
A psychotronic office adventure set in the heart of Multimedia Gulch on the eve of the year 2000.
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Languages: English**languages with full audio support
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Reviews
The navigation is a bit janky/frustrating at times until you slow down and get used to it. The game also made my CPU heat up. The game engine is odd and takes a little time for the game to load in as the command prompt spits out errors and gives insight to the games inner coding. Mezzanine sets itself apart from the crowd of Mystlikes by taking a familiar formula and massively innovating on it. It doesn't have to be as good as Myst or even compared against it because it takes things in its own new direction. It is definitely a unique game. UPDATE: My CPU use is normal now, don't know if a patch got released or what. The game is well made and immersive; it really is exactly as described on the store page in terms of atmosphere. The most glaring flaw that I found is that the Save/Load feature doesn't seem to work; trying to load a game just freezes the program. So I guess Mezzanine has to be completed in one sitting. UPDATE II: I'm still on Windows 7 (I know, I know), which might be the cause of the save/load problem. I will test Mezzanine on Windows 10 once I visit a friend who has it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
I have no idea what I did for an hour in this game, somehow every single bit of it left me in both a state of confusion and hungry for more. I explored the office and discovered many things, but what I couldn't find was the point in any of it. Thanks for the experience but I seriously think we need some kind of direction at the start of the game.
Really enjoying the Myst-meets-Stanley-Parable gameplay (more Myst than SP, but a bit of an SP vibe). To me, the best part is the way it both evokes and mocks late 90s tech culture. Definitely some rough edges ... navigation sometimes glitches, and I don't seem to be able to save and reload games, so I'm starting from scratch every time. But still, lots of fun and totally recommended for folks who like puzzle games.
Love the atmosphere of this game. Very intriguing, but not sure how many endings are there, I found two. It did take me a bit of time to figure things out as there are no guides but that was part of the fun I suppose. The game can be a bit glitchy, occasionally freezing/not letting me navigate. Overall I enjoyed it!
Usually I wouldn't be able to sit through a game like Mezzanine, but the [i](somewhat janky)[/i] charm, great art style, and although it has little to do with the game itself and more the fact that it's rather obscure. That hard to get experience of feeling like you have actually figured out the game on your own. It's almost enough to make you feel like you're a kid in the 90s having to uncover what a game has to offer all by yourself. Maybe it's even more esoteric than that, because at least kids in the 90s could buy guides for their games. Here, you'll be hard pressed to even get a response from the literal dedicated helpline [i](Or maybe I was doing something wrong when trying to text it.)[/i]. But even if Mezzanine were more well known, it wouldn't diminish the fact that this game is deeply intriguing. I won't pretend like I grasped the full effect of the story, but I think it's meant to be that way. Being kept in the loop doesn't seem to be included in your employee benefits. While some of it is spelled out to you [i](literally, the game is 50% reading)[/i], what isn't is left for you to fill in the gaps. The actual gameplay is hard to adjust to at first, mainly in terms of navigating around the office, but eventually you get it down and it stops being a problem. The puzzles are the main draw, and fortunately, they are a highlight [i](i.e. they make you feel smart)[/i]. You feel like you're doing real detective work, as every hint and solution is given to you diegetically through the game's world. If I had to level any criticisms at this game it would be two things, one is that the game is rather buggy. Often times some puzzles might end up unsolvable thanks to an item duplicating or disappearing, either requiring you to start a new game, or load a prior save. But even then, sometimes the save system bugs out too, and upon loading a save up, you'll just be given a black screen. My second "criticism" is not really an issue with the game, but something that could be added as a quality of life change. I think an inventory screen would do a lot for this game in terms of helping the player remember what they have on hand. If anything, it would be nice to have a closer look at an item you've found, instead of having to remember, and possibly guess, what the red cylinder you grabbed is for. I more or less wanted to make this review so that I could add another to the handful that exist to show the dev [i](devs? I dunno)[/i] that there are still people fascinated by what they've made. And who are waiting to see what they do next.
You are so lucky that I read alot of books and know what the ♥♥♥♥ lacunae are
[h1]Before I played Mezzanine, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
2000 yılının arifesinde Multimedia Gulch'un kalbinde geçen psikotronik bir ofis macerası. Yavaşlayıp alışana kadar navigasyon bazen biraz sarsıntılı/sinir bozucu olabiliyor. Oyun aynı zamanda CPU'mun ısınmasına da neden oldu. Oyun motoru tuhaftır ve komut istemi hataları ortaya çıkardığı ve oyunun iç kodlaması hakkında fikir verdiği için oyunun yüklenmesi biraz zaman alır. Mezzanine, tanıdık bir formülü alıp üzerinde büyük yenilikler yaparak kendisini Mystlikes kalabalığından ayırıyor. Myst kadar iyi olmasına ya da onunla karşılaştırılmasına bile gerek yok çünkü işleri kendi yeni yönüne taşıyor. Kesinlikle eşsiz bir oyundur.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.