
"MELLOWOLLEM" is an adventure game where you explore maps and find objects to progress. The main character meets a girl on a sunny summer day, and the story unfolds guided by her words. However, detailed story elements remain undisclosed, leaving only the setting of a hot, dreamy summer landscape.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Japanese, Simplified Chinese
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The controls are awful, but the core idea behind the game is... I have no idea what it is about, but it's creepier than intended, so bonus points for that.
[h1]Short Review[/h1] MELLOWOLLEM is your typical Lu game. The controls aren't the best, and the story is abstract, but at least it's paired with nice character portraits along the way. Thankfully, the story here is easier to follow than some of Lu's other titles, and it isn't a bad one either, even if I wouldn't call it the best story ever written. It's not something you need to be chomping at the bit to play, but it's a relaxing, non-frustrating little experience that's worth a look, especially given the price. [h1]Full Review[/h1] MELLOWOLLEM has you exploring a hazy summer setting after your character meets a girl on a sunny day, with the story unfolding gradually through her words as you poke around and find objects to progress. As with most of Lu's catalog, I went in expecting an odd, atmospheric little adventure with more vibes than mechanics, and that's mostly what I got. [b]The controls.[/b] In typical Lu game fashion, the controls aren't the best. Nothing here is going to ruin the experience outright, but movement and interaction feel a bit clunky in the way I've come to expect from this developer's work at this point. It's a minor, recurring gripe rather than anything that I hate. Some of their games are REALLY bad when it comes to controls, but this isn't one of them. [b]The story and characters.[/b] The story is abstract, which again tracks with most of what Lu puts out, but it's paired with some nice character portraits that help carry the mood. Thankfully, this story is easier to follow than some of the developer's other games, and it's not a bad one. I can't say it's the best story I've ever seen either, though. It isn't all that unique, and you've probably run into similar beats in other pieces of media before, but it's conveyed well enough here and doesn't overstay its welcome by dragging on. Overall, MELLOWOLLEM isn't something you need to be rushing to play, but it isn't a bad experience by any means. It's fairly relaxing, the controls and abstract storytelling aside, and it never once frustrated me during my time with it. If you enjoy Lu's other work or just want a short, low-stakes way to kill some time, this one is worth checking out, especially since it's free. [code]If you liked this review, then feel free to check out my [url=https://www.youtube.com/@VinroyIsViral]YouTube Channel[/url] for more reviews. I also have a curator group called [url=https://store.steampowered.com/curator/43774503-The-Completionist-Crusaders/]"The Completionist Crusaders"[/url] that focuses more toward completionists. Thank you, and happy gaming![/code]
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mellowollem is honestly a solid introduction to Lu’s games, mainly because it actually has a somewhat followable story. Lu games tend to be abstract. Sometimes they’re hard to follow, and sometimes they just don’t make sense at all. That’s kind of part of their identity. Mellowollem still leans into that weird, experimental style, but it gives you just enough structure to stay grounded. You can definitely feel the passion behind it. Even though there’s a lot of reused assets and music across Lu’s games, it doesn’t come across as lazy. It feels more like a small developer working within their own creative toolkit. It’s not going to be for everyone, but if you’re curious about the “Lu game” vibe, this is a good starting point.
Straaaaaaaaaaannnnnnge
🌅 Well.. this is definitely one of the author's early projects, and if you're starting with this one, you might not get the best impression. It's keyboard-only, as the mouse, while functional, is half-broken. It's simple, short, and has a story, but it needs a tech. update. Otherwise, it's free, so okay, cute.
Cute dogs!!!
A very nice game that, despite appearances, deals with the themes of loss and grief. However, the controls are terrible and the graphics settings as well. The model of the ‘protagonist’ is nice and cute. Vote: 6/10
my head hurts
MELLOWOLLEM ИЛИ СПАСИБО ОГО ОГО ОГО ОГО ОГО ХЗ
good game
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3K | 151 | 53% | $2.39 | |
| $19.8K | 621 | 53% | $1.99 | |
| $3.6K | 55 | 89% | $3.34 | |
| $2.3K | 49 | 88% | $1.67 | |
| $1.3K | 92 | 89% | $0.99 | |
| $11.5K | 161 | 81% | $4.99 |