
Play as a conductor trapped in a haunted and crazy mansion! As a concert begins, a jealous ghost appears and takes possession of your orchestra. To free them, you must explore every corner of the mansion, complete musical challenges, and rebuild your troupe.
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About
Play as Maestro, a conductor and his traveling troupe who must perform in a mysterious mansion. Explore these places filled with melodious rhythms in search of your musicians who have been captured by the mansion's owner, MONSTRO.
Prepare to battle various ghostly monsters that inhabit these grounds and unravel the curse that hangs over this mansion.
Monstro Maestro is a 2D action-adventure game inspired by the Megaman X franchise, the rhythmic mechanics of BPM, and platform/adventure games such as Celeste and Hollow Knight.
Game features :Discover a mansion populated by monsters, passing through its gardens and exploring its various rooms.
Explore diverse biomes, each with unique movement abilities and powers.
Face off against the five enemies that live in these places. Flying, jumping, or stationary, you will have to choose the best method to eliminate them.
Defeat 5 formidable bosses! Face off against the disciples and the master of the domain in unique battles where the fate of your musicians hangs in the balance.
Take on the Kaiso board challenge! After collecting all the bells in the mansion, put your movement and navigation skills to the test in a whole new gaming experience.
Enjoy a unique musical experience thanks to the different types of music that emanate from the location and gameplay. Original soundtrack composed specifically for the game.
Fight using your wand by casting various powerful projectiles that can be imbued with the rhythm of the surroundings.

Monstro Maestro is a project created by second-year Game Development students. The main development of the game took place over a period of nine weeks, during which a team of 12 programming students and 11 graphic design students designed and produced the entire game. It was presented as a second-year final project in June 2025.
Following this presentation, a proposal to publish on the Blacknut platform was made by its CEO. Part of the team continued development during the summer of 2025, making adjustments, fixes, and adding new content with an entire new biome. The final phase of production was completed in December 2025.
On the technical side, Monstro Maestro uses a custom engine developed by programming students during the year. This game engine, called T.E.DD (Technical Engine 2D), is based on SFML, ImGui, SDL3, and C++. It is based on an Entity-Component model. This engine was developed over a period of three months.



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Languages: English, French, Italian, German, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jak na platformówkę 2D to ta gra ma tragiczną kontrolę nad postacią. Jedynie bossowie są ciekawi ale i tak posiadają nierówne hitboxy i gra ma wiele błędów. Ale przynajmniej jest za darmo. Przyjemnie graficznie i muzycznie. 5/10
Comparisions to Hollow Knight are really inaccurate. Maybe HK was an inspiration but that's all they have in common besides being 2D game. However, as the first project Monstro Maestro is pretty good, movement and combat are ok, music is fun, graphics and enemies are simple and rhytm mechanic seems really intereresting. I'm waiting for something more advanced from this team ;)
fun short game, keep it up Devs!!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vraiment sympa avec juste ce qu'il de faut de difficulté pour ne pas décourager les moins bons. et des combat divertissant franchement belle découverte. (bonus pour le potentiel speedrun vraiment cool)
Monstro Maestro es un Hollow Knight de bajo presupuesto hecho con mucho cariño. Encarnamos a un director de orquesta que tiene que rescatar a sus músicos de las garras de un monstruo malvado. La música es el elemento principal del juego y el ritmo define todo, incluso la forma de atacar a los enemigos. En la parte inferior de la pantalla nos vamos a encontrar con un pentagrama con nos indica el momento preciso en el cual podemos hacer un ataque más poderoso, algo a lo que no le vamos a hacer mucho caso por que la mayoría de las veces los ataques fuertes nos van a salir de pura casualidad. En cuanto a la dificuldad, a diferencia de lo que uno prodría pensar da este tipo de juego, el mismo no va a ser un desafío si ya jugaste al juego del Caballero. Salvo por los obstáculos que tener que pasar antes de poder enfrentarte al jefe final.
Fun!!!
Капхед, если бы его бюджет был два беляша
It's good enough. I enjoy it, but the controls are slower to respond than most, and the mini-checkpoints don't save your progress within a level if you exit the game as a whole; so you have to do half the game in 1 sitting, including 2 boss battles. It isn't hard enough to be prohibiting, but I did get to a point where I kept playing past where I wanted because I knew I would lose a lot of progress if I exited the game. However, while I have a lot of grievances with it, I do still enjoy this game quite a bit, and I'm excited to see what this team comes up with as they progress.
Музыкальная ритм‑игра с элементами стратегии: игрок выступает в роли дирижёра оркестра монстров, синхронизирует их партии, комбинирует звуки и создаёт мелодии, чтобы побеждать противников или проходить уровни. Плюсы: оригинальная концепция — сочетание ритма и стратегического планирования партий монстров; яркий и причудливый дизайн монстров и локаций — каждый персонаж имеет уникальный визуальный стиль и звучание; интерактивная музыкальная система — создаваемые мелодии напрямую влияют на ход игры и эффекты в бою. Минусы: нет русской локализации — интерфейс, подсказки и сюжетные элементы на английском языке; высокая сложность освоения — требуется время, чтобы привыкнуть к совмещению ритмических и стратегических механик; ограниченная вариативность композиций на ранних этапах — набор доступных звуков и монстров поначалу невелик. Итог: необычная ритм‑игра для тех, кто любит музыку и нестандартные вызовы — подойдёт любителям творческих экспериментов, желающим дирижировать монструозным оркестром, сочетать звуки и побеждать через гармонию и ритм.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.