
Enter the parallel worlds enriched by the stories and match-3 games developed using cel-shading techniques powered by Unreal Engine 4. Ponder on your choices because each of them will determine the fate of all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About










Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sırf ilk oyunu sevdiğim için 4 sene sonra bi şans verdim.. hikayeler genel olarak baya sıkıcı, savaşmamızın bi mantığı yok, animasyonlar güzel de yarım saatte biten bi flowchart için narrative gereğinden fazla detaylandırılmış, kısacası vakit harcamaya değmezmiş.
Mirror 2: Project X is an ambitious genre-blending title developed by KAGAMI Ⅱ WORKs and published by NIJICO that aims to fuse narrative-driven adventure, RPG-style progression, and match-3 puzzle combat into a single cohesive experience. Set within a stylized, anime-inspired universe built on parallel worlds and experimental technology, the game positions itself as far more than a traditional puzzle title. From the outset, it is clear that Mirror 2: Project X is driven by big ideas and a desire to evolve beyond the expectations set by its predecessors, attempting to balance story, player choice, and mechanical depth in equal measure. At the heart of the experience lies a story that leans heavily into science fiction and supernatural themes. Players are drawn into a mysterious project involving multiple realities, enigmatic characters, and unfolding consequences shaped by player decisions. Dialogue choices and narrative branches are not merely cosmetic, as they influence character relationships, unlock different story paths, and sometimes affect gameplay outcomes. This emphasis on choice gives the game a visual-novel-like structure at times, encouraging players to invest in the cast and the broader mystery rather than treating the experience as a simple puzzle loop. While the narrative ambition is commendable, its pacing can feel uneven, with long stretches of exposition occasionally interrupting gameplay momentum. Gameplay revolves around a match-3 system that functions as the backbone of progression and conflict resolution. Unlike casual puzzle games where matching tiles is the sole focus, here the mechanic is framed as a form of combat and strategic interaction. Different matches trigger specific effects, such as dealing damage, charging abilities, or activating character skills, tying puzzle performance directly into success during encounters. This adds a layer of tactical consideration, as players must think beyond simple score optimization and instead plan moves based on the situation at hand. When it works, this system creates engaging moments where clever matches feel impactful and rewarding, reinforcing the sense that puzzle skill directly influences narrative progress. Visually, Mirror 2: Project X adopts a cel-shaded art style that emphasizes bold colors, clean character designs, and stylized environments. Character models and animations are clearly inspired by anime aesthetics, with expressive designs that aim to make each personality stand out. Environments shift between grounded, sci-fi locations and more surreal spaces, reflecting the game’s thematic focus on fractured realities. While the visual presentation is appealing, it can occasionally feel inconsistent, with some assets appearing more polished than others. This unevenness contributes to the sense that the game is still evolving, rather than presenting a fully unified visual identity. The RPG elements layered on top of the puzzle mechanics further reinforce the game’s hybrid identity. Characters can be developed over time, unlocking new abilities and enhancing existing ones, which in turn alters how puzzle encounters play out. This progression system gives players a reason to experiment with different approaches and encourages replayability, especially for those interested in exploring alternate story outcomes. However, the integration of these systems is not always seamless. At times, progression feels either too slow or insufficiently impactful, which can make advancement feel less satisfying than intended. One of the most discussed aspects of Mirror 2: Project X is its overall execution relative to its ambition. The game’s Early Access status is evident in places, with portions of the experience feeling incomplete or lacking polish. Some players have expressed frustration with balance issues, unclear mechanics, or a perceived disconnect between the game’s narrative aspirations and its moment-to-moment gameplay. These rough edges can make the experience feel disjointed, especially for players expecting a more refined or cohesive adventure. At the same time, others appreciate the experimental nature of the project, valuing creativity and risk-taking over technical perfection. Ultimately, Mirror 2: Project X is a game defined by its willingness to experiment. It is not content to sit comfortably within a single genre, instead reaching for a hybrid identity that blends story, strategy, and puzzles into a single framework. This approach makes it a polarizing experience, as its strengths are often intertwined with its weaknesses. Players who enjoy narrative-heavy games, anime-inspired worlds, and unconventional mechanics may find plenty to appreciate, particularly if they approach it with patience and open expectations. While it may not fully realize all of its ideas, Mirror 2: Project X stands as a bold attempt to push match-3 gameplay into more narrative and strategic territory, offering a distinctive experience for those willing to engage with its evolving vision. Rating: 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
纯诈骗游戏!!!
屎
eeeeeee,跟风打差评吧
虽然退钱了但是
雖然沒有瑟瑟,但是以三消遊戲來看內容真不錯
角色很精美,剧情也很有意思,消消乐也很好玩。物超所值
sb
♥♥
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| $0 | 0 | — | Free |
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