
meleng is a logic puzzle game played on a grid of square cells. This grid also contains circles with dots which indicates how many lines must crosses at that point. You must complete the grid by filling in every cell with lines and linking them with or away from each other.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
一款解密游戏 游戏内没有任何玩法介绍,需要自己研究规则,不过弄明白了后就知道这游戏其实挺简单的 需要在每个格子上放上一根斜线,两种斜线可以选择,左上到右下或者右上到左下 然后点地图上回有一些圆圈,里面有0到4个白点,这个表示这个点被多少根斜线相连 最终目标也就是所有斜线全部摆完后,地图上的这些圆圈都符合规则(从黑色底色转变为蓝色底色)即可过关 就如同开头说的,难度真的不高,先找所有白点的圆圈、所有四个点的圆圈、四个角上的1个点的圆圈,以及所有在地图四条边上有2个点的圆圈,这四类点是直接100%确定了它们周围至多4个格子的斜线摆放规则 先弄完这些确定点再接着一个个点的解决就行了
32 minutes to completion for me, 1 achievement per level and you get 53 achievements for free at the start. There are 66 levels. Pretty good achievements per minute ratio, otherwise a simple logic puzzle game.
"meleng" is minimalist Russian shovelware, another mobile app/browser like game, where you tap on your iPhone screen to put diagonal lines in squares. Tapping twice changes which of the two corners the line touches. At the corner of some squares, there's a marker that tells you whether or not it should be at the end of one of the diagonal lines. The puzzle, then, is to fill the grid (which is a labourious, boring job) with diagonal lines and make sure all the markers are satisfied with 1, 2, 3, 4 or "don't care" number of lines touching them. What excitement, not. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality vector art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "meleng" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. One of the driving elements of this shovelware game is "achievement spam", that is to say the game features a ridiculously large number of trivial/automatically granted achievements, 118 of them, in fact, of which you get over 50 for just starting the game. Obviously these fake achievements have no real value and prove no skill or competence from gamers, they just exist to gouge some cash from gamers who don't care whether achievements are meaningful or not. It's a damning indictment for this shovelware that people only bought it for easy achievements, and not because it has any serious merit as a real game. "meleng" is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Another great little puzzle game. Simple to start but hard to complete. Must try!
As others have said, the puzzles are not interesting, and after solving the first few levels you're spammed with 50+ pointless achievements.
A basic and simply presented game. It's a logic puzzle game with 66 levels, with a feel somewhere between Sudoku and Minesweeper - or perhaps similar to Hexcells in some regards. To begin with it doesn't explain what you're meant to do - however if you watch the video on the store page it does a reasonable job of explaining. But there should be something in game, a tutorial level for example. Overall it's pretty easy, if you learn the 1 or 2 logic tips and stick to that then the rest falls in to place. Having said that I liked it, there was enough challenge without it being too difficult. If you're into the challenging puzzle games, this won't be for you. But otherwise it's cheap, a nice 1-2 hour play through, easy 100% game achievement wise if you're interested in that. For less than £1 it's well worth it.
比较简单的连线解谜小游戏,基本没有什么难度,适合想要放松的时候玩一下,通关就全成就。
Nice game EZ to get all achievements 100%
동그라미안에 있는 점의 갯수만큼 선을 연결하는 퍼즐게임. 동그라미 안에 점이 없는경우와 4개가 있는 경우 구석에 점이 1,2개 있는 경우는 선의 위치가 정해져 있기 때문에 게임자체는 아주아주 쉬운편.
(Be warned that this game can be done in around 2hrs.) That said, the game is worth its price and is surprisingly good for chilling! It has a kind of "sudoku" logic to it, but put into geometrical terms. Even on last levels, it's not too big of a challenge, don't be afraid there is no brain attack here. Also it would make one nice steam gift, cheap but great. Its art is simple but adapted. And it's original! I see some negative tho. You hit the "harder" propositions quite quickly in the game. I think it could have gone further with colors restriction, or swapping tiles, that kind of stuff. Maybe a cursor to customize sound volume instead of turning it on/off? And from the trailer vidéo, I thought the levels were randomly generated, that would have been a good idea for a time attack mode. PS : if it isn't released on mobile phone, devs should definetly make it happen! But those "negatives" are born from the enthusiasm I have for this game, really. There is room for another or a better Meleng. All-in-all I had my share of entertainment for its tiny price. If you are (like me) into graphic puzzle games such as Klocki, Meleng might be easier, but it's as good. Actually I'm looking forward to the next project or updates. Greetings devs! Nice job
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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