, because under the pixel graphics lies the same logic of accumulation as in any other "management" game. He doesn't accept the crack. He's trying to seal it with gold.