
The premier single-player MOBA eSports management simulation game. Customize players, teams, and champions. Unlimited number of leagues and seasons. Choose to do your own in game drafting or just sign, cut, and trade players. Build a dynasty or get fired trying.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whilst I like this game and its premise. In its current state, MOBA GM is simply not worth the amount it demands for the game. I understand it's a work in progress, but simply said, the game is a buggy mess and was not necessarily ready for release. I expect the developer to fix these issues in the future, and I will change this review as soon as many of these issues are fixed, but as of now, this game is a no from me.
ENG: They changed paid game for free & shared this game for free, that i paid! I don't recomented this game anymore for this reason! FIN: He muuttivat maksullisen pelin ilmaiseksi ja jakasivat pelin ilmaisena, josta maksoin. En suosittele peliä kenellekkään tästä syystä!
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game. Breaks. Immediately. Or at least in a matter of minutes. Even restarting it still yielded error messages, and I'd get stuck on the drafts screen. No play button or anything. So I couldn't even finish drafting and start the match. This is just taking their awful web game and making an awful Steam version. As someone in the process of developing games myself, I had being a harsh critic. But this is a scam. A scam that does. Not. Work. Properly. Do not buy it. If you buy it, make some dumb YouTube video of it breaking. Then refund that ♥♥♥♥ because it's like $20 to get literally nothing but frustration. Also, the screenshots show League of Legends champion names. They probably wouldn't get away with it if they kept those, but way to mislead people. Scam city! Woo! Free money for a game they never fixed. They're just hoping you accidentally leave the game open for 2 hours and can't refund so they can slap you with a "GGEZ"...
5 July 2018 For those unaware, this game is essentially a version of the LoL GM web-based game made into a client-based game. Both of the games are simple text-based games with relatively little player control and randomly generated players. Therefore, the game can certainly come off as bare-bones to those used to more in-depth games such as Football Manager. I must admit that it is hard not to see it that way, however I think the charm of this game is its simplicity. This is a game you can just kind of setup the way you want and let it run without having to micromanage just about anything. It's a neat little game to play on the side while you are working on homework or watching a TV show that is taking up the bulk of your attention. As far as I'm aware this was created by a one-man team and has been an ever evolving project for many years, starting with sports based management games before moving into esports. Therefore, I do give the developer a little leeway in terms of bugs and features, and the amount of time it takes to implement new ideas. All of that said, I simply cannot recommend this game for purchase at $20. At it's current launch state the game runs and that is about it. Half of the features are bugged and will crash your game and you are unable to customize anything without creating or downloading a custom database file, which can be incredibly time consuming. As I stated earlier, the game is incredibly bare-bones and lacks a lot of substance that games like Football Manager bring to the table. Not to mention there is already a web-based version of this exact game available for FREE. I understand that the developer is looking to bring in some much deserved cash flow to continue developing the game, but $20 is just too steep a price to pay. I would be willing to pay at maximum $10 and I feel that somewhere between $5-$8 would be a nice middle ground. I'm a big Paradox Interactive fan so I don't mind supporting a game that is unfinished at launch and will take time to fully flesh out, but that should also come with a lower cash amount needed to get into the game and only later, if the game is doing well, would I be willing to invest more money into it to see continued progress towards the ultimate goal. If you want to try a "demo" of this game go to http://lol.zengm.com/ and give it a try!
not in development anymore, still has a lot of flaws.
MOBA GM disappointed me a lot, I feel like a fool to have bought this game, a LOT of bugs and a design to hurt in sight. I really feel that this game was just made to take money from people like me. Don't buy.
Needs to fix bugs and add a bit more but is still fun to mess about with and use the draft feature.
I would reccomend this to people who have played the web version and been following this steam version for over a year now on reddit, really glad it is here. I would play the web version first if this is your first time. Only thing I would like is if we could have custom backgrounds?
This is my favorite simulation game ever. The dev works really hard to implement highly requested features with regular updates and answers every thread on the subreddit. The community also does a great job of making awesome leagues for the game with all the real world teams so you don't have to. 10/10 would run 50 year simulations of the same league with 1 changed variable to compare and contrast again.
Very fun game. Personally I prefer to just be the GM and assemble my team. It's paid off to the tune of 10 Worlds champions in a 30 year league. Even with my best players mysteriously not wanting to resign with a reigning world champion lol =)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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