
Modularity is a resource management builder game where the player stitches together flesh and metal in creative ways to construct bigger and greater amalgamations.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stitch. Expand. Optimize.
You are the architect of an ever-growing amalgamation of flesh and metal. This unique blend of resource management and puzzle-building challenges you to construct increasingly complex structures by seamlessly combining steampunk machinery with organic matter.
Carefully balance your resources—blood and steam—as you strategically place parts, ensuring a continuous flow to sustain and expand your grotesque creation. Will you craft a harmonious fusion, or will your construct collapse under the weight of your ambition?
Genres
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Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little sandbox. Needs a bit more work on the controls - when using a touchpad, it's far too easy to mistakenly place a piece. Either a seperate button for placement, or an undo last placement would solve this. Not sure where the idea is heading, but for what it is, it works.
Allows me to see the meat grow.
This game gives you a short burst of dopamine for about one hour. That's plenty for a free and unique experience of mixing blood and flesh with steam and metal.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neat but shallow
DO TRY THE GAME OUT! Yes, I know, I'm not recommending something and start by telling you to try it. I'll try to elaborate on the situation. In this game I am VERY on the fence but ultimately chose not recommended due to being irked by more stuff than awed. Modularity is a "meditative" [i](Lets be honest if you meditate to stuff like what's in this videogame, you might want to seek therapy or something you freaky bugger...)[/i] simple time killer "puzzle" game that sadly isn't too well optimized for it's gameplay loop. [b][h3]The Good:[/h3][/b] The game is very small at just over 200 MB and is completely free. -Hence why I recommend you to try it for yourself. By the time you read through reviews to determine if you'd like it or not you could have already tried it out and know for yourself. The theme is also "unusual". (Quotes because there are certainly games of this occult/grotesque type if you look for them. But it's generally a niche you don't see often outside of it.) even though not much is done with it. [b][h3]The Bad:[/h3][/b] The absolutely worst thing about this game is it's optimization. After playing for a bit, the game would become stuttery on every viewpoint movement. And this wasn't some godlike super-extra lategame which the game wasn't designed for. It was at maybe 20-30K points and it only gets worse as you progress further and grow the amalgamation. This is what I meant by not being built for it's gameplay loop. It's a calm/'cozy" game which you are expected to play for quite a while. But you can't because it becomes less and less playable as time goes on. (On an RTX 3060 Ti) This leads me to the second point of the options menu being very limited. The only graphical option in the options menu was VFX ON/OFF but when I played I couldn't turn VFX off from within the game so even though the option was there, it didn't work for me. Gameplay-wise I was irked by 3 things: 1. No way to turn off the starting tutorial which you must go through on every new game. 2. A flaw in the game design where your goal is to expand your amalgamation outwards to collect glowing orbs while making closed loops of metal and flesh. I was annoyed when an orb spawned deep within my machine (On the inside area, not along the edges for me to expand towards.) in a location that only had one point of entry so while I was forced to pursue the orb, I would have a useless stub there which had nothing to connect to. 3. There is no undo button after placing a piece. Seeing how the game isn't really about skill but rather calm piece placing, I was deep into a game where a piece I placed looked rotated the way I wanted but after placing it I realized it was rotated wrong - into a dead end. That was when I gave up on the game because while I could have battled with the now-jittery camera to get a better angle and check stuff, it was the longest game I played and just the camera stuttering was dissuading me from continuing enough on it's own. The misrotation hath overfloweth my cup of patience. Lastly... -more of a personal gripe than anything else- The game controls with left mouse to pan, right mouse to orbit and allows you to use WASD... for orbiting... WASD should always be used for panning in this control scheme and there's not even an option to switch the scheme or something. [b][h3]The [strike]Ugly[/strike] Extra:[/h3][/b] While this type of grotesque games are a niche, nothing is done with the theme. There is no story, meaning, purpose, goal or anything. You just sit there placing 1 of 3 pieces onto an ever growing machine as you collect glowing orbs and progressively worsen your experience the further you go through stuttering. So if you expected something interesting beyond that, there's nothing as far as I can tell. Just endless orb collecting. That's the long and short of it and considering the game is small and free I'd say it took me longer to write this review than it would take you to test the game out for yourself. No real downside to it really.
The game is fun for half an hour, but then it's becomes kinda boring. I think it could be better if there would be some limiters and meta progression
Would pay for a full version with actual progression great game
Not really my cup of tea but i'm sure someone would enjoy it if they like this kind of thing. Still a positive rating since its an interesting concept
completely uses vram even with a forced fps limit of 120. also the gameplay is very heavily reliant on getting good rng and is overall not very interesting. good concept, needs work
pretty cool
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.