
A unique adventure game full of exploratory expeditions to the various underground worlds on different planets. Travel with your Minaur through the game universe, discover new worlds, their unique environment and inhabitants. Reunite the Minaur Nation and become a legend!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Portuguese - Portugal*, Russian**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Por algún fallo al guardar en la cloud, cuando tienes a tu personaje avanzado resulta que no puedes continuar con el juego porque no carga la partida guardada.
Juego único, estratégico, tipo Plataforma, del 28 de Junio del 2018. Esta basado en la exploración de diversos mundos subterráneos en diferentes planetas. Somos un Minaur, uno de los pocos sobrevivientes de una hecatombe, y debemos rescatar a otros… El rescate se produce mediante una serie de expediciones, cada una con un mapa nuevo, cada vez más profundo y complejo. Estas se ejecutan bastante rápido, y no son frenéticas, pero hay que hacer muchas para recatar a los suficientes minaurs, como para desbloquear otros planetas… No controlamos a nuestro Minaur directamente: este avanza pesadamente (de derecha a izquierda y viceversa), sin importar los pozos de barro o agua, cámara con gas toxico, lava, y fauna hostil. Nuestro desafío es tomarnos el tiempo para mirar el mapa entero, y planificar una buena ruta hacia abajo, y darle órdenes limitadas, quitando y poniendo paredes, haciendo el camino para coger los recursos naturales (o lo que dejan animales), obstruir el paso de estos (o tratar de eliminarlos con lava o gas, hasta llegar a las profundidades y rescatar a nuestros compañeros sin morir en el intento, y poder así acabar la expedición. Ganaremos prestigio jugando y completando desafíos, pero lo perderemos si fracasamos. Existe una gran variedad de desafíos y fallas, y es importante realizar un seguimiento de ambos. El prestigio desbloquea habilidades para tu Minaur que se pueden comprar con puntos de habilidad. Estos le brindan opciones aún más estratégicas para emplear. La interfaz de usuario no explica muy bien las funciones del juego, solo te brinda mucha informacion en poco tiempo, lo cual es contraproducente; pero a medida que empezamos a jugar, y comprender la mecanica, a medida que vamos desbloqueando habilidades, la cosa se empieza a poner interesante. Si te enganchas, disfrutaras de un juego atractivo y de gran profundidad (que no es obvia al mirar las capturas de pantalla).
Clearly a game for pocket phones. Which explains the pitiful GUI, purely made of nondescript doodles. Sans explanations, labels or tooltips. No mice on phones, therefore no mouseovers here. You'll be asked to tap on your monitor from your couch. Clearly a game ported by slackers. Took me a while to grasp the goals and mechanics. The tutorial is even more lacking than the GUI, i.e., there is none whatsoever. Poor first impressions then. That said, once understood, the gameplay is pretty good. Simple, relaxing, rather addicting. You use your brain once, early on, then apply your method on autopilot. Very casual, except for the length of sessions, easily exceeding an hour long each. Only one hand is needed to play; the other one, if you've got another one, is free to do anything else, except clapping. One flaw stays all along, though. There are instances of poor visibility. Some critters are invisible, some walls are too thin, panning is vertically limited, and there is no zooming possible, unfortunately. It's even worse on the second planet, where everything is white on white, poorly contrasted and hard to differentiate. It's aesthetically pleasing enough nonetheless. The sound is good, music included. The game also goes for quantity; lots and lots of sessions are required to unlock all skills and complete all challenges. I keep coming back to it, which means Minaurs must be doing something right.
Its a good game, but can be a bit slow in the beginning.
Oyun sürem çok az ama kendini başlar başlamaz ele veren bir sıkıntısı var oyunun. Minaurs keyifli bir oyun gibi gorunuyor olabilir fakat en buyuk problem kontroller sizde degil. Karakterinizi ok tuşlarıyla kontrol etmiyorsunuz. O kendi kendine ilerliyor. Siz sadece onun gitmek istediği yeri kazıp oraya geçmesini ya da düşmesini sağlıyorsunuz. Önü kapandığında dönüp ters tarafa gidiyor sadece. Atıyorum biraz geciktiniz ve elemanınız ters tarafa döndü. Tekrar önüne bir engel çıkıp geri dönmesini beklemeniz gerekiyor. Atmosferi, müzikleri güzel fakat oynanış biçimi olarak pek hoş olmayan bir oynanışa sahip bu sebeple.Çok afilli bir tanıtımı var sadece. Oyunun ilerleyen kısımlarında bu durum değişip kontrolleri kazanabilir miyiz bilmiyorum. Kazansak bile beklentimin altında bir oyundu ve iade ettim. Herkese iyi oyunlar.
I read, and clicked through, several dozen (!!) sentences of background story, and was then presented with a screen that had absolutely ZERO instructions. I clicked on some weird-looking icon -- NO IDEA what I selected -- and now there's some little dude (or something) that can wander back and forth, left and right, at the top of the screen. I shouldn't hafta go on a quest, looking online for instructions, or whatever. Absolutely do NOT recommend -- c'mon, if you can provide DOZENs of lines of lore at the beginning, why not also include at least a coupla lines about what you're supposed to do, and how the controls work??
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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