
Help a charismatic mole collect matchsticks in an abandoned mine in this challenging retro platformer! One mistake is fatal, but the action never stops!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Help a charismatic mole collect matchsticks in an abandoned mine in this challenging retro platformer! One mistake is fatal, but the action never stops!

Precision is Your Only Hope
Momo and the Mine is a hardcore 8-bit precision platformer where every pixel counts. Take control of Momo, a brave mole on a mission to scavenge matchsticks from a haunted mine to keep his home warm. Navigate through tight corridors, avoid lethal spikes, and time your jumps perfectly to survive. With simple two-button controls and a high-stakes ""one-hit death"" mechanic, your reflexes will be pushed to the absolute limit.

Overcome the Haunted Depths
Explore 40 handcrafted, single-screen levels spread across four distinct worlds. As you dive deeper, the mine introduces slippery floors, moving platforms, and aggressive enemies that demand mastery of Momo’s jump, double-jump, and burrowing abilities. Face off against four intimidating bosses that require pattern recognition and nerves of steel to defeat.
Key Features:
Hardcore Precision: 40 challenging levels designed to test your timing and skill.
Epic Boss Battles: Four unique bosses with distinct movement patterns.
Authentic 8-Bit Aesthetic: Beautiful pixel art and an immersive chiptune soundtrack.
Nostalgic Experience: Optional retro TV filter for that classic CRT feel.
Fast-Paced Gameplay: Instant respawns ensure the action never stops, even after 250 deaths.
Are you ready to brave the darkness? Don't let Momo freeze! Grab your matches and conquer the mine!
Genres
Engagement
Reviews
It's a very fun game, quite adorable. The retro style fits the ambient so much! The soundtrack is quite on notch with the game, very highlightful! But don't let the cute looks fool you! It's not an easy game!! Or I'm simply just terrible!!
Great platform game with cool graphics (specially with the old school filter) and nice gameplay! The music and sounds are awesome, really nice songs! For those who liked Celeste or Hollow Knight
Momo and the Mine é um jogo de plataforma retrô que coloca os jogadores à prova com sua dificuldade cuidadosamente elaborada. Os gráficos pixelizados trazem uma sensação de nostalgia, enquanto a trilha sonora cheia de energia complementa a atmosfera do jogo. Com uma curva de dificuldade gradual, o jogo oferece uma experiência gratificante e envolvente para os jogadores que buscam uma aventura desafiadora e estimulante.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese
Hours played at review time, across 34 reviews with recorded playtime.
Um bom jogo de plataforma, a musica e o cenário são interessantes, as mecânicas são simples, as fases se utilizam bem dessas, sendo bem criativas.
Jogo incrível, me diverti muito. Para quem tiver interesse em ver um review, fiz em meu canal @tiaggonez. Abraço!
For the price of one snack you get a super short, but really solid piece of platforming inspired by both modern precision platformers and the slightly unfair late 2000s "I Wanna Be The Guy" trend. An evening well spent.
Great platformer!
alerta de fofura e vontade de se enterrar de tão difícil joguinho legal emulação maneira dos plataforma de nintendinho curva de aprendizado simplesinha depois que pega o jeito fica uma tetéia zerei de novo em minutos
A mostly charming NES inspired platformer... BUT THERE IS ONE BIG ISSUE I HAVE WITH IT. Just got done playing this the other day, and it was a decent time waster. The graphics and music pretty much nail that retro 8-Bit Goodness, and I like the one-room approach to levels they make for some brief yet satisfying challenges (and they can get pretty tricky later on). Also having a playable title screen and options menu is a neat touch, I like that! Our hero has a Unique moveset... one that takes some getting used to, I'll admit. The game makes use out of your required abilities, and even tests your knowledge of what this mole can do by the end-certain sections were a lot easier once I remembered that "Burrowing" is pretty much your RUN button. Though I'm not a fan of popping out of the ground and needing a moment to land before you can properly jump again, but other than that, the rest seems doable. On paper, a game like this should take an hour or so to beat, tho you may notice I have 3.8 hrs on record at the time of me writing this, and most of THAT was spend going against the BOSSES. There are four bosses in total-one for each world-and while the first and fourth were decent if mildly frustrating chase sequences, the second and third boss are TEDIOUS beyond belief. You don't have attacks in this game, so you're expected to wait through several minutes worth of dodging stuff before the game can let you proceed... And if at any point you choke towards the end of the fight, or the boss does something Sneaky that you weren't prepared for, you're doing it all over again! I could easily go in detail on JUST how much I didn't like the third boss in particular, but for now... here's my recommended improvement: CHECKPOINTS. These Boss fights would be A LOT LESS PAINFUL if the player could at least SKIP the first couple waves of attacks upon respawn. The first and fourth bosses had checkpoints, so I don't see why the others cannot have them. WITH ALL OF THAT SAID... Even though the bosses aren't very fun, the levels still are which is why I'm still going to give this game a positive recommendation at the end of the day. Talent clearly went into this, and I'm curious to see what the future holds for Tamboril. If ONLY the bosses can be improved somehow, I can see this going from a 3/5 Game to a 4/5, but you can still do worse for the price.
Very nice game ,touch and feel let you enjoy the game more, realy fun to play .
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Players by region
Where this game's players are, estimated from review languages.
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