
Animate your 3D models intuitively in virtual reality.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MeperVR, sanal gerçeklikte dış yüzeyli ağ ve iskelet yapısı içeren 3 boyutlu modelleri pozlamanıza ve canlandırmanıza olanak tanır. Modeller, yük altında otomatik olarak insan boyutlarına göre yeniden boyutlandırılarak, neredeyse bir parçayı tutup istediğiniz pozda ayarlamanıza olanak tanır. Anahtar kareler ekleyerek pozları canlandırın ve ardından bunları etrafınızda oynatın. Oyunlarda yaygın olarak kullanılan endüstri standardı FBX dosya formatındaki okuma ve yazma modellerini destekleyerek mevcut iş akışlarınızı genişletmenize ve sezgisel arayüzünü kullanarak hızla prototip oluşturmanıza olanak tanır.
Merper VR is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. This is a software application for creating 3D model animations in a VR exclusive environment. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
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Hours played at review time, across 40 reviews with recorded playtime.
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Shows a lot of promise. Some IK/Joint contraint options would be great. But for a free program it's more than I expected.
An amazing effort for a single person to complete. After 3 years since launch, you can still see a lot of rough edges. But the effort it takes to do skeletal manipulation in real time, in VR is very high. I really hope some company out there picked up this guy for either this or what ever else his skill set can push them forward with. What you get is a VR environment where you can manipulate only one figure. What you can do with it is arrange it into poses, create a 'keyframe', make the next pose and make another 'keyframe'. If your pose moves aren't too big, most animation packages will try to generate 'tween frames' or the frames that would go between your first pose and your next pose keyframes. Go too far and you get one ghastly mangled mess that suddenly pops into a recognizable form on the keyframe. That is what should and does happen on other packages. I for the life of me can not figure out how to do this with this package. It is easy enough to setup keyframes. But playback of these and any 'tween' frames eludes me. I also miss rotating my model around. This is VR, so you are expected to move around the model, not it around you. Think about how a suit maker, or seamstress has to move around the customer to take measurements and figure out where things go and how they will sit. Or if it makes more sense, how a statue maker must move around to carve just the right detail. Then the next issue I personally had was 'Okay, now what?', how does one export their animation? No clue. Lastly, you can not import props. Objects that your model may interact with that your actions should take place with. Holding an Apple. Tapping on a tablet. Flipping a light switch. All actions you would want to animate in a game, or such. So what you have here, and the most important part is it is free, is a great play toy. It is a great way to understand what modeling a figure in a three dimensional environment takes. All the little tweaks you can adjust to get the perfect pose. Do I have to go find something to work with in it? No, it comes with a couple interesting models to play with. Including an Alien (yes, that kind of Alien) Is it worth the download? YES. Is it super fun? No. It is not a game. It is a tool, even if you use it for learning only. Is it hard? A bit. You may pick up the basics of manipulating your model pretty quickly if you just poke and prod at things. The finer bits will take more effort to master, but you can get there. Should you get it? YES. It is FREE. Download it and try it. You can always uninstall it if you don't like it. What forms the basis for my opinion for this review? I use a program called 'Poser' that lets you do exactly this sort of thing. You can create elaborate stage environments with multiple people, props, and lighting. Then you can also (if you don't want just static photo shoot like staging) create motion by generating key frames, and having it work out the 'tweens'. Then you can play it back. You can even save your animation out to disk. Poser works in three dimensions, but on your two dimensional screen. So I was hoping the time had come and Poser had VR abilities, or someone else had done it. It turns out it is super hard to make a VR capable equivalent to Poser. Just working out how you are going to interact with the models as you pose them is a significant design challenge. This is a great step for the examination of those exact design challenges and one solution to address them. I think is is a wonderful effort and well worth the time to just play with it a little. You may just learn something important.
It's surprisingly easy to use, but a little buggy. Is in grave need of an Undo-function, and the option to save without overwriting the model you're working on. One problem that pretty much destroys the purpose of this entire software is that the animations look broken, twisty and terrible outside the software.
When I make models mixamo cannot rig, Merper VR does the same job as good! i love how easy it is to rig models in VR. Though sometimes it gets a little buggy when saving or loading some files, if you have an easy and clean model it should work as intended!
Merper is awesome! Especially for a free app. It allows you to pose any rigged FBX and export the animations. Super intuitive and easy to use. I'm excited for updates and I would be happy to pay about $15 for this app.
Thank you for your hard work. it helped me a lot to edit animate 3D models. good work!
Awesome tool and amazing that it is free, Really cool seeing poses and animations you set up in VR.
Great VR 3D App, I love the high resolution models & Textures and its ease of use and models manipulations. The Developer is very responsive to feedbacks! A+
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