
Living world village simulator with an in-depth economic model. Your villagers lead their own lives, learning skills and setting up businesses, then trading in a free-market simulation. Try out real world economic ideas as you grow from a single house to multiple villages in a vast trade network
Modeled estimate, not a reported figure. How we estimate →
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About
Mercantisle is living world village simulator, where the NPCs (both in your village and in their neighbouring NPC-run villages) lead their own lives. Your villagers all try to make a living for themselves, and neighbouring villages grow and trade over time. You live among them, adapting to their needs and the opportunities which they make available.
Set on a chain of islands where you and your fellow villagers have fled from the oppressive monarchy, you play as one citizen amongst many. You start by harvesting basic resources from the land, setting up a shop, and selling your wares to your neighbours for profit. Grow your brand, employ your neighbours, and become a profiteer with the power to better (or ruin) everyone’s lives with the price of your services and dominating the market.
In-depth Market Simulation.
Independent NPCS
Gather, craft, buy, and sell to build your village.
Experiment with both real and fantastical economics.
Explore weird and wonderful archipelagos.
Help (or hinder) your fellow islanders.

First amongst equals. Your fellow NPC villagers and NPC-run neighbouring villages will develop on their own, but could use your help from time to time if you want to build a utopia in these strange lands
Pick a career. Choose from a wide selection of professions! Will you be a blacksmith? Farmer? Or even an arms dealer?
Experience an in-depth market simulator. An economy driven by NPC trading, supply, and demand. Manipulate your environment (and your fellow villagers) to shape the financial ecosystem.
Make use of fantastical materials and businesses. Bottle up the air to sell as a luxury product. Make juice from a quadrupedal carrot. Made a necklace from the flower of an eyeball tree. An inventive business owner has plenty of opportunities!
Experiment with economics. Use these strange islands to try out fantastical versions of real-life economics. Set taxes, markups, universal basic income and more. Try out Alchemical Intelligence, a magical machine that takes away the need to work. What will such an invention do to your economy, and how will you manage it?
Cooperate or compete with your fellow villagers. You're one citizen amongst many. NPCs lead their own lives, make their own decisions and build their own buildings.
Graphs! Watch that line go up!

Weird islands abound. Strange creatures roam these lands – antelope made of carrot, giant blueberry snails, bees made of banana and more. Colossus plants tower over the landscape, and magical mysteries can be found on every island. What will you do with these resources?
Not all islands are built equal. Many different islands exist, each with their own unique challenges and opportunities. What will magic, danger, and temperature do to the economy?
A living world. Other settlements exist in this world that will develop on their own. If you trade with them and bring them what they need they can grow on their own, and can often be a source of useful goods for your own village.
Beware. Hunger, boredom, injuries, and loneliness lurk in these isles. Help your fellow citizens, or monopolise food, medicine, and entertainment. There are always ways to profit from their misery!

Become a local hero. Look out for your fellow islanders. Spend some time and money on festivals to keep people happy, charity to help the poor, and investments to keep the economy ticking along. Helping a struggling villager set up a bakery can lead to great things for them, and great things for your village. Help them grow from struggling to afford food to becoming the heart of your village's exports of baked goods.
The Evil path. If you're feeling villainous, you could always sell more with a bit of creativity. Encouraging dangerous insects onto the island would do wonders for weapon sales. Strip mining a rival village dry would leave them with no choice but to buy stone from you. Or use your patented Air Bottler to charge your neighbours for the privilege of breathing!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
嗯——通关了! 很好玩!但是居然限制了殖民地数量,玩家需要帮助 其他NPC发展殖民地才能获得胜利。 此外有许多bug,而且7级城市下市民们也很难形成有效的竞争,特别是服务业和食品加工——暴利且没有发展纺织业的原始动力下,贫富差距极大。不过这些可以看作是游戏风味。 早期——发展农业 中期——服务业入场剥削农业 末期——寡头 可以说是玩家发展定居会遇到的几个游玩场景了,玩家与其做斗争或跻身其中。 缺点:商贸路线有点太局限了;操作页面的设计不够便利;殖民地数量有限制,Village token无法获得——这限制了玩家不断发展殖民地、不断将内部矛盾外移,也提高了20人人口村庄出现的门槛,本应该是水到渠成的“基础要素-->游玩机制差异”因此被蒙上了薄纱实属有些可惜。希望作者能开放Village token获取方式。
It's a new concept, so I needed to spend some time with it. It's a fun game and it plays different every time you play
An interesting take on the colony sim - I enjoy using market incentives to try and grow my colony rather than just plonking down farms/mines and hoovering up resources. Again a fan of the art style and the soundtrack. Looking forward to seeing where this game is going
I'm interested so far. There's been a bug invasion, I've got enough strawberries to sell, and some guy with black market wares just rocked up on a boat. The art style is great, and the angle it comes at things from is different enough to things I've played in the past like RimWorld, Prison Architect, and Factorio that it feels really fresh. Will be back for more to see how I can get Bjorn Agen to edge out the market and become the tycoon of Witch Way Island.
Very intriguing early access city builder with in depth econ sim. Has some annoying UI and usability issues right now but this ♥♥♥♥ is cookin
Really off to an interesting start! I struggled with the UI and onboarding, but I have a lot of confidence in the premise and suspect this game will become quite good.
very unique game, that also manages to do it well
Looks like quite a solid and fun economic based colony sim game. Have streamed a couple of hours of it to my Youtube channel and enjoying it so far - can be a little overwhelming and hard to grasp everything being thrown at you all at once, but after you have read through and wrapped your head around all of the key mechanics and working parts of the game, it becomes very chill and easy to manage everything + a lot of fun to develop your settler's :)
Fun
as another user mentioned, this is a version 0.2
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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