
Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play only; App Store, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.8Kreviews | 96% | — | $5.6M |
| $0.99 | 74.5Kratings | 93% | #23 | $5.3M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谁懂一大片区域连续刷新出◯居民区的绝望!交通系统天天在不合理的zoning后面替它擦屁股。资源/人口一旦过度集中必然造成系统性拥堵瘫痪或者冗余。 这种diagrammatic的方式非常有利于直观地了解城市们的抽象布局。甚至我觉得完全可以扩大scope,做国家的公路设计。市面上那种很复杂的国家建设模拟器太容易让人陷进各种资源、经济,满意度和管理细节里,这种极简形式反而更能把问题本身放大,能一眼看到地貌、人口流动分布和交通网络之间的关系以了解基础国情。
its so fun to reconfigure all your lines in one great big sweep when ur about to lose and then watch all the stations fix themselves
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Greek, Japanese, Norwegian, Polish +13 more
| $3.99 |
| 31.6Kratings |
| 97% |
| #43 |
| not modelled |
| $9.99 | 232ratings | 88% | — | not modelled |
| $9.99 | 84ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game, would consistently play the daily challenge. Somewhere along the road the game performance got worse. Some bugs are tolerable so long as the game is playable. I have encountered a consistent bug where the train will just pass over stops regardless of space on the train and not pick up the passengers. This happens nearly every game.
6/10 极简益智小游戏,好玩但不耐玩,没什么深度,新鲜感下降极快。极不建议原价买,不值这个价。
Nice little game but too stressful for me. Bought it like 4 years ago as part of a bundle and tested it today thanks to Playnite's Random Game Picker feature. It's relaxing but at the same time you have to do too much fine adjustments, planning and strategy to be effective and challenges are a bit hard to achieve due to needing too much of these adjustments until you reach that goal. I mean, you can simply pause the game and spend a lot of time planning ahead but I wanna actively play games, not stare at a screen planning strategies. May be only my lack of patience and amount of stress I already get from life... I'm also a heavy completionist so wanting to complete all challenges and easily, constantly getting mad while trying to do them ruins my experience, so this one isn't my thing. Who knows, I may get back at it at some point, but I'll surely still wanna punch my screen every time a ♥♥♥♥♥♥♥ station overcrowds.
я хейчу эту игру настолько же, насколько сильно ее люблю. казалось бы, вечером под сериальчик на фоне раскидывать линии метро – раз плюнуть, успокаивающий relax. НО ЧЕРТ ВОЗЬМИ НЕ ПОСЛЕ ДВУХ ДНЕЙ ЖИЗНИ В ЭТОМ. мне осталось сделать всего несколько трудновыполнимых достижений, но нервов на это уже не хватает. руководства вещь клевая, только никогда не знаешь, какой геометрический уеб– пассажир вылезет не там в момент, когда ты уже бьешь свой рекорд. десять переполненных станций из десяти.
A simple yet challenging game that is endlessly repeatable.
está piola, relaja pero tipo igual tenes que estar concentrada porque sino perdes al toque. Tiene muchos modos de juego, está piola... ahre que ya lo había dicho
Juego entretenido. Ha hecho que replantee mi futuro y me dedique a esto profesionalmente, pero luego he comenzado a estresarme mucho y al final he decidido desistir en mis sueños. Muy buen juego, sencillo pero entretenido.
1. A bug exists where, after repeatedly challenging the community map and obtaining new scores, the leaderboard fails to load (network issues have been ruled out). A restart is required for successful loading. Even then, while the highest score is displayed, the leaderboard still shows the previous ranking. This bug persists across multiple versions. 2. When a train is positioned precisely in the center of a station, selecting and dragging it becomes difficult due to high overlap. Forcing a drag results in dragging the train line instead. Deleting the line and trying again selects the station, not the train. This applies to both PC and mobile devices. 3. Under otherwise identical conditions, right-angle turns are faster than obtuse-angle turns, which defies common sense. 4. Monday's rewards are too random. For example, a common occurrence is that if a bridge isn't selected on Monday, no bridges will be given for the next four or five weeks, even if stations have expanded beyond three or four rivers. Conversely, if a bridge is selected, bridges will be available for several weeks, making it difficult to use them all. 5. The official maps are too few and updated too slowly, while the community maps lack a public map editor, resulting in a map shortage. 1、有一个bug在于社区地图反复挑战并获得新的分数以后,排行榜加载不出来(已排除网络问题),重启后才能加载成功,此时虽然分数显示为最高分数,但排行榜仍显示原先的排名,多个版本不修正。 2、列车正好在车站正中央,需要选中并拖动时,则因位置重合度太高而难以实现。若强行拖动,反而拖动的是线路。若删除线路再尝试,则选中的是车站,仍然不是列车。无论是PC设备还是移动设备。 3、其他条件相同时,直角转弯比钝角转弯快速,这违背常理。 4、周一的给予之物过于随机。举例子:一个常见的事实是,本周一没有选择桥梁,则接下来四五周都不会再给桥梁,尽管站点已开辟至三四条河以外。相反,如果领取桥梁,则接下来好几周都是桥梁,以至于难以用完。 5、官方地图太少且更新太慢,社区地图却无公开的地图编辑器,造成地图不足。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 16.8K | 88% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $5.6M | 25.8K | 94% | $5.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 25.9K | 97% | $9.99 |