
Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024.
Most likely between $40.6M and $114.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 60% | approximately $67.6M |
| Xbox | Free | 44% | — |
| PlayStation | $55.99 | 70% | #83 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $51.79 on Steam · China (−26%). Compare 15 prices in 14 markets →
Reviews
Themes across 2096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich habe bisher seit Microsoft Flight Simulator 95 jeden MSFS gespielt. Auch X-Plane 9, 10, 11 und 12 besitze ich und nutze sie ab und zu. Den MS FS 2024 finde ich einen beeindruckenden Flugsimulator. Ich möchte anmerken, dass ich weder den Karrieremodus, die Herausforderungen oder Missionen nutze. Für mich lebt der Sim von hauptsächlich von Erweiterungen wie Flugzeugen, Szenerien und Mods. Ich fliege meist mit dem Fenix A320, dem ToLiss A340 oder seit neustem dem inibuild A380, dazu nutze ich SimBrief sowie BeyondATC. Es macht unfassbar Spass die Systemtiefe der einzelnen Addons zu erleben und in diese einzutauchen. So bilden die einzelnen Systeme der Study-Level Flugzeuge (wie dem Fenix) fast vollständig die Systeme im realen Flugzeug ab. Auch Routenplanung, Beladung, ATC (inkl. CPDLC) können sehr real umgesetzt und geflogen werden. Um Fair zu sein; man muss sich in die ganze Thematik etwas einarbeiten und kann durchaus noch etwas Geld loswerden für Erweiterungen. Mein Fazit ist: Für Menschen, die Freude an Simulationstiefe von Systemen, echten Verfahren und Navigation haben lohnt sich der Simulator auf jeden fall. Optisch ist der Simulator aus meiner Sicht ein Traum, schöne Szenerien, viele photgrammetrische Städte und viele Updates! Die Anforderungen an die Hardware sind aber hoch, für ein geschmeidiges Flugerlebnis ist ein High-End Rechner empfohlen.
Very nice
Jogo sensacional. Espero que com as atualizações, vão melhorando mais e mais os cenários ,colocando todos os pontos turisticos desenhados no jogo.
so fun and realistic
best game ever
Buggy controls if playing with key board. Understand its a big game but feels laggy. Cool concept, wouldn't recommend to others.
I was going to review this positively. Coming to this game in 2026, I thought most of the bugs had been ironed out. That was until I started using career mode. These AI-generated, or at least randomly generated, missions can lead you into impossible missions. Take off from a runway that doesn't exist, or land on a piece of grass that is not marked and may or may not be a taxiway/field. This game could (and should) be soooo much better. It's beautiful, but so was 2020. This is not much better visually, it needs to be better as a game and it almost is...which is really frustrating!
nice
bardzo fajna
I remember the first Microsoft Flight Simulator when I was just a kid, a time when the idea of sitting at home and actually being able to experience the world from the cockpit of an aircraft was something that seemed almost impossible. Back then we weren't talking about FPS, frame generation, server streaming, 4K textures or whether the avionics were rendered at 60 frames a second. If the thing moved on the screen and you could somehow convince yourself that you were flying, it was nothing short of magic. FS2020 took that idea and turned the entire planet into a playground. Now we have FS2024, and somehow Microsoft and Asobo have managed to push that same ridiculous idea even further. There is something almost absurd about being able to pick an aircraft, choose practically anywhere on Earth, and go fly there with an environment that can look absolutely breathtaking. The aircraft themselves are incredibly detailed, the cockpits are astonishing, the world is alive in ways that previous versions simply couldn't achieve, and the overall feeling of actually being somewhere rather than simply playing a game is something very few games have ever managed to accomplish. And then there is Career Mode... This is probably the biggest addition for me because it finally gives the simulator a sense of purpose beyond simply spawning at an airport and deciding where you want to go. Starting with basically nothing, earning certifications, taking jobs, building your reputation and eventually working toward your own aircraft and operation gives the whole experience a progression that was missing from simply loading into Free Flight. It is, quite frankly, addictive. But here's where I have to acknowledge the elephant sitting on the runway. **This game can be an absolute mess sometimes.** The launch was, to put it politely, less than spectacular. Having a game that is essentially dependent on Microsoft's servers and then having those servers struggle under the weight of everyone trying to play it was a pretty spectacular example of irony. There were people who couldn't even get into the game properly, and the infamous loading problems became almost as recognizable as the game itself. And Career Mode? When it works, it is probably one of the most enjoyable additions Microsoft has ever put into Flight Simulator. When it doesn't work, you can spend an hour flying a mission perfectly, only for some random objective, ATC instruction, landing zone, invisible obstacle or mission trigger to decide that apparently none of it happened. There are plenty of reports of missions failing to update correctly, ATC behaving strangely, controls resetting, incorrect mission instructions and other bugs that can turn what should be an immersive flight into an exercise in trying to figure out what the game *thinks* you're doing. And that is especially frustrating because the foundation underneath all of it is so damn good. That's the part I think gets lost when people simply say "this game is buggy." Yes. It is. Sometimes hilariously so. But underneath those problems is a simulator that is doing things I would have considered science fiction when I first played Flight Simulator as a kid. The entire Earth. Rendered in incredible detail. Aircraft with systems and cockpits that can be operated with an almost ridiculous level of realism. Weather. Live traffic. Career progression. Helicopters. Activities. Photography. Exploration. And the ability to simply pick a place you've always wanted to see and **fly there.** There are moments in this game where you stop thinking about polygons, textures, loading times and FPS entirely and just look out the window. That's when you remember what Flight Simulator actually is. It's not really about winning. It's not about getting the highest score. It's not even necessarily about completing the mission. It's about sitting in an aircraft and experiencing a representation of our entire planet from a perspective that, for most of human history, would have been completely impossible. And that is why I can forgive a lot of the problems. Not all of them. There are bugs that absolutely need to be fixed, and Career Mode in particular needs to stop punishing the player for mistakes made by the game itself. If I crash because I screwed up, fair enough. If I miss an approach because I can't fly, that's on me. But if I've spent an hour completing a mission only for a broken trigger to decide I didn't complete it, that's a completely different story. That distinction matters. Still, I can't help but look at Microsoft Flight Simulator 2024 and think about where we came from. The first Flight Simulator was a wireframe world running at a handful of frames per second on hardware that, by today's standards, would probably struggle to run a calculator. Now I'm sitting in my house flying a detailed aircraft over an incredibly detailed representation of the actual planet Earth, following roads, rivers, cities, mountains and landmarks that exist in the real world, with weather and scenery being streamed to my computer as I go. And somehow we have gotten to the point where people are complaining that the Grand Canyon didn't load in high resolution. That's not a criticism of those people. It's just a pretty incredible indication of how far this technology has come. FS2024 isn't perfect. Far from it. But I think history will be a little kinder to this game than its launch reviews were. The bugs will get fixed. The servers will improve. Hardware will get faster. Internet connections will get faster. And eventually the limitations that we complain about today will probably become another footnote in the history of computer simulation. Because just like FS2020 before it, FS2024 isn't simply another flight simulator. It is another step toward the point where the difference between looking at a virtual world and actually being immersed in one becomes increasingly difficult to define. I've been playing Flight Simulator since I was a kid. I've watched it go from lines on a screen to an entire living planet. And honestly? I'm still amazed that this thing exists.