
Monster Girl Fantasy 2 is an RPG that takes you on an exciting journey of companionship and desire! Can you protect the monster girls from a mysterious demon who wishes to expose everything that the girls are hiding?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
My only complaint on this game is how often my attacks keep missing despite investing a lot of points to raise the agility stat (which governs the accuracy of your attacks and who gets to move first but sometimes even some enemies move first despite this). If there's anything that can annoy me, it would be having my attacks miss their mark at the most crucial of times. Other than that, it's a solid retro-styled RPG. And you don't even need to play the first game catch up on the story considering the majority of the uh... "plot". The art style on the character design is a nice change of pace too, I can only stare at anime styled moeblobs for so long. I need to see more detailed "action" scenes instead of a screen filled hearts though... 7 out of 10 I would buy it if they make a third instalment and fix the attack hit rate issues in the future. Also, more sex scenes please. EDIT : My review score for this game has been revised from 7 out of 10 to 5 out of 10 after finally beating the game. I would like to give this series a chance though. The hit rate as attacks keep missing their mark on normal foes needs to be addressed URGENTLY, if not, fix it for the next game. Also, the love scenes are VERY disappointing to watch since it only consists of pop in hearts and a brief naked picture of the monster girls. VERY DISAPPOINTING to be honest. Fix this too for your next game please.
I really love how the monster girls look like in both of these games. Happy to see some new girls in this one also! Based on quick impressions, the gameplay also seems improved from the prequel (I don't mind standard rpg games tho). Monster girls are the best!
Cute & enjoyable RPG! The monster girls are obviously the highlight. I love the art and the lewd moments pretty fun.
once the portal is activated, you can't return home if your ally needs to recover her HP after battle.
Really enjoying the story in this one! The gameplay is basic RPG style, nothing much to say about that. I really like being able to avoid or ambush monster though! The girls are ofc A++.
I'm really enjoying this game so far. The story is interesting and I like that the locations keep changing. The sex scenes I have encountered so far are pretty tame, but the girls are so pretty that I don't mind that much. I really like all the interactions with the monster girls and how you can see their different personalities. Recommended!
didn't enjoy the game
[b]Bottom Line Up Front: If you like story, don't get this game. If you like sex, don't get this game. If you liked Monster Girl Fantasy, I advise against getting this game. Not worth $12.[/b] ...What happened? Monster Girl Fantasy 1 was a decent isekai plot. Its characters and basic plot were what kept me playing. Monster Girl Fantasy 2: Exposed comes across as more of a porn parody of the original. Starting after the ending of MGF1, Protag-kun goes through a portal opened up by some interdimensional entity("Dei" for short) to either go home, or go to other worlds. Either way, something goes screwy and everyone is scattered across space and time, and if they all aren't gathered up, the world will... go... poof? Wait, if that was an issue, why even allow them to leave the world in the first place? The first "exposure" comes within about three minutes of starting the game. After everyone gets scattered to hither and yon, Protag-kun and Nei are dropped in the middle of some weird interdimensional wasteland. Protag-kun is taking a while to come to, so to encourage him (as demonstrated in the screenshots) Nei flashes him. This feels incredibly out of character, because Nei generally felt reserved. I let this slide though, because Nei was literally the only person I managed to get to Loyalty Level 2 in the last game and they were alone. When they find a portal back, they confront Dei and find out the situation. To help him gather his party back together, Dei gives him the "Power of Attraction", which basically means "Horny Mode: On" I had fairly low expectations at that point(now doubled from the porn-y subtitle given to the game), but even then was surprised when Nei, out of the blue, decided to tell Protag-kun she wasn't wearing panties and have an opportunity to have sex about three screens later. Later on you rescue an octopus girl named Isabella and have sex with her when you get back to the inn. The sex scenes, by the way, entail a slow zoom on the naked character art, 2-5 sentences detailing the roughest of preludes to the act, a cut to Protag-kun's overworld sprite facing the other involved party/parties overworld sprites(Fully clothed ones), then a cut to a black screen where a bunch of heart balloons pop up and weird SFX play. Oh yeah, and you get a skill orb. In terms of story... There really isn't one. The cycle proceeds roughly as follows: Find party member, have to do a quest to get them to come with you, leave. Repeat until you have about a full party. Encounter ♥♥♥-Blok (seriously?) the interdimensional sex vampire (really??) who drains them of their sexual energy, leaving them completely laid up for basically the rest of the game. Repeat until you have everyone. And then you fight the final boss and the game ends. The characters I was interested in from the last game seem to have been painted over with a solid layer of hentai-shaded veneer, meaning that they're all perfectly willing to jump on Protag-kun's jack at the earliest viable opportunity. To make matters worse, the game is still only about 6 hours of grindless playtime, and now there's [b]more[/b] of them, so [b]no one[/b] really has any time to get explored in any depth further beyond the bland sex scenes. As advertised, there are no random encounters, everyone is visible on the map. This mechanic was utilized in the quest to get Noira back as a sort of makeshift stealth system, which if you screw up and have to kill a guard, the protagonist bemoans it saying "Dammit, it couldn't be helped." This is made more obnoxious by the fact that you have to make your way back out of the dungeon, and it's apparently [i]impossible[/i] to do so without alerting(and subsequently fighting) a guard. But while there are no random encounters, you now have a lot more reason to grind! In addition to enemies dropping money, they drop EXP too! Which means that levels are back too! And in the most annoying way possible! While in the first game, you had a large degree of customization to your party, now you don't. The girls all have their own stat growth, and learn skills as they level up. And you know what? That's fine. What [i]isn't[/i] fine is how Protag-kun just gets five stat orbs each level, able to be allocated to a stat as you wish, when at higher levels isn't even one to a stat anymore. You also get one skill orb per level that can be spent on skills or magic, but only for Protag-kun. But that is mitigated later on by the return of our wonderful friends: Purchasable stat boosters. Now, they've gone up in price and down in efficacy, offering only +2 to a stat (still +20 to Max HP/MP) and cost 150g a pop, but still. You can grind for that fairly easily. Speaking of grinding, the game basically forces you to grind in each world because once you leave an area, you permanently lose access to it. So if you're underleveled for an area, you are pretty much boned. Especially since not all worlds have an inn you can rest at! So if you're struggling too much, your only alternatives are to load up an earlier save, or start the game entirely from scratch! And it gets better. When you reach the penultimate section of the game, when you're preparing to take on the final boss... You can't grind anymore! Whatever money and levels you had when you got Lumina back is all you'll have to prepare with when you go to take on ♥♥♥-Blok. There's no further chance to level up (aside from a few fixed encounters on your way to him), there's no other way to gather money. If you overwrite your save file at this point, and cannot beat ♥♥♥-Blok, you're just boned entirely. What I would've liked to have seen would've been perhaps something more... episodic, perhaps? In the ending for MGF1, Dei opens up dozens of portals simultaneously, here she's like "Mmmkay, here's your one portal. Next." It's painfully linear. Without changing the game too much, just allowing the player to go around and pick up party members in the order they see fit would've been a nice change. Leaving the portals open would also allow them to go back and tie up loose ends like they would've had to previously, maybe even tie that back into the loyalty system from the first game, or the "Power of Attraction" here. Like, the only way they can properly take on ♥♥♥-Blok or something is if they get charged by that Phallic Relic, which they'll only do if you complete their associated quests. It would also enable them to go back, get collectables they missed, and grind in weaker areas if they're too underleveled for the current one. It even opens up the possibility of having to get other party members to get the ones you're missing. Aside from the big stuff, I have more nit picks here. Why. In the name of all that is holy. Do I keep. Having. To walk. All the way. Out. Of. The. Dungeons? Cut to black, drop me at the entrance! It's not like there's anything valuable in there I'm missing out on. No interesting character interactions, no changes in the layout on the trip back through... Nothing but potions, monsters, and food. Why give the player off in the most generic """town""" (looked more like a fairground at best, a test area at worst) as part of the lobby when you could've just as readily (and more sensibly imo) opened up a portal to the last town from the first game? You already had that map populated and designed, and I'd have liked to possibly see the town start to recover from the terror of the last game. You could even explain away the change in stock as some form of temporal anomaly, merchants travelling in and out, or Dei shifting the portal to a point when you are actually ready for the stuff they offer. And... I get that Dei sees herself as being superior to humanity. I get that she thinks Protag-kun is dumb. You don't have to bring it up literally every character interaction. It just gets incredibly tiresome. This game has a lot of potential in it, but absolutely none of it gets actualized, and that saddens me.
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