
Allegiance is a team-based multiplayer space combat sim that seamlessly combines first-person space combat with a top-down-view perspective, real time strategy, and real time tactics. Team commanders build bases, research technology, and coordinate players to execute a wide range of strategies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mean, this is the game. 7672 hours on record, what do you want me to say? This is one of those hidden gems from thirty years ago that has simple-yet-deep gameplay. Probably my only critique of it is that it's really hard to get into: the chats get a little heated and there's a lot going on, enough that many of the folks who've played for decades still get lost fairly routinely. But if you're looking for something that lets you flex several gaming muscles at once, it's hard to beat this. Do you love harassing workers in RTS? There's a role for you. Do you love sneaking around and spying on the enemy? How about zipping in close and sticking a knife in their back? Is long-range sniping more your thing? Maybe you like playing healers. Or maybe even you just like to set traps. Do you like being the boss? The flight mechanics are so fluid that at this point I can't play anything else. This is not your typical spaceship game where your ships fly like supercharged airplanes, while there's significant drag (which is kind of a drag, imo), you still have thrusters in the six cardinal directions of space. Managing the magnitude and direction of your velocity is a skill that takes some time to learn, but is highly rewarding when you do. Then when you start pairing it with a little bit of a tactical sense, the game becomes your oyster (see my spot on the global leaderboards). Add that to a strategic understanding of where and when to be to pick a good fight, and you have a game that is excellent on multiple levels. Probably my biggest criticisms are very poor UI that makes figuring out how to pay attention to what you need to pay attention difficult, as well as the SC Battle.Net-like lobby system that has no real matchmaking system. Oh, and also that I need to say this: !mute {playername} is the command to mute players in game, while in the lobby you can right-click and press "mute." Don't bother talking to the mods, they won't do ♥♥♥♥. And when the commander starts calling everyone idiots, they're talking about the people who are not you.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game from the year 2000
Microsoft Allegiance is a professionally-developed network game( with offline play available in training missions). It has deep and satisfying gameplay, both in strategic aspects as well as individual ship management. The game's match lobby shows that it can support 2 teams of up to 100 players (pilots) each or larger number of teams (6 teams is a balanced amount)- map dependent. Though it rarely has playerbases of more than two-to-three dozen players in a server at once. Those days which have that many players are Sundays (occasionally Saturdays and Fridays) in the PM Eastern United States Time and are usually limited to one player-populated match server at a time. Although now there are network bot-populated 24-hour match servers (team deathmatch and "conquest" gamerules - although the conquest bots don't seem to engage other pilots). However, if you want to play with as many internet players at a time, then you'll apparently want to make the "Anniversary Game" - something I've never before had advanced warning of, but intel says is this upcoming Sunday, March 24th 2024 at 3 PM Eastern Time. I'd advise going on the wiki at "freeallegiance.org" after training to download the image of the keyboard layout for a 'steady hands' setup and have that up in a separate window to in-game remap your keybinds from "Escape->G (game settings)->C (controls). It may take some time and some adjustment to the new buttons, but it's worth it to be able to control most of your craft and its contents and targets without having to continually glance down to the keyboard. Another, less discussed, issue with controls is that if you dock at a base with any of your ship's thrusters firing, they will continue firing and making you drift upon launching - the way to fix this is to toggle your recticle/cursor on then off again. Another tip that I personally overlooked for years is, when firing at your target, disregard the craft's icon, instead aim at its model position. Some Pros: -The feeling of flying as a fleet on a strategic, or even as-needed tactical operation is priceless, yet free! - flying up to an enemy base or strategic ship or carrier to destroy it and orbiting it in weapons range while yor ordinance reloads or you whittle down its defenses is very fun -The feeling of capital ship scale when you watch a friendly small ship escort going the same direction behind it try to bump the capship to donate the smaller ship's inertia, forgetting friendly fire is on until the full hull & shields' small ship taps the larger one and immediately and unceremoniously explodes across the sector -Cooperating on a stealth run against an enemy base and watching you and your partners evade detection until it's too late to be stopped -Being able to save loadouts between matches of a given faction's ship on a given server using the Control + 1-3 keys when in the loadouts menu in-base Some cons: -The (F3) sector view not having a reset rotation or default orientation symbol (i.e.: Celestial North) -The kickban-happiness of some of (read many of) the veteran players in positions of power (as team commander or team captain), even for understandable offenses such as setting one's loadouts in base or deploying no-eyed probes at the enemy's base exit doors -The limited playerbase and marketing of the game leading to small match sizes and low game-setting options for most of the year
Great game that requires good situational awareness and teamwork to win. Best chance of joining a pickup game is on Sundays around 3 pm EST, sometimes Saturdays as well. Different ships, tech paths and roles within a game make it fun and accessible for different playing styles. Sometimes you just want to scout and have a relaxing game, other times you prefer to pad your kill bonus in an interceptor, or hunt miners in your stealth fighter, or go as a team to galv an enemy base, or prox mine an aleph (chokepoint) to prevent the enemy from entering your sector... and a hundred other scenarios that require skill and proper timing. Oh and also you can become the Commander and plan and coordinate all of this!
Allegiance, birinci şahıs uzay savaşını yukarıdan aşağıya bakış açısı, gerçek zamanlı strateji ve gerçek zamanlı taktiklerle kusursuz bir şekilde birleştiren, takım tabanlı çok oyunculu bir uzay savaşı simülasyonudur. Takım komutanları çok çeşitli stratejileri uygulamak için üsler oluşturur, teknoloji araştırır ve oyuncuları koordine eder.
BAYA GÜZEL BİR OYUN MORUK YANİ BEĞENDİM
This game is perfection and deserves an active playerbase. Join the Group, join the Discord, and start playing during primetime. The game is actively developed and has aged very well. See https://www.freeallegiance.org/forums/viewtopic.php?p=717241&sid=35a12452ee73b65553f32d8a22b2b172#p717241
Best game
[h1] [/h1]
I've played this on and off for 25 years and it will never stop being my favourite game. The community has kept this alive all that time and I look forward to it continuing <3
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Sub Rosa | $1.8M | 3.4K | 69% | $19.99 |
| Battle of Empires : 1914-1918 | $673K | 2.1K | 69% | $8.99 |
| Party Club | $540.8K | 3.4K | 72% | $4.99 |
| Tower Factory | $480.3K | 1.2K | 89% | $14.99 |