
BLAST MONSTERS -> WIN LOOT -> GET SWAG. Top-down, twin-stick, power-up collectathon shooter.
Modeled estimate, not a reported figure. How we estimate →
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BLAST MONSTERS -> WIN LOOT -> GET SWAG
Collect five classes of swag with three tiers of strength, from single use special items, to offensive and defensive abilities, temporary and permenant buffs, and follower options. Accumulate 108 different power-ups of swag, many stacking onto each another to increase effectiveness.
COSPLAY YOUR CHARACTERS
Choose from 8 different cosplaying characters, each with differing stats, standard attacks, special attacks and escape abilities. Find the character that suits your own play-style, from fast moving long-ranged attacker to brute force melee tank and everything in between.
8 LEVELS OF TWIN-STICK CATGIRL COSPLAY CARNAGE (or you can use keyboard and/or mouse)
Each level is guarded by it's own set of monsters - all under the power of the level boss. Activate the level nodes, defeat the boss and flee to the exit - all whilst grabbing as much loot and unlocking as much swag as possible.
SINGLE PLAYER OR CO-OP
Solo it as a one catgirl army or team up on-line (or LAN) for 4 player co-op murderous monster mashing mayhem!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
If you can get past the frequent crashes then you're still only left with disappointment. This game feels like someone mashed together assets for ten minutes then called it a day. Do not buy this game
It is a fun game, but defiantly has bugs. Pros: Multipayer, spawn rate is great, and has an interesting take on RPG shooters. Cons: No playable tutorial, there's no real story, no minimap, and within first 20 min started crashing. Bugs i found (more for developers help): If Host leaves game before you, game begins crashing until Host restarts game. Remap Key for keyboard doesn't change when used. (I changed Swag to F, but game kept saying it was still E, however F did work in game.) Also; PLEASE add some sort of mini map or a way to find your co-op friends, i want to play a game with them, not die looking for them. Among all those things, i still like the game and am not disappointed with my purchase. I am excited to see where this game goes as updates take place and it gets some more polish. Ty for coming to my TED talk.
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Concurrent players on Steam, sampled daily since tracking started.
So many monsters. So many loot. So many swag. I can confirm that the title is accurate. Good fun!
本作是一个丧尸题材的、的双摇杆玩法射击类幸存者玩法游戏,但是实际体验后我发现,它就如同它那个随意的名字一样粗糙。如果你和我一样被封面图和宣传动图骗进来的话,建议在同品类寻找其他优质竞品,而不是将时间花在探索这个只有项目草图完整度和公共资产填充的游戏上。 游戏最主打的自然是封面的猫女,以及其共计八种技能变体。但是除了封面和选人菜单,你实际上也难以感受到这些平面美术对顶视角的关卡建模有什么指导意义——她们在局内的造型和衣装与平面立绘几乎全无联系,你还是专注于她们的初始数值和武器吧。然而这部分也没有过多意义,你甚至不能把它当作其他类幸存者游戏中的职业系统,因为不同变体并不会为你附带一个全局的修整器,比如经验减半,伤害+50%之类的。真的就只有统计数字的差别。唯一的玩法拓宽得等到你通关后解锁的新游戏+模式中才能遇到,即尸体爆炸,三倍伤害,全精英等关卡变体,前提是你能在枯燥的玩法下坚持到那个时候。 游戏虽然支持窗口化游玩,但事实上这会导致你的操作失效,尤其是在你使用键鼠的情况下。因为它会在劫持鼠标无法脱离窗口区域的情况下,依旧按照全屏映射的,鼠标相对于屏幕中心的方向,进行瞄准射击。不过这个技术问题相比整体的体验可谓是最细枝末节的一点了。 总体而言,这个游戏并不像是我曾经吐槽过的那些“只靠一个创意,未经验证就想做成完整游戏”的demo完成度的作品,它在维持了这个完成度的情况下,甚至没有一个足够好的创意支撑,平平无奇的双摇杆射击,平平无奇的遗物设计,造就了一个没什么吸引力的游戏体验。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1]爽感有余,完成度不足[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 《Monsters Loot Swag》这款游戏把“刷怪 + 拾取装备”的快乐做得还算直接,但周边的问题太多,体验被拉了好几个档次。核心玩法是典型的双摇杆射击,配合大量随机掉落的“swag”(战利品)和不同角色的数值分配,短时间内能给你带来打击感和收集的成就感——尤其是和朋友一起开局互相配合,分享增益、试各种叠加效果的时候,还是挺有意思的。但这些优点都被一些基础问题抵消了。 先讲最影响体验的:稳定性。游戏存在短时间内崩溃,尤其是联机模式里如果房主中途退出,其他客户端可能会直接崩掉,必须重启房间才能继续。此外,键位重映射的提示和实际响应不一致、窗口模式下鼠标映射异常(光标/瞄准按全屏逻辑走)等奇怪的交互问题,也会让人玩得抓狂。这些都属于基础工程上的瑕疵,按理说靠几次补丁可以解决,但现在它们直接影响了可玩性和心情。 美术上,封面和立绘很吸睛,角色平面图挺有卖相,但实机里的模型与宣材落差明显:下到游戏里感觉是被“压缩”过的版本,缺少细节和辨识度。场景设计也比较模板化,关卡风格单一,除了颜色和怪物组合外,很少有能留下印象的地形或事件。也就是说,视觉吸引力存在,但与实际游玩体验脱节。 玩法深度方面,八个变体角色和随机遗物为重复游玩提供了些许变量,但差异更多是数值层面的微调而非机制层面的根本改变。要真正拓宽玩法需要新游戏+那种模式解锁才能见到更极端的关卡变体(比如更多精英、更高伤害等),这也意味着普通玩家如果只是想随便玩两把,很难立刻感受到多样性。 最后谈钱的问题:以当前完成度和已知问题来看,这款游戏现在定价偏高。如果你是刷装备、和朋友一起纯粹图爽的人,且能容忍崩溃和小毛病,打折时入手会比较划算;若你对稳定性、画面质量或玩法深度有更高期待,建议先观望开发者后续的补丁和内容更新。 总结一句话:爽点明显但不够稳,潜力存在但需要时间打磨,折扣期买更合适。 [quote][h3]鉴赏员测评配置:[/h3] CPU:RYZEN 7600X GPU:AMD 7900XTX 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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