
During the day, explore the dark surroundings in search of vital resources to fortify your garden and protect your home. Each tool you possess is a key to collecting specific resources, essential to building your defenses. Prepare for the crucial moment: when night falls!
Modeled estimate, not a reported figure. How we estimate →
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About
THE SUN IS SETTING. ARE YOU READY?
Midnight Garden is a tactical action roguelite where time is your most valuable resource. Forget long, calm farming days; here, survival is measured in seconds.
The loop is brutal and addictive: you have only 1 minute of daylight to venture into the forest, gather materials, and make it back home. When the bell tolls and night falls, hell breaks loose.
Grab your tools and run. The wood near your home is safe, but the rare resources for the best towers lie deep within the forest.
Time Management: The clock never stops. Is it worth sprinting to the corner of the map for that gold chest, risking getting trapped outside the walls when night falls?
When the moon rises, you’re not just a spectator. Midnight Garden blends base-building with bullet heaven gameplay.
Build Your Fortress: Use what you’ve collected to raise walls, place pumpkin turrets, spike traps, and sentinel gargoyles.
Be the Mobile Tower: Automated defenses won’t be enough on their own. You must run across the battlefield, kite enemies, and protect your base’s blind spots. If the house falls, it’s Game Over.
Dying is part of the learning process. Use the essence of defeated monsters to unlock permanent upgrades in the Village. Start your next run with faster boots, sharper tools, or new explosive tower plants.
Can you survive until the final dawn?
Frenetic 1-Minute Cycle: Pick-up-and-play gameplay where every decision is instant and critical.
Genre Hybrid: The satisfaction of clearing hordes (Vampire Survivors) combined with strategic building (Tower Defense).
Dual Arsenal: Your gathering tools evolve into weapons of mass destruction.
Freeform Building: Create deadly mazes with your walls to force enemies through trap-filled corridors.
“Dark Cute” Aesthetic: Vibrant pixel art that blends Halloween charm with a dark atmosphere.
You can contact me at: lualudic.contato@gmail.com
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Italian, Spanish - Spain, Russian
Reviews
I liked the game idea but after a crash I started seeing this error when lauching the game: ERROR in action number 1 of Create Event for object ObJ_control: Variable <unknown_object>.musica(101881, -2147483648) not set before reading it. at gml_Object_ObJ_control_Create_0 I want to support the game and could not found another way to report the error to devs.
o jogo receberá novas atualizações? fiquei meio perdido o jogo começa escolho o "job" mas nao existe um "tutorial" fiquei perdido sem saber o que fazer, quais teclas fazem o que, nao troca as armas, somente teve um personagem que consegui coletar materiais , nao entendi direito o que cada "carta" faz poderia ter uma explicação, enfim o jogo podeia ser mais gentil com quem ta chegando pela primeira vez, tomei 5 game overs em menos de 1 minuto , sem saber o que estava acontecendo
Jogo com a premissa legal, tem muito potencial, além do fato de ser feito por um brasileiro, recomendo muito
O jogo e icrivel e otimo para passar o tempo, mas ha um problema recorrente aparecendo: Sempre que o boss slime aparece e eu dou hit nele o jogo crasha e essa mensagem aparece>>> ___________________________________________ ############################################################################################ ERROR in action number 1 of Destroy Event for object Obj_boss_slime: instance_create_layer :: specified layer (-1) does not exist at gml_Object_Obj_boss_slime_Destroy_0 ############################################################################################ gml_Object_Obj_boss_slime_Destroy_0 (line -1) gml_Object_Obj_enemy_Step_0 (line -1) gml_Object_Obj_boss_slime_Step_0 (line -1)
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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