
This is a single-player, narrative based, casual advertising game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
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Languages: English
Engagement
Reviews
YIMING ZHANG: Wow, so many people are so negatively affected by these smartphones... Welp, time to whip out my handy-dandy COMPUTER to program a truly meaningful game about it!
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
还真是国人的游戏,希望可以看到更多的这样的创作 行走在僵尸中,我其实每天也是这么感觉的。只不过我直到今天还在盲目地按下那个later按钮呢www
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Trends
Modeled estimate over time.
Hours played at review time, across 30 reviews with recorded playtime.
暂时不推荐玩了。直接在视频中就能看到游戏的优秀之处。 优点:美术风格很棒。音乐营造creepy的氛围。 不足:没有可玩度,平铺直叙,如作者所说,我觉得有点无聊。选择later之后也没有改变(也许因为later之后的平凡日常导致我们选择play now才是讽刺的点?)。批判的内容俗套及流于表面,但我会期待在收费版本(如果有)能有更加深度的探讨,以及更多的玩家和游戏的交互甚至是制作者能通过游戏和玩家交流,进而变成meta game。
A short but excellent game and commentary. As somebody who walks around in the world without a mobile device, this game pretty much represents what it all looks like to me.
nor fun nor meaningful, just some game developer trying to be edgy it seems
是一款非常含有批判精神的一款游戏。美术风格很好,独立游戏制作不易,望以后越来越好。
Just a free piece of art with surreal graphics. What's not to like?
Juego muy corto (8 min) y con un mensaje directo. "Buena parodia de la adicción al teléfono móvil".
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.