
A unique game with a film noir atmosphere, seductive wanton women, and dirty dangerous secrets. Gameplay is based on a motion comic with a non-linear plot mixed with MATCH3 puzzle fights.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 434reviews | 78% | — | $54.9K |
| $2.39−70% | 461ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Metropolis: Lux Obscura, developed and published by Ktulhu Solutions, is one of those rare indie games that dares to combine two wildly different genres—the gritty world of noir storytelling and the methodical logic of match-three puzzle mechanics. It tells the story of Jon Lockhart, a man recently released from prison who returns to the city that betrayed him, searching for answers, revenge, and perhaps a fragment of redemption. The city itself, bathed in perpetual darkness and corruption, becomes a character in its own right—a place where every neon light hides danger and every alleyway whispers secrets. From the moment the opening comic panels flicker onto the screen, the game sets a tone that feels both seductive and suffocating, drawing players into a world of moral decay, betrayal, and violent catharsis. The presentation is arguably the strongest element of Metropolis: Lux Obscura. Styled as an interactive graphic novel, the game is composed of richly illustrated comic book panels that come alive through subtle animations and transitions. The art direction pays direct homage to classic noir comics, using heavy black lines, muted colors, and sharp lighting contrasts to evoke a world drenched in cigarette smoke and desperation. Each character, from the femme fatales to the crooked cops, is drawn with exaggerated realism that borders on caricature, amplifying the game’s grimy aesthetic. The atmosphere is further heightened by a moody jazz and rock-inspired soundtrack, filled with low beats and melancholy guitar riffs that perfectly complement the bleak tone of the narrative. Voice acting is sparse but effective, and the combination of visual design and soundscape creates an immersive experience that feels cinematic despite the game’s minimal budget and small scale. Beneath the comic book surface lies the game’s unusual core: a turn-based match-three combat system. Every encounter in Metropolis: Lux Obscura is fought not through quick reflexes or aim, but through matching colored tiles on a grid. Each color represents a different effect—some deliver physical attacks, others boost defense or restore health, while a few can backfire if misused. It’s a clever subversion of the genre, transforming a familiar casual puzzle format into something far more tense and strategic. Every decision in combat feels deliberate, as each move contributes to a tug-of-war between offense and survival. The game also introduces traits and power-ups that let players shape their approach over time, providing mild RPG-like progression. This system keeps the pace consistent, ensuring that the player’s focus remains on strategy rather than speed. The fusion of puzzle gameplay with a noir revenge narrative is surprisingly effective—it’s both cerebral and grimly visceral, offering a rhythm that mirrors the calculated violence of its story. The writing, however, is where Metropolis: Lux Obscura divides audiences. Its tone is unapologetically raw and indulgent, filled with crime clichés, hardboiled monologues, and morally bankrupt characters. The dialogue sometimes feels intentionally pulpy, evoking the spirit of old detective fiction, but it occasionally stumbles into awkward or heavy-handed territory. The game’s adult themes—violence, sex, addiction, and corruption—are central to its identity, but they can come across as gratuitous rather than profound. The narrative structure is nonlinear, offering multiple story paths and four possible endings depending on the player’s choices. These branching routes give the illusion of freedom in a world defined by chaos and fatalism, but the short runtime means that some plotlines feel underdeveloped. Still, the fragmented storytelling mirrors the fractured psyche of its protagonist, creating a certain poetic coherence even amid the rough edges. It’s a story less about redemption than inevitability—a descent into darkness that feels earned, if not entirely polished. From a gameplay perspective, the match-three system is both the game’s hook and its limitation. While it works well as a metaphor for methodical violence, it doesn’t evolve significantly over time. After a few hours, the repetition becomes apparent, and the lack of variation in enemies or mechanics begins to dull the excitement. There are no elaborate combo systems or advanced strategies to uncover beyond mastering the basics of tile matching and timing. As a result, the novelty of fusing puzzle gameplay with noir storytelling carries the experience more than the gameplay depth itself. Fortunately, the relatively short length of the game—around two to three hours—prevents it from overstaying its welcome. It’s a compact experience that invites multiple playthroughs to see the alternate endings, though those expecting complex systems or long-term engagement may find it too thin. Despite its flaws, Metropolis: Lux Obscura remains a striking experiment in indie game design. It’s rare to see a developer take a genre as inherently lighthearted as match-three puzzlers and twist it into something grim, mature, and psychological. The juxtaposition of slow, strategic gameplay with violent, noir storytelling creates a sense of unease that lingers long after the credits roll. The game is far from perfect—the writing can feel uneven, and the gameplay lacks long-term depth—but it possesses a distinct voice and visual identity that few games in its price range can match. It’s the kind of title that feels designed for a specific audience: players who appreciate narrative risk-taking, atmospheric storytelling, and unconventional mechanics. Metropolis: Lux Obscura may not revolutionize either of its genres, but it fuses them with confidence and style, standing as a dark, tragic, and visually seductive tale of revenge that proves there is still room for creativity in the most unexpected places. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Russian, Japanese, French, Simplified Chinese*languages with full audio support
| $7.99 |
| 290ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is absolutely gorgeous fun, but pretty short. I haven't felt there's much replayability for me. I anticipated something less linear. Still, it is really beautiful and I was drawn to the story, but just wanted more. If that's all fine for you, then check it out!
[quote] "Apesar de não ter sido localizado para Português e nem ter uma galeria pós-game, o jogo entrega boas mecânicas de combinação e um belo estilo noir." [/quote] 🧩 Jogabilidade A mecânica principal é o clássico [b]Match-3 (combinar 3)[/b], onde usamos a lógica para criar sequências que geram dano nas batalhas. O jogo adiciona camadas de estratégia com habilidades que melhoram a gameplay, transformando um sistema tradicional em algo bem mais dinâmico e desafiador. 🎬 Enredo e Ambientação A ambientação é puramente [b]Noir[/b], com uma pegada que lembra muito Sin City. O grande destaque vai para as escolhas: os caminhos que você decide seguir realmente impactam a história, levando a 4 finais totalmente diferentes. É um enredo sombrio que te prende até o desfecho. 🎨 Gráficos e Áudio O visual em estilo de quadrinhos é maravilhoso, com poucos elementos de cor para reforçar o ar melancólico da cidade. As artes são bem trabalhadas e garantem uma imersão total na atmosfera da cidade. A trilha sonora não fica atrás, entregando composições que casam perfeitamente com o ar de mistério e crime. [i]Mesmo com uma gameplay tradicional, este jogo é um excelente passatempo. Vale muito a pena![/i]
그림과 퍼즐은 아주 마음에 들었지만 선택지와 엔딩이 너무 불친절했습니다. 게임을 깨고 나서 엔딩이나 배드신을 다시 볼 수 있을 줄 알았는데 그런 것도 없네요. 게임이 출시된지 수년이 지났는데도 발전이 없었던 것 같습니다.
Bejeweled with comic book cutscenes. Well drawn, well acted, but super short, though you can waste some time in the repetitive bejeweled parts. It's got 4 different endings, but there's not much replay value.
Этакий макс-пейн на паззлах. Мрачно. Но весьма любопытно. жаль, очень коротко
The Sin City of Match3.
Played on Steam Deck. I recommend this game, especially if you enjoy match 3 games. The story was decent. Multiple endings. Got all, but one. I had to YouTube the last one. I have a problem with the endings, but can’t go into detail without spoiling anything. Needless to say, my problem with the ending’s doesn't ruin the game for me. It’s somewhat challenging, but not too much and the story kept me going for the duration of this short, but worthy experience.
Идея хорошая но мало контента.
7/10
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