
Modularity is a resource management builder game where the player stitches together flesh and metal in creative ways to construct bigger and greater amalgamations.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stitch. Expand. Optimize.
You are the architect of an ever-growing amalgamation of flesh and metal. This unique blend of resource management and puzzle-building challenges you to construct increasingly complex structures by seamlessly combining steampunk machinery with organic matter.
Carefully balance your resources—blood and steam—as you strategically place parts, ensuring a continuous flow to sustain and expand your grotesque creation. Will you craft a harmonious fusion, or will your construct collapse under the weight of your ambition?
Genres
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Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neat game with cool graphics, wish that you didn't need to sit through the tutorial every time you play a new game, but overall, pretty solid, props to the dev/s.
It's certainly a game with some very basic mechanics. The aesthetic of organic matter and industrial components can't carry it though.
very fun, creative, and interesting gameplay i could see this being n absolute classic hit, and it is to me. just up my alley. thank you to the creator <3
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
looked interesting, and it's free, but i didn't really get what the game wanted so i fooled around with it and ran out of resources. the game didn't end, i just couldn't play another part. so i try to exit to main menu and start a new game. the menu seemed to respond, but didn't go away. i press esc, and the esc menu just comes up on top of the main menu. obviously some bugs. i guess i'll try again later when they do some work on it.
Not really my cup of tea. The options menu is limited and only lets you modify the speed of the left-mouse button view movement, not the right-click speed. (Which seems more important, as it's used for rotating the view.) Plus there's just seems to be no point to the game, and some of the parts don't make sense as to how you're meant to use them. The only thing I'm curious about in this game is the eye in the sky, but I'm not curious enough to continue playing. If the developer fixes the options menu so more control speeds can be adjusted (primarily the right-click for rotating the view), this would be a much better game.
Absolute cinema
Honestly, a fantastic free game. I could see this as a great phone game port, but the only downside is once you start getting into it, it gets pretty laggy. I've gotten up to like 75k, but after that the lag gets me and i end up turning it off, and with no save feature, that means you gotta restart next go around. Nice time waster, I'd recommend givin' er a shot. Pretty entertaining
Cool concept, but definitely needs some tweaks. It's good as is to waste a few hours, though it could use a continue option. Things that need fixing: - Rorate button help obscuring the piece you are placing - No ability to fix a placement error - Steam and blood effects need a slider to reduce intensity, they block your view often - Awkward camera maneuvering - Powerups don't actually power anything up
z
Great as a demo XP i love it!! its relaxing and satisfying- at least until the lag comes in. this game needs optimization BAD, arround 100000 points it becomes unplayably laggy, and theres not much to do then anyway. id add some challenges or extra content or management, and also add some settings to maybe turn off effects and lighting, to keep the game fun X3
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.