
Millivolt is a third-person adventure puzzle game where you play as Robert Wattson, the tiny robot, navigating the mysterious inner world of a household microwave. Solve intricate puzzles and overcome mechanical obstacles to bring the appliance back to life.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
In Millivolt, you play as an electrical appliance repair robot named 'Robert Wattson'. You fix a microwave by entering them and solving various puzzles to put the wiring back together, replace components and avoiding obstacles. These puzzles often involve moving screws to join circuits together and activating buttons within the appliance to both traverse through the appliance and eventually fix it. Robert also faces gravity shifting in this microwave that you must traverse around whilst solving certain puzzles.
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Languages: English**languages with full audio support
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10/10 good gaem
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Hours played at review time, across 35 reviews with recorded playtime.
Millivolt successfully transitions conventional puzzle-platforming layouts into a compact, student-project-style framework that thrives on conceptual simplicity. By deploying players as Robert Wattson—an adorable bipedal repair automaton navigating the localized geometric matrix of a defective household microwave—the experience avoids over-engineered narrative fat in favor of immediate mechanical engagement.The structural core focuses on navigating internal hardware circuitry through a series of tactical gravity-flipping transitions. Rather than introducing artificial barriers, progression is gated through a functional physics-based puzzle loop: players must locate and reposition conductive screws to bridge open electrical circuits. Analysis of wider user feedback indicates high appreciation for the tight level design and responsive asset handling, though community logs note a lack of advanced video settings and low camera sensitivity adjustments when running on external controller setups.On the technical side, the Unity-driven environment operates with absolute stability, prioritizing clean aesthetic stylization over hardware-heavy optimization demands. It functions as a respectful, self-contained micro-experience that does not abuse the user's active client showcase with bloated achievement filler. For a completely free indie deployment, it executes its structural objectives flawlessly. Do not skip this mechanical run.
Great little puzzle platformer to play with a very handsome robot
"Millivolt" is what looks like a student project, a simple third person console-esque puzzle platformer where you control a robot and go around solving puzzles in this short and somewhat unambitious Steam Direct entry. What do you do in the game? Run around inside what's supposed to be a microwave and solve a few simple puzzles. The graphics aren't great, somewhat low quality assets with a spartan, uninspiring background that looks nothing like the inside of a microwave. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
One of the people who made this game insulted my intelligence the whole time they watched me play. Fun little time, I recommend it.
A small nice game, took like 15 minutes to complete. The camera sensitivity is very slow on a controller (xbox controller at least) also is can be a little weird at times, and it will probably run on a fast potato pc. It is worth the space and time.
Short, sweet, interesting. Thought it'd be a bit longer but I can't complain.
fun short free game
peak game spent 2 hours speedrunning the game just for my friend to beat my time first try (best i got is 5:21)
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8K | 33 | 97% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $299K | 1.3K | 75% | $9.99 | |
| $22.6K | 40 | 88% | $21.99 |