
MineSweeper.R is a hardcore spell-based Minesweeper game. Freely construct your own Minesweeper skills for a completely new Minesweeper experience. It requires some prior knowledge of Minesweeper and logical reasoning skills.
Modeled estimate, not a reported figure. How we estimate →
About
MineSweeper.R is a roguelike Minesweeper game inspired by Noita’s spell-programming system.
Customize your skill sequences—one click can trigger a massive chain of abilities and wipe out huge minefields in a single move!
50+ skill glyphs, up to 9 skill slots, and fully customizable trigger sequences—ignite infinite possibilities!
Digital data and skills are combined to increase the number and scope of skills; skills are merged to generate new skills!
Multi-path meta progression makes Minesweeper smoother and lets you build even stronger skill sequences.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
A fun game that's a bit harder than the mobile version. I love the added combines/skills. I'm still figuring out how those combining skills works and the best strategy, but loving it so far. Worth the couple bucks!
Do you like Minesweeper? If you don't, you won't like this game. Dev didn't invent Minesweeper, they have just massively improved it. Do you want customizable chain reactions, reminiscent of Noita or Spellmasons blowing stuff up in your mine field? Then you will love this! There are limited clicks allowed over multiple boards, unlike the unlimited you are accustomed to in the vanilla experience. Which is where the challenge and replayability come in. There is meta-progression to make runs a little easier. The meta unlocks are meaningful and do change gameplay. Like vanilla, you will fail a lot as you get the hang of different mechanics. Current state on 22/03/2026, the difficulty is a little over-tuned, but Dev is responsive in Steam Forums
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
手感差得很,有时候双击点半天不翻牌,有时候能翻,技能触发方式说明很奇怪看不懂啥意思,比如雷和空格的说明,看着不像中文语法。主要还是双击不翻牌,玩起来感觉就是黏黏的,点半天没反应,该翻的不翻容易误判,犯恶心
可以给个好评,但我不好说,因为感觉好玩的部分主要还是扫雷本身,新缝合的部分并没有起到1+1>2的效果。 而且目前局外成长都快加满了,但在游戏流程中升级的上限还是比较低,作为rogue爽不起来也很尴尬
在扫雷爽快的经典玩法上增加了手动扒拉编程模块的顿感。
Shame, it looks like a fun idea, but this game it terminally broken. Half the time, when I click a square, it just dimples and doesn't reveal. Double click works sometimes. Double click gets a few more. But sometimes it never works. And the tutorial is both broken, and fails to explain the game. Hoping they are still working on it, I would like to see it work, I like minesweeper as an idea for a game, but this one fails. Four thumbs down.
Generally good for people who specifically play a lot of minesweeper a lot to kill time. I have some critiques, though. First, it feels like the double click upgrade feels mandatory for basically every difficulty after beginner. It also sucks that you can't rebind the double click, which messes with me when I tried to play this game on my laptop. The tutorial is also really bad. Not only does it fail to explain the basics of minesweeper for people unfamiliar (I know it says that on the Steam Page, but there should be something there for new players anyways!), but it also doesn't do a good job of explaining or showcasing the different unique mechanics of the game beyond an extremely surface level. When I did the tutorial, clicking on a tile didn't even reveal it or anything, so I don't think it's even really functional. As for the game itself, I wish there was a bit more variety with the powerups and fusions, as right now it feels very barebones. I'd want more ways to customize a run, maybe like a starting modifier like Balatro decks or something. Just something that adds more variety, because as of now there really isn't much separating one run from another besides difficulty. Gold also feels sort of underutilized, as in (from what I've played) there isn't a shop of sorts to buy upgrades and whatnot, you basically just spend it on upgrade rerolls or extra trigger slots, which is a bit disappointing. I also like the current UI less than the UI in the trailer, even if it looked a little hard to read. It just felt more cohesive and less... corporate(?), if that makes sense. I know this felt like a very negative review so far, but I genuinely had a decent experience. I like the permanent progression system, having numbers tied to effect triggers is genuinely quite clever, I'm mostly just giving my feedback on what to improve. Otherwise, it's a decent experience for the generous price tag. If you already play a lot of minesweeper, it's worth those 3 buckeroos for sure. P.S. Missed opportunity to call the game Mine Sweep R. Just sayin. /j
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.5K | 288 | 59% | $4.49 | |
| $185.6K | 387 | 91% | $8.99 | |
| $41.1K | 210 | 89% | $6.99 | |
| $24.6K | 183 | 78% | $4.99 | |
| $5.1K | 59 | 93% | $4.99 | |
| $565 | 7 | 14% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 86 | 97% | $0.99 | |
| $1.4K | 68 | 85% | $0.99 | |
| $1.4K | 160 | 86% | $0.49 | |
| $1.4K | 118 | 80% | $0.99 | |
| $1.4K | 86 | 87% | $0.99 | |
| $1.4K | 78 | 90% | $0.49 |