
MENTAL is an open-world action RPG shooter with advanced parkour and slow-mo abilities. Fight gangsters, escape the police, earn money and explore the city as you play through hours of action-packed, humorous story and side missions. Or just mess around in the crazy open-world...
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Controls are way to difficult and complicated for the HTC Vive. Please keep it simple Devs! Why do you want this to be so complicated to pick up and go? Make it easy to use so we can just pay the game, for crying out loud. You do not need to make the gameplay complicated to make it fun. When is the next update coming to fix bugs?
First of all: This game is definitively a work of love and dedication! It feels like it was made by a rather small indie team and for sure it is not a AAA title, but it has a consistent art style and there is a lot to do and to discover in this open and vivid world. Besides running around and doing crazy stuff just for fun, there are hidden collectables to find and you can talk to people which will give you jobs to do. With the money you earn (or steal) you can buy better weapons and upgrades. There is a main story and sometimes you need to fulfill side missions to earn enough money to buy a specific weapon which is required for the next main story mission. The game is VR only and you can climb, grab, throw, shoot like expected, but also move round freely in this open world using smooth locomotion and jumping, which requires VR legs or a strong stomach. Currently the game is marked as Early Access and has several issues. My system consists of AMD Ryzen 5800X, NVIDIA Geforce 3070 TI and Valve Index and I get lots of reprojections which adds to the nauseating effect when walking around. When climbing several containers while beeing shot at the missing haptic feedback when grabbing a ledge made me fall down, but fortunately there is no fall damage. Several times I lost/dropped my weapon while running/jumping, but since all weapons you currently own can be retrieved any time by opening the weapon store (at your current position anywhere in the world) this is no big issue. The last issues just described give a good description about the state of the game: It is very well playable, but has issues which can be adjusted to, ignored or worked around. So if you don't need AAA gameplay and graphics, but can enjoy idie games with lots of details and freedom it is worth a try. I really do enjoy playing MENTAL!
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was meh before the Open World update but I am excited to see if Mental improved Edit: Meh.. Its ok. Does run smooth but some of the missions are annoying.. BUT the game is still fun
Funny open World, nice gameplay, has some problems and bugs, but it's alrerady big fun :) Some things in the old version felt nicer for me(maybe you can add it as a sidequest battlearea, where you can earn some money) but it's a big improvement and i look forward were it will go! But why do i have to reload the shotguns manually, while i can move any other gun to the mag to reload?
I won a key for this game - Deeply Twisted Fun The open world is a lot bigger than I thought it would be & there are also indoor missions. The NPC dialogue is hilarious & the story is just as wacky. There are currently 25 guns with purchasable attachments, and each one has 4 buffs that are unlocked via challenges. You can also use slow motion to crack some brilliant head-shot chains. https://www.youtube.com/watch?v=5ylGmpmTxAU
A very fun and addicting game in the vein of GTA or Postal 2. Has a surprising cool story mode with bosses that will for sure kick your ass the first time you fight them (unless you're dual wielding lmgs or using the auto-shotgun, then they become pushovers). While it's still in early access and does have multiple bugs, there is a lot of potential and I highly recommend playing the game to support the devs.
I love this game so far but fyi it is seriously intense. I literally had some of the best time I had in VR, you can do wallrun kills like Titanfall once you get a feel for it. The guns are very detailed, definitely better than Boneworks. The melee is very linear and punhces dont really work i think. But overall this game is an absolute blast. I dont know how it isnt more popular yet. You can even smoke weed and do other drugs lmao and they give you power ups. I would recommend everyone who cares about gameplay and action, not about story and a polished feel. There is no story and kind of like b&s there are arenas. There are a few different modes and maps. The game is very raw, but for me it honestly makes much of my childhood dreams come true. There are weird bugs sometimes that can really break the flow of the game... I hope this game will eventually become a VR classic but at this stage i can see how some people can get frustrated with the bugs. I really like it so far and would recommend to anyone who likes games like maximum action haha Initial Review: Its very fun and kinda rougelike. The gunplay and slow mo is sick. I will update this review in a few hours after I play some more.
mental
Game doesn't work. Won't detect controllers. you just stand there at the start menu. yay.
I feel like I live in a mafia city ad
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.