
Your orgy of horny monsters will grant you the power to defend yourself against waves of fanatics in this adult strategy game.
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About
Follow the journey of the witch Muirguenet and celebrate evil оrgіеѕ to invoke evil creatures. You will welcome cultists, turn them into horny and powerful monsters and spawn ominous monoliths from hell to fight back the inquisition, in this real-time strategy game.
What do you think the demon lords will offer you if you successfully open their hell gates?
You will have to explore each map to free the victims of the Inquisition and welcome them into your cult. They'll soon become fierce and lеwd werewolves, succubs, etc, thanks to your demonic powers. And if you're not afraid to wander into cemeteries, why not curse a few corpses and rise zombies and vampires?
Summon hellish monoliths like towers and odd structures, to defend your base, cast spells on the battlegrounds or erect very 𝗌𝖾𝗑𝗒 walls.
You will have to manage a growing 𝗈𝗋𝗀𝗒 to feed your monoliths with the power of love. It's the only way to use their magic, but who's gonna complain? Definitely not Sally, she's gonna stick with you until... which kind of end?

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
--UPDATE-- Continues to be a solid game, Dev listens to feedback and looks like they absolutely know what they are doing, so I've got some high hopes for this turning into a great little game. Keep up the good work! ---- A fantastic little RTS, fun animations, fun art, and a rather nice/deep story. If you're looking for an HGame that is actually a game, this is probably what you are looking for. Solid for the price, even if nothing ever changes. You'll get what you're after, fun and "fun" -----Early Access Notes----- Game is in early access, needs a bit of pathfinding work. Maybe a meta progression system.
The artstyle is fun, gameplay solid enough. I'd give this game at least a 7 out of 10 if you are looking at game alone. It's a 9/10 in comparison to other adult games.
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Concurrent players on Steam, sampled daily since tracking started.
Still a WIP but I'm so excited for updates, I'm already hooked on the story! The designs are also so sexy and cute I adore them all. Amass cult members, have orgies, summon demons, & strategize & you'll be rewarded w/ a beautifully illustrated orgy. I read that the story line is very personal for the dev, there are certain moments for me that hit quite hard and i cannot wait for more updates ^^
Not bad, tbh i was expecting something with more flesh rather than stones with tentacles , or something more Cthulhu style , perhaps squish unknown liquid from nipples to damage enemy and heal ally. Hope there's more kinks related item in future updates. But demon stuff are also kinda cool. (Spoils alerts.) (Phenex is obviously a girl with pu..y and breasts, but why Samigina call her as "boyfriend". The text pronounce Phenex as he yet with no d..k on her, but Samigina as she with a giant horse one. Is this plot bug or just hell stuff. You demons are confusing.)
Monolilith is an adult yiff RTS tower defense game where the goal is to hold orgies to summon evil creatures. The Inquisition interferes with us, so we must free the victims of the Inquisition in order to recruit them into our cult. The game definitely needs to be more polished. There are some animation issues, but overall it’s quite unique. Follow Curator - [url=https://store.steampowered.com/curator/44308566-I-JUST-LOVE-NSFW-GAMES/]I JUST LOVE NSFW GAMES[/url]
It’s great. Challenging, sexy, and fun.
This game has amazing yiff ty to the dev for the copy i rated it a ★★★★☆ 4/5 stars on my curator :3 cant wait to see more from you :D
[h1]Monolilith – Critical Review[/h1] [b]Played on Linux. Native Steam with Proton-GE gave me problems, but the game ran properly for me through Wine 11 outside the normal Steam Proton setup.[/b] [hr][/hr] [h2]Introduction / Thesis[/h2] Monolilith is a strange Early Access adult strategy game that surprised me more than I expected. I went in thinking it would mostly be carried by its adult theme, but underneath that there is an actual small strategy/tower-defense game trying to function. It is rough, simple, and very niche, but it has identity. My main point is this: [b]Monolilith is not a deep strategy game yet, but it is more interesting and more functional than its surface makes it look.[/b] [hr][/hr] [h2]Basic Plot Summary[/h2] You play around demonic rituals, monsters, monoliths, cult-like power, and waves of religious fanatic enemies. Instead of playing the clean heroic side, you manage the “evil” side: summoning creatures, using dark power, defending your base, and expanding your control. The story is still light, but the direction is clear. It is dark fantasy, adult, weird, and fully aware of what it is. [hr][/hr] [h2]Gameplay / Structure[/h2] The game mixes small-scale RTS, tower defense, exploration, and resource management. You move around the map, collect or convert units, power monoliths, and survive enemy attacks. The gameplay is simple, but not fake. There is an actual structure here. The maps are readable, the objectives are understandable, and the game teaches its systems better than I expected. The weakness is depth. It needs more enemy variety, more tactical decisions, more levels, and more reasons to think differently from mission to mission. Right now it feels more like a foundation than a finished game. [hr][/hr] [h2]Characters, Setting, and Tone[/h2] The characters are not deep yet, but they have a clear visual identity. They feel more like dark fantasy archetypes: witches, demons, monsters, cultists, victims, and fanatics. The setting is one of the stronger parts. Broken villages, dead trees, demonic structures, and corrupted landscapes give the game a dirty dark-fantasy mood. The art style is simple, but it is readable and memorable. The tone is lewd, dark, strange, and slightly absurd. It is not serious horror and not pure comedy. It sits somewhere between adult fantasy, demon parody, and compact strategy game. That makes it stand out. [hr][/hr] [h2]Writing Style and Themes[/h2] The writing is direct and rough, but it has personality. It feels like a solo-dev project, not a corporate product. That can be good, because it gives the game a specific voice, but it also means the dialogue and story presentation could use more polish. The main themes are corruption, transformation, forbidden power, lust, monsters, and outsiders fighting against a hostile religious force. It does not pretend to be normal good-versus-evil fantasy, and that is part of why it is memorable. [hr][/hr] [h2]Unity / Technical Critique[/h2] My biggest technical problem is the Unity side. I have never liked Unity by default from a player’s point of view. That does not mean all Unity games are bad. A good studio or skilled coder can make Unity games run well. But many small Unity games feel heavier than they should for what is actually happening on screen. Monolilith is a small stylized strategy game. It should not feel demanding, but it still gives me that familiar Unity feeling: functional, but heavier than the visuals and systems suggest. It feels like trying to power-drift with a car that has the weight of a truck. I understand why solo developers use Unity. It gives them tools for UI, animation, scenes, input, assets, and faster development. But from the player side, weak optimization still matters. I also had a specific Proton-GE issue: when running it through native Steam with Proton-GE, tabbing out made my GPU jump to 100% usage. As soon as I tabbed back into the game, GPU usage dropped again. That is not normal for a small game. It may be Unity, Proton-GE, focus handling, missing frame limits, or a mix of all of it, but as a player it still matters. [hr][/hr] [h2]Praise and Critique[/h2] [h3]Praise[/h3] [list] [*]Strange and memorable identity. [*]More actual gameplay than expected. [*]Readable maps and clear objectives. [*]Good dark fantasy atmosphere. [*]Simple but functional strategy/tower-defense structure. [*]Worked properly for me through Wine 11. [/list] [h3]Critique[/h3] [list] [*]Still very basic as a strategy game. [*]Needs more content, depth, enemy variety, and tactical choices. [*]Writing and story presentation need polish. [*]Unity performance/optimization is a concern. [*]Native Steam Proton-GE gave me technical problems. [*]Background GPU usage hitting 100% when tabbed out is a serious technical issue. [/list] [hr][/hr] [h2]Comparison[/h2] I honestly cannot remember playing anything quite like this. It has RTS and tower-defense elements, but it does not feel like a normal tower-defense game. It has adult-game elements, but it has more actual gameplay than many games that only rely on that. The closest comparison is not one specific game, but a type of strange indie project where the developer clearly had a very specific idea and built it without trying to be safe or generic. [hr][/hr] [h2]Conclusion / Final Evaluation[/h2] Monolilith is rough, simple, early, and very niche. But it is also more interesting than it first looks. It has a clear identity, a weird tone, and a real gameplay foundation underneath the adult theme. I would not recommend it to someone looking for a deep RTS right now. But if you want a strange adult dark-fantasy strategy game that actually tries to be a game, it is worth watching. [b]Final verdict:[/b] Recommended, but mainly for people who understand what they are buying: a rough Early Access adult strategy game with personality, technical issues, and room to grow. [b]Technical verdict:[/b] The game works, but it needs better optimization, better Proton behavior, and proper background frame/GPU handling.
« Parmi les histoires de démons tentateurs, on en trouve parfois où ceux-ci tombent amoureux d’un humain. Je me demande s’ils se sentent troublés ou si leur cœur se met à battre la chamade à l’idée de se tenir par la main. » Monolilith nous narre l’histoire de Muirgenet et Ysengrin, un couple de diabolistes en deuil. Leur enfant est en effet mort-né et bien qu’ils aient l’habitude d’invoquer des puissances infernales à grand renfort d’amour libre, la simple pensée que leur petit puisse se voir refuser l’entrée du Paradis par leur faute leur est insupportable. Ils vont donc tout faire pour convoquer différents seigneurs des Enfers pour découvrir le sort de leur progéniture, quitte à risquer leurs âmes immortelles. Leur rencontre avec Sally, une étrange jeune femme à la queue dentée et au carnet d’adresse curieusement rempli va d’ailleurs leur offrir les opportunités dont ils ont besoin. Ce jeu est techniquement un RTS découpé pour l’instant en six niveaux ayant chacun trois degrés de difficulté. On commence toujours de la même façon avec deux cultistes lâchés dans la pampa qui doivent activer un (puis plusieurs) sites sacrés antiques et mener à bien un rituel d’invocation d’un seigneur sombre. Il va donc falloir défendre chacun des dolmens jusqu’au bout alors qu’une Inquisition toujours plus intrusive va venir nous rendre visite. Pour cela il va falloir faire apparaître des structures de construction et de défense dans le voisinage immédiat de l’objectif et les alimenter grâce à la « ferveur » de nos hérétiques. Ici il n’est pourtant pas question de gestion de ressources au sens habituel du terme, puisque les cooldowns de fonctionnement des édifices dépendent directement du nombre d’unités en train de « prier » à proximité. En résumé il nous faut une foule en délire pour que l’intégralité de notre système de défense reste performante en fin de partie. Pour recruter de nouvelles ouailles, rien de plus simple : il suffit d’aller se servir à la source ! En effet il n’est pas difficile de tomber sur des gens victimes du zèle de l’Eglise des Saintes Griffes et souvent mises au pilori qui ne demandent pas mieux que de trouver une alternative. Chaque outil d’humiliation détruit va alors nous fournir des nouveaux convertis à court et long terme. Pour les autres villageois il faudra trouver les bons arguments et surtout l’émissaire adéquat. En effet chacun de nos disciples peut évoluer une seule fois de différentes façons : en sorcière, loup-garou, succube, prêtre noir… chacun ayant évidemment son utilité et ses stats particulières. Même les cadavres peuvent être utiles avec les prières appropriées ! Tout cela combiné donne des parties courtes mais intenses à mi-chemin entre le RTS simplifié et le tower defense, ponctuées par des vagues d’ennemis de plus en plus violentes ainsi que par des excursions pour aller sauver quelques pauvres hères. Pour ce qui est du contenu boulesque, on se régale ! Chacun de nos types d’unité est bien entendu disponibles en deux genres qui du coup vont automatiquement s’imbriquer joyeusement lorsqu’elles sont à proximité d’un bâtiment. Certes il faut zoomer un peu pour les apprécier, mais les animations sont aussi fluides que variées, donnant à l’ensemble un aspect de joyeuse orgie consensuelle, bruitages à l’appui. Le reste va consister en des artworks somptueux à chaque victoire, montrant nos héros en pleine « négociation diplomatique et récréative » avec un des seigneurs des enfers. Les designs de ces derniers sont époustouflants, allant chercher dans les représentations médiévales tout en les érotisant diaboliquement. Que dire de plus sinon que les musiques sont sympathiques, que la direction artistique est folle, que les contrôles sont un chouia limités pour un RTS et qu’il n’y a pas de progression de gameplay notable pour l’instant… mais que pour un jeu indé à petit prix soutenu par un développeur frenchie très à l’écoute de la communauté, les bases sont déjà très solides. C’est donc à ce titre que je vous le recommande chaudement et que je vous encourage à le soutenir. Le Ciel vous tienne en joie.
Normally Ill just refund games I don't play long. This one is creative enough and a fun concept. Hopefully it gets more fleshed out over time. No pun intended. Yall can keep the money this time.
Momentum
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