
Moonlaw is a mini-micro-metroidvania about a heroic knight's adventure to destroy a horrible monster on the moon!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got 100% on the game, honestly quite fun, definetly reccomend playing, its fun because your so overpowered by the end there a TON of upgrades
i know it free, but... no .
Its pretty rough around the edges, but its a fine experience for a free game. Also the soundtrack for the lava area is a banger (BGM004 if you are looking in the files)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguinho muito bacana pra passar o tempo.
☀️
Old-school game with old-school difficulty, which could be OK but it has bad hitboxes and it seems to also have random damage (the first boss sometimes hit me for 2 dmg and, one time, the second boss hit me for 3 dmg).
Io sono senza parole, per fortuna che è gratis e che dura solamente 30 minuti. Moonlaw e un gioco con un game design pessimo. Delle Boss Fight bruttissime basate un po troppo sul culo. Comandi che rispondono in ritardo. E una Boss Rush dove quasi tutti i boss li fai fuori con un dash, e quello finale basta mettersi vicino a lui e saltare al momento giusto quando attacca ARTE CONTEMPORANEA. un gioco un po elementare visto che è il primo metroidvania fatto con Pixel Game Maker MV di Scumhead, ed è per di più un esperimento, infatti c'è scritto nella descrizione del gioco "mini-micro-metroidvania. Però non riesco proprio a consigliarlo se non per le reference a Metroid e Hollow Knight ma finisce lì. Voto: 5/10
Tight jumping and decent spritework, but enemy placement is annoying and the first boss has no indicator that standing underneath it starts to damage you. Also not a fan of getting stunlocked after getting hit, with low I-frames leads to getting snowballed into a lot of damage back to back. Not great. 2/10
I really enjoyed playing it. Great game!
没有隐藏设计,能力锁非常明显,地图设计简单明了,能从倒数第二个环境回到游戏开始的地表这点也很不错,作为一个练手/小品级的类银可以打70分 但是! 碰撞箱糟糕(过电门的时候贴着冲不出来、操作困难很容易撞上)、经常出现秒杀bug(指还有好几滴血的时候被正常的伤害击杀或者怎么看都是不会被打中的情况下扣血)。能力里面那个盾牌和虚空护甲(总之就最后一个获得的能力)也是很意味不明,盾牌不能消除接触伤害只能保证不被击退但过程中你动不了,进入虚空的能力不如改成打开绿色闸门毕竟表现上就这一个作用 最终boss场景在地面上塞两个即死是何意味?更别提那个眼珠子的判定明显是眼球后半部,以及无论眼珠子睁开还是闭上击中后都有命中特效导致让人很疑惑最终boss是血量逆天还是说作者加了特效但眼睛闭上的时候是没有伤害的? 不过吧谁叫我是赤石英雄捏(喜欢古早味类银是这条的
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.