
Inspired by the likes of LSD: Dream Emulator and Yume Nikki, explore a liminal, inhuman, and colossal world in this relaxing puzzle platformer. Discover new types of movement as you wander strange yet familiar landscapes, slowly uncovering the story of where you were and where you will be.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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best game voices won real
Yes.
AAAAAAAAAAAAAAAAH ITS SO WEIRD AND FUN
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Hours played at review time, across 29 reviews with recorded playtime.
I do not understand those possitive reviews. Ok, its fine, but like 2.5 / 10 fine. Music is not that good like these reviews are telling you. Best music is at the end like 10 seconds.
certainly the game of all time
Was intrigued to experience this game in VR, but the turning controls were so nauseating, I couldn't make it through the first level. While this game does have an interesting atmosphere for the first few levels (played in Desktop Mode), the levels feel really unfinished and unpolished. The inspiration from Yume Nikki, especially in the soundtrack, is really nice, but I'd appreciate longer looped songs for times you want to stay in certain levels for longer. It's going for a lot of ideas that I'd be interested to delve into; but needs some work before I can find it enjoyable in Desktop, and especially, in VR.
I... What? This game is like... what kind of fever dream head do you have? What do you take bro? Can I get some?
Memory's Abyss (Chapter Zero) Positives: + Nice concept + Some good ideas + Some nice equipment to use + A unique experience + Its free Negatives: - Some of the worst graphics I have seen in a great while - Mostly horrible music - Bad and buggy menu - Not very optimized Hope you can tolerate the horrible graphics that looks like someone used Windows paint to design, and the horrific "music" that sounds like a cat running over a synthesizer. If yes then get ready for a very weird and unique experience. (Note that I have not tried the VR mode) Some might enjoy it and some might hate it. But its free and only half an hour long (and thats enough). Total Score: 5/10
Memory's Abyss (Chapter Zero) is a surreal first-person exploration experience that combines atmospheric wandering, environmental puzzles, platforming, and fragmented storytelling. Developed by motif and nyanomalous and published by motif, it is built around the sensation of entering a place shaped by incomplete memories and abandoned dreams. Rather than pushing the player through a conventional sequence of missions, it encourages curiosity and interpretation, allowing its strange environments to communicate much of the story. The central attraction is the world itself. Players travel through large, lonely spaces that frequently feel familiar without being completely understandable. Architecture, pathways, objects, and distant landmarks create the impression of places remembered incorrectly, giving exploration an intentionally dreamlike quality. There is an effective contrast between peaceful isolation and underlying uneasiness. Some locations can feel almost calming, while others create the uncomfortable impression that the player has wandered somewhere they were never supposed to reach. Progression revolves heavily around exploration. Fragments scattered throughout the environments provide reasons to search beyond the most obvious route, while environmental challenges and platforming sections give movement a more meaningful role. New traversal possibilities gradually expand how the player interacts with the world. Areas that initially appear inaccessible can become potential destinations once the player better understands the available movement mechanics. This makes navigation part of the puzzle rather than simply a way of traveling between objectives. The platforming elements also help distinguish the game from a traditional walking simulator. Traversal requires observation and experimentation, especially when the environment itself does not clearly communicate the intended path. The game generally prefers discovery over explicit instruction, so figuring out where to go can be part of the experience. This approach complements the dreamlike atmosphere because the player is rarely given the comfort of feeling completely oriented. Storytelling is similarly indirect. Instead of relying heavily on dialogue, character conversations, or lengthy cinematics, the game presents fragments of information and asks players to assemble their own interpretation. Themes involving memories, the past, dreams, and events yet to come give the journey a deliberately uncertain quality. Players who enjoy environmental storytelling can spend considerable time considering what particular spaces or discoveries might represent. Those who prefer a clearly explained narrative may find the ambiguity less satisfying. Visually, the unusual scale and emptiness of the environments contribute strongly to the mood. The presentation is not primarily about photorealistic detail. Its strength comes from composition, atmosphere, unusual structures, darkness, and the feeling of being extremely small within spaces that seem detached from ordinary reality. The minimal population of these areas makes individual discoveries more noticeable and reinforces the sense of isolation. VR support is an especially fitting addition because the game's oversized and surreal environments naturally benefit from greater immersion. Experiencing these locations from a virtual-reality perspective can emphasize their scale and make exploration feel even stranger. Standard desktop play remains available, so VR is an additional way to experience the game rather than a requirement. There are some important limitations to consider. Memory's Abyss (Chapter Zero) is deliberately unconventional, and players looking for frequent combat, elaborate character development, competitive systems, or constant action will not find those qualities at the center of the experience. Its slow exploration and cryptic storytelling demand patience. The emptiness that creates such a distinctive atmosphere can also make portions of the journey feel sparse, particularly for players who require frequent objectives or rewards to remain engaged. Steam Deck compatibility should be considered unverified rather than officially supported unless Valve provides a specific compatibility classification. Its first-person controls and relatively lightweight nature may make experimentation through Steam Play possible, but the absence of a confirmed Deck rating means players should not assume completely trouble-free handheld operation. VR functionality would naturally require separate compatible VR hardware and is not a practical feature of normal Steam Deck portable play. As an experimental exploration game, Memory's Abyss (Chapter Zero) succeeds by committing to its unusual identity. Its combination of enormous dream spaces, hidden fragments, evolving movement mechanics, puzzles, platforming, and interpretive storytelling produces something that feels intentionally mysterious. The experience is strongest when approached without expecting every question to receive a direct answer. Exploring simply because a distant structure looks interesting is very much part of its appeal. Ultimately, this is best suited to players fascinated by liminal environments, dream exploration, psychological atmosphere, unconventional narratives, and games that leave significant room for personal interpretation. It is relatively niche and intentionally restrained, but its distinctive atmosphere gives it personality beyond its modest scale. For the right audience, wandering through these forgotten spaces can be strangely peaceful, unsettling, and memorable at the same time. A compelling surreal exploration experience that uses isolation, mysterious environments, platforming, and fragmented memories to create an intriguing journey, even if its abstract storytelling and deliberately sparse structure will not appeal to everyone. Rating: 7/10
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Where this game's players are, estimated from review languages.
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| $6K | 47 | 91% | $3.99 |