
Play as a conductor trapped in a haunted and crazy mansion! As a concert begins, a jealous ghost appears and takes possession of your orchestra. To free them, you must explore every corner of the mansion, complete musical challenges, and rebuild your troupe.
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About
Play as Maestro, a conductor and his traveling troupe who must perform in a mysterious mansion. Explore these places filled with melodious rhythms in search of your musicians who have been captured by the mansion's owner, MONSTRO.
Prepare to battle various ghostly monsters that inhabit these grounds and unravel the curse that hangs over this mansion.
Monstro Maestro is a 2D action-adventure game inspired by the Megaman X franchise, the rhythmic mechanics of BPM, and platform/adventure games such as Celeste and Hollow Knight.
Game features :Discover a mansion populated by monsters, passing through its gardens and exploring its various rooms.
Explore diverse biomes, each with unique movement abilities and powers.
Face off against the five enemies that live in these places. Flying, jumping, or stationary, you will have to choose the best method to eliminate them.
Defeat 5 formidable bosses! Face off against the disciples and the master of the domain in unique battles where the fate of your musicians hangs in the balance.
Take on the Kaiso board challenge! After collecting all the bells in the mansion, put your movement and navigation skills to the test in a whole new gaming experience.
Enjoy a unique musical experience thanks to the different types of music that emanate from the location and gameplay. Original soundtrack composed specifically for the game.
Fight using your wand by casting various powerful projectiles that can be imbued with the rhythm of the surroundings.

Monstro Maestro is a project created by second-year Game Development students. The main development of the game took place over a period of nine weeks, during which a team of 12 programming students and 11 graphic design students designed and produced the entire game. It was presented as a second-year final project in June 2025.
Following this presentation, a proposal to publish on the Blacknut platform was made by its CEO. Part of the team continued development during the summer of 2025, making adjustments, fixes, and adding new content with an entire new biome. The final phase of production was completed in December 2025.
On the technical side, Monstro Maestro uses a custom engine developed by programming students during the year. This game engine, called T.E.DD (Technical Engine 2D), is based on SFML, ImGui, SDL3, and C++. It is based on an Entity-Component model. This engine was developed over a period of three months.



Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shortly, it was realy fine. But there are a few things that could make the game even better. - the attack boost should be better synchronized with the background music. - the difficulty level of the bosses should be more consistent, the main boss was quite easy It was a fun experience to play, thank you for the opportunity!
🕹 Game-Bewertungsskala Grafik (Wie gut ist das Spiel in seinem Fachbereich?): [ ] 🎨 Meisterwerk – Das Louvre ruft, sie wollen das Spiel ausstellen! [ ] 🖌 Sehr schön und detailreich – eine Netzhautpeitsche, fast perfekt. [X] 🖼 Solide – erfüllt seinen Zweck, ohne Wow-Effekt. [ ] 🤔 Na ja... sieht aus wie ein Kunstexperiment aus dem Keller. [ ] 💾 Erinnerungen an DOS-Games – Nostalgie pur? Story (Wirklich fesselnd oder eher zum Gähnen?): [ ] 📚 Episch und tiefgründig – ich will einen Film dazu! [ ] 🎭 Spannend und unterhaltsam, aber nicht perfekt. [X] 🤷♂️ Solide – hat mich jetzt nicht aus dem Sessel gehauen. [ ] 🤔 Verwirrend – ich habe irgendwann aufgegeben. [ ] 😴 Gähn – ich könnte die Story im Schlaf erzählen, nicht. Gameplay/Steuerung: [ ] 🕹 Perfekt – spielt sich wie Butter, einfach traumhaft. [X] 🎮 Geschmeidig, aber hin und wieder Stolpersteine. [ ] 📖 Musste das Tutorial lesen – es geht. [ ] 🤹♂️ Ich brauch 'ne dritte Hand – wie soll man das bitte schaffen? [ ] 🐾 Mein Hund hat es durch, Taste A hat gereicht! Musik/Sound: [ ] 🎵 Ohrwurm-Alarm – läuft jetzt in Dauerschleife. [X] 🎧 Stimmig und atmosphärisch – passt perfekt zum Gameplay. [ ] 🎶 Ganz nett, aber nichts Besonderes. [ ] 🤔 Klingt wie jemand, der auf Töpfen herumhaut. [ ] ❌ Habe den Ton ausgeschaltet – besser für meine Nerven. Preis-Leistung: [X] 💸 Ein Schnäppchen – das war jeden Cent wert! (0,00€) [ ] 💰 Preislich fair für den Inhalt – nicht super günstig, aber okay. [ ] 🤷♂️ Könnte besser sein – ich bin unentschlossen. [ ] 🥴 Ziemlich teuer für das, was geboten wurde. [ ] 😭 Raubzug – mein Konto weint bitterlich! Spielzeit: [ ] ⏳ 60+ Stunden: Ein Mammutwerk – ich könnte darin leben! [ ] ⌛ 40–60 Stunden: Längere Unterhaltung – hat mich ordentlich beschäftigt. [ ] 🕒 20–40 Stunden: Angenehm, hat nicht zu lange gedauert. [X] 🕹 Wenige Stunden: Kurz und knackig – wie ein guter Snack. Schlussfazit: [ ]🎉 Hat sich sowas von gelohnt – Bestes Erlebnis seit langem! [X] 😊 War ganz nett – kein Highlight, aber ich bereue nichts. [ ] 🤔 Joah... hätte besser sein können, ehrlich gesagt. [ ] 😒 Eher enttäuschend – nächstes Mal wird’s besser. [ ] 😡 Ich will meine Lebenszeit zurück – jetzt sofort!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so ah, I want my money back
Un metroidvania assez court mais amusant. Les musiques sont vraiment GÉNIALES, merci à Nawks. J'ai beaucoup apprécié le design des ennemis et surtout le niveau caché (qui me fait penser à la difficulté que propose Hollow Knight). Les boss étaient également très agréables à affronter ! En somme un très bon jeu pour des étudiants, avec peut-être juste quelques améliorations à apporter sur la physique du personnage et quelques collisions un peu buguées parfois. Je mettrais un 9/10.
Purée si vous voulez du challenge allez-y il est trop rigolo le jeu
A perfect game for friday eavning. Free, short and fun. One small issue, sometimes my double jump wasn't working. Still i recomend playing this game to chill or just have some fun.
Quite fun, I like the art and concept. I just wish that the rhythm mechanics for shooting lined up better with the music you hear.
Premisa: Juego de plataformas de scroll lateral en el cual encarnas a un director de música el cual deberá liberar a su orquesta, explorando diferentes niveles en una mansión embrujada. El ritmo de la música es importante para este juego. Lo bueno: -Buena ambientación. -Buen diseño de niveles. -Coleccionables para explorar aún más los niveles. -Absorbes habilidades de los jefes que derrotes. -Enemigos y personajes originales. -Buena música Lo malo: -Algunos enemigos están mal situados. -Tiene algunos bugs, por ejemplo, un boss siempre aparecía debajo de mi personaje al iniciar la batalla. -No tiene ataques en distintas direcciones, únicamente de manera lateral. Lo recomiendo: Sí, es una idea interesante, y al ser gratis no veo mal que lo prueben.
Thoughts: Its neat and free. I can feel the inspiration from the Megaman X games as they stated in the description with the jump, dash and wall jump spams you can do. However its not as nearly as mean as some of the levels with spike traps were in that series. Thankfully the bpm for effective shooting does have a adjuster in the options which does help. Suggestions: Having another set of control scheme or keybinding option for mouse and keyboard could be a next good steps based on others complaints in the reviews. the only other thing I can think that would be a good help is for enemies to also be synched to the beat. It is a bit odd that I have to shoot on beat for maximum effect but it seems enemies are just attacking whenever.
Капхед, если бы его бюджет был два беляша
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.