
Metal Slug: Awakening continues the classic gameplay loved by fans, with exciting new features like World Adventure, 3-player Team-up, and Roguelike challenges. Join forces with your friends online to take on powerful bosses anytime, anywhere!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
[New Season: Adventure Begins - Version Update Content]
- New Gameplay - Treasure Cave: In this season's Abyssal Rift, commanders will venture into a new rift zone where the ocean and land coexist. In this dangerous yet treasure-filled area, embark on a new journey alongside your clubmates!
- Gameplay Upgrade - Joint Operation Abyss Mode: In the new season of Joint Operation - Abyss Mode, commanders will head to the newly introduced Morden Army Base. The Curse Demon has taken control of Morden Army's soldiers and armor, and the curse is spreading rapidly. Unlock new mysterious powers to help break the curse and defeat your enemies.
- New System - Growth Boosting: Growth Boosting allows commanders who are falling behind to earn more development resources by participating in daily gameplays. Additionally, level boosts are available to help those lagging behind catch up to the average level of the main group.
- New Weapon - Laser Gun: Combining stable firepower with the potential for an energy explosion, the Laser Gun is the epitome of destructive force. High-pressure pulses surge within the energy core, the gun is always ready to wreak havoc!
- New Character - Eiserner: Although Eiserner was just an ordinary girl with no military training not long ago, her remarkable strategic abilities quickly elevated her to become Blackfire's youngest senior commander. Striving for victory with "minimal cost," Eiserner gives the command: Attack!
- Collaborative Character - Kyo Kusanagi: The P.F. Squad accidentally enters the World of Fighters, where Kusanagi teams up with Marco to KO the evil villains! Kyo Kusanagi possesses extensive fighting experience and exceptional combat skills.
Join our official communities for more information.
Discord:
X: @MetalSlugAwaken
YouTube: @MetalSlug_Awakening
©SNK CORPORATION ALL RIGHTS RESERVED.
Genres
Stats
Languages: English*, French, German, Japanese*, Simplified Chinese*, Korean*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nostalgic visuals, but the game relies too much on upgrades and modernization. It does not capture the simple fun of the original Metal Slug games.
Trash developers, a copy paste from the chinese version, nothing is fixed, support is just bots. Dead servers everywhere. Avoid!
since the begining of season 7 there is an issue when trying to log in the game and i don't know why they dont want fix it ,may be they want us to stop playing it?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um classico dos jogos me bateu uma nostalgia de quando jogava nos fliperamas!!! muito bom
s
Apparently you cant even log into the game right now, just got it and it consistently crashes. Until this is fixed its going to be a no from me. Was really looking forward to see what is had to offer
no me gusto el juego cuando entro me sacan
oooh boy this one hurts First off, games that need Energy to play are bad. This time the energy system is chicken legs. Watch yourself! But more importantly, this one I wouldn't even play without an energysystem. I've been through enough Megaman XDive to know this "autoaim" stuff gets old fast. "Zero-stick shooter", I call it. Manual aim is an option here, but Tencent helpfully provides messages constantly telling you to use autoaim instead so I'm unsure what the point is. Neither setting gives you the traditional Metal Slug aiming where you simply point in the direction of your movement, here "manual aim" is treated like a second stick. Fair enough, but it doesn't really matter anyway because each stage is just a DPS check using your character levels and weapons and upgrades and blah blah blah. Whatever man. Maybe I don't like seeing every property under the sun become a grinding-focused quasi-MMO and maybe I just wanna explode some crabs and die in 1 hit. I'm not even gonna comment on the artstyle. If you are somehow reading this and haven't played Metal Slug 3, play Metal Slug 3 omg it is my favorite game of all time. This is not that game. This game is bad
no se puede conectar el juego a mi cuenta, sale error y nome deja ingresar, solucionarlo o no podre gastar dinerpo de verdad en ese juego
bodrio
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.