
Can you sound like an animal well enough to survive? Moo Who is a multiplayer voice-mimicry party game where animal players hide among NPCs, and make animal sounds into their mic before hunters figure out who is fake.
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About
Moo Who? is a multiplayer voice-mimicry party game where animal players hide among NPC herds while hunters try to figure out who is fake.
Every animal player must use their microphone to mimic their assigned species.
Moo like a cow. Cluck like a chicken. Oink like a pig. Baa like a sheep.
Just make it believable enough to survive.
You can’t hide silently forever.
When the sound-pressure moment begins, make your animal sound before it is too late. If you fail, buzzing flies will appear around you and make your location easier for hunters to spot.
Hunters carry a shotgun, but every shot matters.
Shoot the wrong animal and you waste your chance. Shoot the real player and the hunters get closer to victory.
Play online with 2–8 players in short, chaotic matches full of panic, suspicion, fake confidence, wrong accusations, and terrible animal sounds.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Turkish, Arabic
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
есть читеры, кикнуть нельзя, заходят в приватные лобби
방을 들어가자 방 안에 있던 모든 사람들이 나를 보고 짖으며 반겨줌 대문자 I였던 나는 결국 게임을 끄고 환불 할 수 밖에 없었음
这次我真的是认识了一群狐朋狗友,一点不说人话
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't understand why people downvoting, that this game was made with the help of an AI. So what? I'm having a blast with this game! It's fricking hilarious, it works so well. No issues at all. Fun little game and price is right. Can't wait to see more!
Jogo bem legal para jogar com seus amigos, muita aura e pouco rego. 67
Honestly. its cheap, but don't bother. So bad...
silly fun. I like it. suggestion: defeated characters in spectator mode can easily give away the location of alive characters through voice chat, maybe disable voice chat for defeated characters?
fun, but badly optimized
Moo Who? is a multiplayer party game that takes a simple social-stealth concept and gives it an unusually funny identity through voice imitation. Instead of relying entirely on disguises, special abilities, or complicated deduction systems, the game asks animal players to hide among NPC herds and convince hunters that they are ordinary creatures. The defining twist is that hiding visually is not enough. Players must actually use their microphones to imitate the animal they have been assigned, turning something as ridiculous as mooing like a cow or clucking like a chicken into a legitimate survival mechanic. It is developed and published by SAT Productions, with the same studio handling both sides of production. Matches support 2 to 8 players and are designed around relatively short bursts of chaos. Animal players attempt to move and behave naturally among NPCs while hunters carefully observe the herd for anything suspicious. The concept works because human-controlled characters can betray themselves in several ways. Strange movement, unusual positioning, hesitation, or an especially terrible animal impression can attract attention. Successful play therefore requires more than simply finding a crowded group and standing inside it. You need to understand how the NPCs behave and imitate them convincingly enough to avoid becoming the obvious target. The microphone mechanic is where the game develops its strongest personality. Depending on the assigned species, players may have to moo, cluck, oink, or baa. These sounds are not merely optional role-playing opportunities. The game actively pressures players into making them. Remaining quiet for too long during designated sound-pressure moments causes buzzing flies to gather around the offending animal, creating a visual giveaway for attentive hunters. It is a clever solution to a potential problem with the concept because players cannot simply refuse to participate in the voice mechanic and remain hidden indefinitely. Playing as a hunter creates a different kind of tension. Hunters are armed, but their ammunition is valuable enough that firing randomly is a poor strategy. Shooting an innocent NPC wastes an opportunity, whereas correctly identifying a disguised player moves the hunting side closer to victory. This turns observation into the hunter's most important weapon. Listening for suspicious noises, watching movement patterns, and waiting for someone to behave unnaturally can be more valuable than immediately pulling the trigger. The uncertainty surrounding each shot gives the otherwise comedic experience a surprisingly effective layer of suspense. The relationship between these two roles generates most of the entertainment. Animal players know they are being watched and consequently become increasingly self-conscious about every movement and sound. Hunters know that an obvious-looking target might still be an innocent NPC. A nervous player can accidentally reveal themselves by overcorrecting their behavior, while a confident player might survive simply because the hunter doubts what appears to be an obvious clue. The game benefits greatly from this mixture of bluffing, observation, hesitation, and improvisation. Its strongest moments are likely to emerge from the people playing rather than from scripted events. Hearing friends desperately attempt convincing farm-animal noises while knowing that another player is actively searching for them creates the kind of spontaneous comedy that suits party games extremely well. Wrong accusations, embarrassing vocal performances, missed opportunities, and disastrous shotgun decisions can all become memorable moments. Online PvP and online cooperative functionality complement this social focus, while Steam Achievements provide some additional goals beyond simply winning matches. Visually, the colorful and stylized presentation suits the intentionally silly premise. The game is not attempting to create a realistic hunting simulation. Instead, its environments and animals serve as readable components of a social deception playground. The combination of first-person and third-person perspectives associated with the different sides also helps distinguish the experience of hunting from hiding. The basic rules are easy to understand, making the game suitable for groups that want something they can start playing without studying an elaborate collection of mechanics beforehand. There are nevertheless some limitations inherent to the design. A working microphone is essential to experiencing the game as intended, and players who dislike voice interaction will miss the feature around which practically everything else is constructed. The quality of a session will also depend heavily on the participating group. Enthusiastic friends willing to embrace the absurdity can transform a straightforward match into something hilarious, whereas quieter players may make the same mechanics feel less energetic. The relatively focused gameplay loop also means that long-term variety depends considerably on unpredictable human behavior rather than an enormous amount of mechanical complexity. The developers also disclose the use of generative AI assistance for localization, certain in-game GUI icons, and sound effects. Players who consider the use of such technology when evaluating games should therefore be aware of its presence. Beyond that, the game includes multiple interface languages, English subtitles, Steam Achievements, multiplayer functionality, and Family Sharing support. Steam Deck compatibility deserves particular caution. The Steam store currently does not provide Moo Who? with an official Valve Steam Deck Verified or Playable classification. The listed operating-system support is Windows, and the experience fundamentally requires online multiplayer and microphone input. While the Steam Deck has microphone and communication capabilities and Windows games can sometimes function through Proton, there is not enough official information to describe this title as fully Steam Deck compatible. Anyone specifically purchasing it for Deck play should therefore consider its compatibility unverified and expect that manual configuration or compatibility issues may be possible. Moo Who? ultimately succeeds most as a compact social experience rather than a mechanically dense competitive game. Its smartest decision is making the player's real voice part of the stealth system instead of treating voice chat as an optional extra. Limited hunter ammunition prevents the opposing side from solving every problem by shooting randomly, while forced animal noises prevent hiding players from winning through silence. Those two systems complement each other remarkably well and create a constant cycle of suspicion and comedy. For groups that enjoy social deduction, party games, voice chat, stealth, and deliberately ridiculous situations, there is a genuinely entertaining idea here. It may not provide the depth expected from a large competitive multiplayer title, and its reliance on microphones and willing friends narrows its audience, but it knows exactly what kind of experience it wants to deliver. When everyone participates enthusiastically, pretending to be an innocent cow while desperately producing the perfect moo can become far more entertaining than the premise has any right to be. Rating: 7/10
Pretty a"moo"sing with friends. Very simple, but it's $5. More than half the games on steam are using AI. Even big titles are using AI. It's the future of things for better or worse; might as well get over it.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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