
In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the Earth's surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033.
Most likely between $30.4M and $86.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 92% | approximately $50.6M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $1.99 | 84% | #232 |
| Epic | $19.99 | 93% |
Cheapest copy: ≈ $1.18 on Xbox · Türkiye (−94%). Compare 43 prices in 15 markets →
Reviews
Themes across 3426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
An amazing atmosphere and one of the most immersive post apocalyptic worlds I've experienced. Some sections genuinely felt like a horror game and I loved how tense exploring the metro was. I also really liked the different weapons and how every bullet actually felt valuable. The worldbuilding was one of my favorite parts and the story kept me interested the whole time.
Nota Geral | Overall Rating ⭐⭐⭐⭐⭐ [b]Metro 2033 é sobre atmosfera antes de qualquer outra coisa, e é nisso que o jogo é praticamente insuperável. A 4A Games construiu um mundo pós-apocalíptico opressor, sujo e desesperador, onde cada túnel do metrô de Moscou parece guardar um perigo diferente. É um jogo que não tem medo de te deixar desconfortável, seja pela escassez de munição, pela escuridão sufocante ou pelos horrores que espreitam na superfície irradiada. Não é um shooter no sentido tradicional, é uma experiência de sobrevivência disfarçada de FPS, e essa combinação funciona de um jeito que poucos jogos conseguiram replicar depois.[/b] [i]Metro 2033 is about atmosphere before anything else, and that's where the game is nearly unmatched. 4A Games built an oppressive, filthy, and desperate post-apocalyptic world, where every tunnel of the Moscow metro seems to hide a different danger. It's a game unafraid of making you uncomfortable, whether through ammo scarcity, suffocating darkness, or the horrors lurking on the irradiated surface. It's not a traditional shooter, it's a survival experience disguised as an FPS, and that combination works in a way few games managed to replicate afterward.[/i] Jogabilidade | Gameplay ⭐⭐⭐⭐⭐ [b]O sistema de munição militar como moeda é uma das melhores decisões de design do jogo: cada bala boa que você usa em combate é dinheiro que você não vai ter para comprar equipamento depois. Isso cria uma tensão constante em cada troca de tiro, te forçando a decidir entre gastar munição de qualidade ou economizar com a munição fraca, feita em casa. O uso da máscara de gás, que embaça, racha e precisa ser trocada, e a lanterna manual, que precisa ser recarregada fisicamente, são detalhes que reforçam a vulnerabilidade do protagonista o tempo todo. O combate contra humanos é tático e recompensa furtividade, enquanto os confrontos contra mutantes na superfície são caóticos e genuinamente assustadores.[/b] [i]The system of using military-grade ammo as currency is one of the game's best design decisions: every good bullet you fire in combat is money you won't have to buy equipment later. This creates constant tension in every exchange of fire, forcing you to choose between spending quality ammo or saving with weaker, homemade rounds. The gas mask, which fogs up, cracks, and needs replacing, and the hand-cranked flashlight, which needs to be physically recharged, are details that constantly reinforce the protagonist's vulnerability. Combat against humans is tactical and rewards stealth, while confrontations against mutants on the surface are chaotic and genuinely frightening.[/i] Duração | Duration ⭐⭐⭐⭐⭐ [b]A campanha tem a duração perfeita para o que se propõe: nem um minuto a mais do que precisa. São cerca de 8 a 10 horas de uma jornada linear, mas densa, sem enrolação e sem missões de preenchimento. O jogo sabe exatamente quando introduzir uma nova estação, um novo perigo ou um novo aliado, mantendo o ritmo sempre tenso do início ao fim. É o tipo de duração que respeita seu tempo sem sacrificar profundidade.[/b] [i]The campaign has the perfect length for what it sets out to do: not a minute longer than necessary. It's roughly 8 to 10 hours of a linear but dense journey, with no padding and no filler missions. The game knows exactly when to introduce a new station, a new danger, or a new ally, keeping the tension consistent from start to finish. It's the kind of length that respects your time without sacrificing depth.[/i] Enredo | Story ⭐⭐⭐⭐⭐ [b]Baseado no livro de Dmitry Glukhovsky, o enredo de Metro 2033 é sombrio, filosófico e nunca subestima o jogador. Artyom navega por uma Moscou dividida entre facções políticas, cultos religiosos e a ameaça constante dos Dark Ones, e o jogo trata esses temas com uma seriedade rara no gênero. As estações funcionam como pequenas sociedades isoladas, cada uma com sua própria cultura e conflito interno, e ouvir as conversas dos NPCs enquanto caminha por elas diz mais sobre esse mundo do que qualquer cutscene poderia. O final, que muda de acordo com suas ações ao longo do jogo, é um soco no estômago que justifica cada escolha moral que você fez no caminho.[/b] [i]Based on Dmitry Glukhovsky's novel, Metro 2033's plot is dark, philosophical, and never underestimates the player. Artyom navigates a Moscow divided between political factions, religious cults, and the constant threat of the Dark Ones, and the game handles these themes with a seriousness rare for the genre. The stations function as small isolated societies, each with its own culture and internal conflict, and listening to NPC conversations as you walk through them says more about this world than any cutscene could. The ending, which changes based on your actions throughout the game, is a gut punch that justifies every moral choice you made along the way.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Para um jogo lançado em 2010, a direção de arte de Metro 2033 ainda impressiona. O contraste entre o breu claustrofóbico dos túneis, iluminados apenas pela sua lanterna e por fogueiras improvisadas, e a superfície devastada, banhada por uma luz cinzenta e doentia, cria dois mundos visualmente opostos dentro do mesmo jogo. O design das estações, cada uma com identidade própria, e dos mutantes, grotescos e bem construídos, mostra um cuidado artístico que muitos jogos com orçamentos maiores não têm.[/b] [i]For a game released in 2010, Metro 2033's art direction still impresses. The contrast between the claustrophobic darkness of the tunnels, lit only by your flashlight and improvised fires, and the devastated surface, bathed in a sickly gray light, creates two visually opposite worlds within the same game. The design of the stations, each with its own identity, and the mutants, grotesque and well crafted, shows an artistic care that many games with bigger budgets lack.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐⭐⭐ [b]O design de som é essencial para a atmosfera do jogo funcionar. O eco dos seus próprios passos nos túneis, o rangido da máscara de gás, os sussurros distantes de criaturas que você não consegue ver, tudo isso constrói uma tensão constante mesmo nos momentos sem combate. A trilha sonora é usada com moderação cirúrgica, aparecendo apenas nos momentos certos para intensificar o desespero ou a melancolia, nunca virando ruído de fundo. A dublagem, especialmente na versão em russo com legendas, entrega uma autenticidade que a versão dublada em inglês não consegue replicar.[/b] [i]The sound design is essential for the game's atmosphere to work. The echo of your own footsteps in the tunnels, the creak of the gas mask, the distant whispers of creatures you can't see, all of it builds constant tension even in moments without combat. The soundtrack is used with surgical restraint, appearing only at the right moments to intensify despair or melancholy, never becoming background noise. The voice acting, especially in the Russian version with subtitles, delivers an authenticity that the English dub can't replicate.[/i]
Отличный постапокалиптический шутер с атмосферой безысходности. Москва в руинах, мутанты, выживание в метро — всё на высшем уровне. Геймплей одновременно хардкорный и честный: патроны считаешь, противники сильные, но проходится с кайфом. История цепляет, персонажи живые. Графика в Redux-версии приятная. Одна из лучших игр в жанре. 10/10
If you love story-driven shooters with a dark, immersive atmosphere, METRO 2033 is a must-play!
Downgrade of the original in my opinion 💀
На самом деле эта игра - "база", ее пройти нужно каждому кто хочет ощутить на себе реалии мира после ядерной войны. Сама по себе игра маленькая по прохождению, даже если осматривать каждый сантиметр всего метро или поверхности. Ее нужно пройти за ее атмосферу и красоты "Московского метро". Так что ставлю оценку 8/10, желаю каждому насладиться этой игрой:)
No se ve nada 10/10
хорошая игра, атмосфера вообще тема
Once again, this is another game I wish I could just give a Meh option rather than Thumb Up or Thumb Down. Disclaimer: This is my first Metro game. And I have heard good thing about the series from afar before playing, but I went it mostly completely blind. Some expectation are met, some not. Starting off with the negative. - The game has way too many bugs that took me out of the moments. Enemies clipping into walls, floating items, weird enemy and human AI behavior, etc - Character models are wildly inconsistent. Some NPCs are fine, while others have bizarre facial proportions, strange body shapes, weird lips, dead eyes, lifeless expressions, or don't even blink. Lip-syncing also feels noticeably worse in a lot of scenes, making conversations look awkward. - Lighting and darkness don't feel natural. Instead of convincing shadows, areas are often either pitch black regardless of nearby light sources or strangely over-bright. It hurts the immersion more than it adds to it. The meh: - Some weird keybinding feel on E Interaction button, but it could be my own fault so I leave it here in Meh. - Adequate enough gunplay. The positives: - The atmosphere is dark, oppressive, and intriguing. - Very cool storyline. - Immersive world and world building. It makes me interested in how this compares to other Metro games and the novel. The bugs, technical inconsistencies, and awkward controls are something I can't ignore. The world can only sell me so much with its story and element alone. It could just be I am a softer person, but I find the dark world of Hell of Us as stellar and make for an amazing game despite the weak gameplay, so I don't know for certain where Metro 2033 Redux failed for me. Maybe just the exploration/gameplay + the bugs just aren't enough to execute the story for me, leaving me unimpressed? While the other game has weak gameplay but it execute adequate enough that those element don't ruin the other experience for me? Either way, I give Metro 2033 Redux a 4.5 out of 10.
metro 2033 oyununu severek oynadım kıyamet sonrası atmosferini iliklerine kadar hissettiriyor hikayesi de bir o kadar iyi ama herkesin sevebileceği bir yapım değil çünkü biraz iç karartan havası var ve zaman zaman sıkıcı olabiliyor onun harici bu türü seven birinin kesinlikle deneyimlemesi gerekiyor benim oyunda tek sevmediğim olay artyom un konuşmaması tabi çok büyük bir sorun değil açıkçası.