
This is a fast-paced top-down shooting and tower defense game. You need to customize and upgrade your chariot, build defensive structures to protect your base, explore the world and destroy all enemies! Don't forget to come back and defend when the enemy attacks! Can you make it to the end?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, Portuguese - Brazil, Korean
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《金属战争》是一款由国人作者独立制作的俯视角射击游戏,本来只想着浅尝辄止小玩一下写个测评,没想到游戏完成度意外的不错,麻雀虽小五脏俱全,虽然还有很多可以填充的内容,但按目前的游玩体验来看游戏已经构建出基本的框架 游戏主要的玩法分为两方面,一方面是以战车视角展开的射击元素,另一方面则为保护基地的塔防元素,这攻与守的搭配和以坦克为主角的设定让我不禁想起了FC上的《坦克大战》,当然二者的相似之处仅限于此,《金属战争》更多的是将游玩核心放在“击败敌人——收集资源——强化战车/构筑塔防——击败更强大的敌人”的正向循环上来,内容创新度有限但不影响在逐步完善后本作会有不错的游戏性 下面简单谈谈我对游戏现阶段想提的几点建议: 1、[b] 基础的新手教程/引导 [/b]让玩家知道怎么操作战车、怎么构筑基地塔防、怎么获取资源点(我玩了半小时才知道特殊资源点在哪里获得),这一步很简单但对玩家的游戏体验能有立竿见影的提升 2、[b] 减少一些无意义的操作 [/b]比如玩家在基地的补给站恢复状态的时候非得按一下“获取补给”才行,这一步完全没有必要,站在补给站的平台上自动补给状态即可 3、[b] 进入建筑模式时暂停游戏 [/b]现阶段玩家在使用建筑模式时游戏内时间仍在流逝,构筑建筑所花的时间必然会减少玩家收集资源和做足够准备抵御下一波次敌人进攻的时间,这使得玩家往往不能安心的构筑塔防 4、[b] 战车的加速移动CD未知 [/b]在游戏中战车的加速移动功能是存在隐性的冷却时间的,而玩家无法从游戏的界面中有效地获取这一信息,这种情况下只能时不时的进行“shift”尝试此刻是否能进行加速移动 5、[b] 优化大地图 [/b]目前右上角的地图只能随玩家移动展示周边的概况,但随着玩家根据地图红点的密集程度前往击败敌人收集资源。很容易没有方向感,忘了自己曾在哪个地方构建过建筑,更有甚者可能会忘记基地的位置 6、[b] 战车构筑方面单一 [/b]技能树那里只有简单的提高射速、射击伤害、弹药量和强化武器等单向的构筑,整体显的很单一,失去了build强化的乐趣,且塔防设施的强化和战车的强化完全杂糅在了一起,二者完全没有区分度,不能一眼的看出哪些是属于战车能力的强化、哪些是属于塔防设施的强化 目前就简单的说这么多吧,我玩的时间也不算长还有很多的内容没有体验到,若是有什么说的不对的地方还希望作者见谅~
游戏可玩性很强 画面在独立游戏这个价格中规中矩 没有新手引导 但愿意摸索的话其实有的玩 6块钱能玩四五天 还是不错的
有趣的拖拽回收废品玩法,自定义武装。光污染比较严重,建筑识别度较低。游戏节奏偏慢。[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
TL:DR - Very basic, but fun to play game where you cruise around in a little robot tank and blow up enemies. There is a countdown at the bottom of the screen and every time it reaches 0 a wave of enemies will attack your base. Your role is to defend your base and roam out inbetween waves to hunt down bosses and enemy bases. This will drop you points used to upgrade guns. You can build walls and turrets, upgrade your tank etc. The English translation is not great, and this is very much a basic game to burn a bit of time on (Great for inbetween meetings!). For $1 though its well worth it. Pros- £0.89 price point makes it worth picking up to burn some time on between meetings. - Nice background music - Robots and the tank you control look cool - Lots of options for weapons and defences - Good weapon effects, laser rope to scoop the fallen enemies loot drops etc. - Bosses and enemy bases are fun to fight-Good physics, enemies can be rammed and knocked away. Dragging loot slows you down and can block your path etcCons - Very basic, lots of the enemies do not roam or attack your base - Music is good but there is a gap between the tracks looping so you have moments of awkward silence - English translation is poor and can cause confusion. For example your AMMO gauge is displayed as "ARMOUR" so at first I thought my tank was dying when in fact it was running out of ammo. - Minimap covers some of the UI when you are in the weapon selection screen. - Duel Rocket sentry gun (Most expensive one) is really bad. It shoots over the top of almost all of the robots.
價格:22元 左右鍵控制方向 上下鍵進行移動 需要些時間練習才能上手 主要玩法為塔防概念 建築物提升有點摸不著頭緒 同樣要花22元,直接做成割草類型就行了 我大概玩了10分鐘,然後刪了
很有趣的小游戏
作为俯视视角来说,“ad旋转,wd前进后退“的操作方式还是略显难受。 我觉得不如直接wasd直接方向。 但可能是作者想表现坦克转弯的特性,但是还是难受。 然后靠近补给站,补给交互,可以按个键就开始就会好很多,而不是,再动用鼠标。 支持国产,鼓励好评。
适合办公累了的时候玩玩的小游戏 反正价格也不贵
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