
Miasma Caves is an explorative action-adventure game. You'll explore a procedurally generated cave system hunting for treasure then try and make it back to town to restock and check in with the villagers before trying to venture deeper.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About




Genres
Stats
Languages: English
Engagement
Reviews
Para um jogo grátis até que está bom, mas precisa melhorar um pouco mais. O jogo é em terceira pessoa, mas a parte de cavar fica somente em primeira pessoa, o que acaba atrapalhando um pouco e não sendo prático. Uma coisa bem chata é o barulho do texto sendo digitado em quanto os personagens falam. Ponto positivo para a música bem relaxante.
Miasma is the right word! "Miasma Caves" is a laughably bad 3D "voxel" based cave digging adventure/treasure hunt game with no real content (it's all procgen) and even less motivation to play it. What do you do in the game? Well, you're in a cave, and you run around and avoid slimes and search for treasures. I think it's hard to overstate just how BAD the game mechanics and polish in this game are... because it's voxel based you can "dig", but if you think you're getting even close to something like Red Factions awesome destructable levels, or Deep Rock Galactics frenetic co-op gameplay, you're going to be sorely disappointed. Digging is just a matter of the very poor quality character model waving her arms at the rocks and they disappear (and later a pickaxe). You can't make it up... but the funniest part is yet to come. Here's another case where Itch failed. They have like, ONE job... to act as containment to prevent poorly made amateur shovelware from leaking out onto platforms where gamers might see them and lose hope in the gaming industry. But here we are. The participation trophies and hi-5's from the group hug weren't enough and some of the amateur drivel they're supposed to protect us from got out. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $20 USD for this. Don't laugh, it's true... they really thought this garbage was worth that much money. Delusions of grandeur? Or was that a deliberate joke price to make people laugh? Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. A peak of [b]5 concurrent users[/b] for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the product. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? Nope. I didn't have to pay for this, but I still feel like I got scammed.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
I really love the core concept and want this game to be successful. I returned it because of bugs in the interface/inventory that I hope will be fixed soon. Also when I get back to town to sell my finds the game just seems empty and so I'm not sure why I'm going into the cave at all. But I love mining games in general and I love cave exploration. When I got lost the first time and ended up dying it was awesome because I rarely get lost. I think this game has serious potential. At this point I need a reason to want to find treasure and make money. So that means I need something to spend it on. I noticed there were some town upgrades or something and nothing was explained about those. I also need a mystery in the caves to unravel or someone hinting about rumors of something cool to see underground. Best would be a core game plot idea like finding out why the cave keeps rumbling and collapsing and maybe it's due to something deep underground. A reason to go deeper would be great.
This is like, the most chill experience. One of the best 'relax' games I've ever played.
Miasma Caves offers a unique twist on the action-adventure genre, blending exploration and treasure hunting within a procedurally generated cave system. The game follows Lesath, a determined draconid, on her mission to uncover the secrets of the dangerous Miasma affecting her village. The focus here is on exploration, with no combat—just the constant threat of environmental hazards, such as cave-ins, poison gases, and the eerie Miasma itself. The gameplay loop in Miasma Caves is simple but satisfying: venture into the cave, search for treasures, escape, and return to town to resupply and sell your finds. As you progress, you can use your profits to upgrade the town, purchase new tools, and learn more about the lore behind the treasures you've discovered. It's a game that rewards curiosity and exploration, with treasures and artifacts to be appraised for greater rewards. One of the key elements that sets the game apart is the focus on peaceful treasure hunting. Lesath isn’t a combat-focused hero; instead, you rely on your wits and tools to navigate the caves and uncover secrets, making it feel like a more relaxed, non-violent adventure. The addition of environmental dangers, like the constant threat of the Miasma, falling rocks, and other cave hazards, adds a level of tension without relying on combat. However, the game does have a few drawbacks. The procedurally generated caves can sometimes feel repetitive, especially since you’re following the same exploration loop over and over. Though the treasure items vary, the game risks becoming monotonous without more substantial narrative progression or challenges. Also, while the caves and environments are randomly generated, there’s a lack of an in-depth story or character development, which leaves the world feeling a bit hollow at times. Additionally, the game suffers from some technical issues. The forced third-person perspective for most of the gameplay can be annoying, especially since there’s no clear reason not to allow first-person movement throughout the caves. Movement is a bit clunky, and the mouse sensitivity can be a challenge. There’s also the issue of the lack of a proper map for navigation, which can make exploration feel unnecessarily difficult. Despite these issues, Miasma Caves offers a charming and low-stress exploration experience, and there is a lot of potential here. The game does have a lot of room for growth, and for players who are looking for a laid-back, non-combat, exploration-driven experience, it’s a unique and promising title. It's especially appealing to younger audiences or those who prefer games that aren't centered on combat. If you’re looking for something with deep narrative or challenging gameplay, Miasma Caves might not satisfy you just yet. But if you enjoy treasure hunting, upgrading your town, and uncovering secrets in a quiet, atmospheric environment, this game is definitely worth a look. With continued updates, it could become a more polished and fulfilling experience. For now, it’s a simple but enjoyable little game with a lot of potential for future growth.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.