
A remake of the 2004 game METAL GEAR SOLID 3: SNAKE EATER, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience.
Most likely between $11.4M and $32.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 84% | approximately $19M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $49.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $24.04 on Steam · Türkiye (−52%). Compare 28 prices in 14 markets →
Reviews
Themes across 1983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cool
genuine peak
This game was the one playing which I met the MGS series. I liked the stealth mechanics, sneaking around was always something exciting for me, the animations and details (both visual and gameplay wise) were also stuinning. The dynamic motorcycle chace sequence and heavy guns in this game are also fairly enjoyable. Metal Gear Solid Delta is a 1:1 remake of the infamous Metal Gear Solid 3, so if you have ever had a wish to play that legendary game but you are fresh in the series - this will be a perfect game for you. Despite all the hate delta has recieved this is still an incredibly beautiful game with a very authentic stealth gameplay that, in my opinion, is absolutely worth playing (even though it kills my GPU at times)
M E T A L G E A R !
El remake de uno de los juegos más aclamados de la historia, pero mal. Por haber querido ceñirse y calcar tanto la obra original han terminado creando un juego terriblemente tosco y de sabor rancio: la movilidad es terrible, el sigilo un fracaso, la optimización lamentable y las pantallas de carga a cada vuelta de la esquina. Lo digo enserio, lo de las pantallas de carga es exagerado: caminas literalmente veinte pasos y te meten una pantalla de carga, HAY PANTALLAS DE CARGA INCLUSO EN LAS CINEMÁTICAS. Es absurdo. Y es que todo en este remake se siente torpe y exageradamente lento, hasta el punto en que he disfrutado infinitamente más las cinemáticas que el gameplay. Los escenarios son muy pequeños y genéricos, un diseño de niveles malísimo. Los enemigos no se sienten nada amenazantes porque te dan cincuenta armas con las que matarlos como mariposas (habiendo jugado en dificultad normal), lo que hace que el sigilo no tenga ningún sentido; además que dicho sistema como ya he mencionado es nefasto y frustrante. Los animales y el sistema de comida es un maldito chiste, debes parar el juego cada cinco minutos para comer y que no te suenen las tripas sumado a las paraditas para curarte cada maldita herida o ver qué camuflaje conviene mejor al terreno. Deveras, te pasas un tercio del gameplay con el juego en pausa o con la radio de las pelotas. Ahora bien, no todo es malo, pues la historia (al estar bien calcada) está muy bien hilada y construida, el juego tiene muchísima personalidad y se hace corto, pero nada de esto es mérito del remake. En resumen, JUGAD A LA OBRA ORIGINAL. 3/10
absolute kojima
玩家与游戏的双向选择
The dialogs are written like someone who’s never had an intimate relationship. It’s very cringy. Kind of hard to recommend when there’s so many boring cutscenes (some are fun but most of them are) interrupting the gameplay. I still enjoyed the playable parts but you can tell it’s an old game. It’s old and not in a good way. Also is it a movie or a game? If you are not a talented writer, hire people or focus on the gameplay. The game isn’t bad but the mechanics and the story are bringing it down a lot. You have so many menus and buttons to press to do the same repetitive action over and over again. Why is my character always disarmed after a cutscene? Why is he lying down when he gets shot? You always have to fight the controls. It’s super frustrating. I really liked the Boss character. The graphics are great. Gorgeous game. They describe it as the ultimate stealth game but I’ve played much better stealth games before. I would describe this game as an action game. It’s too linear and the stealth options are limited. The Hitman and Splinter Cell series are better options in this department.
[h2] "모든 것은 나라를 위해, 조국을 위해" [/h2] <스토리> 좋은 센스다. 냉전 체제의 수면 아래 이루어지는 군사 기술 첩보 전쟁. 그리고 시대의 흐름과 국가의 이익에 따라 희생되는 군인들 소재를 잘 살린 착실한 스토리 전개와 복선 배치, 연출갑인 보스전과 함께 엔딩에서의 복선들의 좋은 회수. 인간 피카츄나, 관종 귀신 등 초현상이 등장하지만, MGS5처럼 초능력으로 메인플롯을 이끌어가지 않는 첩보물스러운도 장점. 무엇보다 최고의 명장면인 꽃밭에서의 더 보스와의 대화와 전투, 그리고 그녀만의 귀환보고를 들을 땐 정말 심금이 울렸음. MGS3 빠칭코 슬롯 애니메이션 나왔을때만해도 리메이크되면 개쩔겠다 싶었는데, 역시 본편 스토리가 탄탄하니 비쥬얼만 개선되도 확실히 좋음. <게임플레이> 구린 센스다. 우선 게임의 핵심이 되는 시스템은 좋은 센스임. 카모플라쥬 시스템과 기본적인 잠입 CQC 등은 훌륭함. 다만 20년 전 당시 게임 기술적 한계로 인한 디자인을 그대로 복붙했다보니. 리메이크인데도 리마스터 같은 작품이 나와버림. 원작재현의 충실함을 장점으로 볼 수 있겠지만, 문제점이 더 크다 봄. 10년전에 나온 MGS5만도 못한 구린 조작감의 CQC액션, 문 하나 은밀하게 열지 못하는 답답한 실내 플레이, 분할된 맵으로 인한 난이도 저하, 그리고 이에 따른 AI 대응의 문제 등 문제가 많이 보임. 그래도 못 할만한건 아닌데, 확실히 게임플레이적으론 리메이크를 잘했다 보긴 애매함.
[h1]考古价值远远大于游玩价值[/h1] 个人评分6/10(含优化问题+fxck konami扣1分) 本作的重制,除了画面以外,实在是肉眼可见的敷衍:全缝加载地图、僵硬缓慢的人物动作、相当一般的射击手感、第一人称/越肩视角/摄像机视角之间的雷霆视角转换、被敌人近战攻击后就地躺下(这个机制我真得打出问号)等等,实在是过于过时且“原汁原味”了。不过从好的方面来看,这也保证了本作具有相当的考古价值(doge)但如果单纯想玩潜行+第三人称射击,那我还是建议去玩《死亡搁浅》,拿把电击波拉枪钻米尔人营地,送快递部分就当赠品。 除去过时敷衍的重制以外,对于玩过《死亡搁浅》等小岛秀夫游戏的玩家来说,本作的玩法还是相当让人熟悉且有既视感:注重潜行的第三人称射击玩法,超长过场动画,具有一定复杂性而在其他游戏中并不常见又有点合理的小巧思系统(比如死亡搁浅的快递堆叠、保持平衡、饮水,本作的进食、疗伤、迷彩)、弯弯绕绕+反转的剧情,以及一部分明显可以看出得到《死亡搁浅》继承的元素,等等。 本作小岛秀夫放飞自我的程度确实达到了一个相当高的高度(这方面合金装备3>>死亡搁浅2>死亡搁浅1),剧情和演出就像是小岛秀夫初中写的阴谋论键政+中二耍帅+怪力乱神+军事+性压抑+印式尬舞+生硬反转+在第四面墙上进进出出的小作文(当然也缝进了一些带有反思性质的内容),最终效果见仁见智;当然放飞到这个程度,肯定也不会让人觉得无聊,而且有一说一浪漫部分的演出还挺顶的(确信)。除了剧情以外,boss战具有一定的新意,但也不得不指出都是奇奇怪怪的机制怪,玩法上恐怕很难让人满意。 本来以上因素综合起来,也就是瑕瑜互见,仍然不足以让我打出不推荐;但是通关主线以后,我想再进游戏却一直报fatal error,网上初步搜索也没有搜到靠谱适用的解决方案,彻底气笑了,考虑到毕竟已经通关主线也不打算细究了;再结合konami历史上一系列窒息操作,不推荐奉上。