
MegaRace 2 is the sequel to 1994's combat racing smash hit and is once again developed by Cryo Interactive. The sequel included several upgrades such as fully rendered 3D cars, new weapons, and track shortcuts.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Yes.
One of the main reasons I love PC gaming is you can access games like MegaRace! The only very minor annoyance is the game runs outside of Steam. So if you're a weirdo like me who cares about Steam stats (like time played) they'll be impacted. But the actual game (what really matters) runs totally fine!
The first MegaRace was one of my wife's favorite games. I had never played any of them until a couple years ago....so nostalgia isn't going to work on me here. And the first MegaRace still is a masterpiece. MegaRace did something very well: it was a combat racer...with more emphasis on destroying the competition over out-driving them. Its not that driving properly wasn't needed...but lining up a good shot, or shots, really was the big deal with it. Megarace 2 decided to flip this and focus too much on the driving. The weapons feel...well...pretty much pointless. The missiles you start with are like throwing warm peas at a sherman tank. The impact feels so un-eventful..there is no reason to use them. The mines feel a little more useful because they slow down the enemy a bit. But that is when you can hit them, since they weave so much. Also for a driving game the control is...oh how do I say this nicely.....atrocious. I don't think I really have to turn...the game does it for me. But when I do, I feel like I have less control of my car than just holding the gas and doing nothing else. And great....we can now be turned around on the track.....sometimes for no reason at all. Lance was great in the last game....this one feels like it is trying to force the humor. The lady co-host is awful. Bringing her on was a big mistake. You will most likely get the bundle if you are going to get this....so you will have this game. Its not worth playing. Go back and play the first again.
MegaRace 2 is a futuristic vehicular combat racing game developed by Cryo Interactive and the Jordan Freeman Group and published by Microids. Originally released in the mid-1990s during a time when developers were experimenting heavily with multimedia storytelling and emerging 3D graphics, the game blends high-speed racing with explosive combat and satirical science-fiction presentation. It continues the unusual premise introduced in the original MegaRace, presenting racing not as a traditional sport but as a violent television spectacle where competitors battle each other for the entertainment of a dystopian audience. The game takes place in a future where society has turned destructive racing into a popular broadcast event known as MegaRace. Players participate as contestants in this televised competition, racing heavily armed vehicles through hazardous tracks while trying to eliminate rival drivers. The entire event is framed as a television show hosted by the flamboyant and sarcastic Lance Boyle, who appears in live-action full-motion video sequences between races. His over-the-top personality and dramatic commentary help establish the game’s tongue-in-cheek tone, turning what could have been a straightforward racing game into a parody of media sensationalism and violent entertainment. Gameplay centers on a hybrid of arcade racing and vehicular combat. Instead of focusing solely on driving skill, players must balance speed with offensive and defensive tactics in order to survive the race. Vehicles are equipped with various weapons that can be used to attack opponents directly or disrupt their progress on the track. Missiles allow players to target racers ahead, while mines and oil slicks can be dropped behind to slow down pursuers. Defensive systems also play a role, allowing players to absorb damage or temporarily avoid incoming attacks. The combination of racing and combat ensures that every event feels chaotic and unpredictable. Progression is structured around a tournament system in which players compete across multiple tracks and elimination rounds. Each track typically features several races with escalating difficulty requirements. Early races may only require a respectable finish in order to qualify for the next round, but later events demand top placements to continue advancing through the competition. This format creates a steady sense of challenge as opponents become more aggressive and the races grow increasingly intense. A key element of the gameplay loop involves managing the money earned from victories. Successful races reward players with prize funds that can be used to repair damaged vehicles, purchase new cars, or upgrade their arsenal of weapons. This progression system adds a strategic layer to the experience, encouraging players to carefully decide how to invest their earnings. Some vehicles prioritize speed and agility, while others emphasize durability or combat potential, allowing players to experiment with different playstyles. One of the major improvements introduced in MegaRace 2 compared to its predecessor is its visual presentation. While the first game relied heavily on pre-rendered full-motion video backgrounds, the sequel introduced real-time 3D models for vehicles and improved environmental detail. The tracks themselves remain largely pre-rendered environments, but this hybrid approach allowed the developers to deliver visually rich scenery while maintaining good performance on the limited hardware available at the time. As a result, the game managed to look impressive when it originally launched, blending cinematic visuals with interactive gameplay. The track designs themselves contribute significantly to the game’s sense of spectacle. Players race through futuristic highways, industrial complexes, and other visually striking environments filled with hazards and tight turns. Because the races emphasize destruction as much as speed, explosions and collisions are common sights during competitions. Opponents constantly fire weapons, attempt to ram competitors off the road, or leave traps in their wake. This constant chaos gives the races an energetic pace that keeps players alert throughout each event. Audio also plays a strong role in reinforcing the futuristic setting. The soundtrack features energetic electronic music that complements the high-speed action, while sound effects such as missile launches, explosions, and roaring engines add impact to the racing sequences. Lance Boyle’s FMV segments serve as comedic interludes, injecting personality into the game and maintaining the illusion that players are participating in a bizarre televised tournament. Despite its creative concept, the game does show its age in several areas. The reliance on pre-rendered track designs means that players have limited freedom to explore or deviate from the intended racing path. Compared to modern racing titles with open environments and dynamic physics systems, the gameplay can feel somewhat constrained. Additionally, the weapon selection is relatively limited, which can cause the combat mechanics to become repetitive during longer play sessions. Another issue occasionally arises from the game’s camera and visibility limitations. Attacks from opponents behind the player can sometimes occur without sufficient warning, making it difficult to react in time. This can lead to moments of frustration when a race is lost due to unseen threats rather than strategic mistakes. Even with these drawbacks, MegaRace 2 remains an entertaining example of mid-1990s experimental game design. Its blend of racing, combat, and satirical television presentation helped it stand out among other titles of its era. The game’s exaggerated tone, memorable host character, and fast-paced action create an experience that feels distinct from both traditional racing games and pure combat titles. Overall, MegaRace 2 succeeds as a unique combination of arcade racing and vehicular combat wrapped in a playful science-fiction narrative. While certain mechanics and visuals reflect the technological limitations of its time, the game’s creativity and energetic gameplay still make it an enjoyable experience for fans of retro PC titles. For players interested in classic games that experimented with multimedia storytelling and hybrid gameplay concepts, it remains a fascinating and entertaining piece of gaming history. Rating: 7/10
虽然和现在的游戏相比画质粗糙,但速度感视觉冲激强烈,追逐过程非常刺激,和现在的游戏相比不遑多让
Recuerdo que la primera vez que lo jugue tenia doblaje al español pero nunca lo encontre, ya hasta lo considero un lostmedia del internet, pero igual es bonito viaje a mi infancia
Un clásico de la infancia! No falla!
Для 96го года, наверное, было очень даже ничего. Меню напомнило старый добрый фалаут... Очень необычное управление мышкой, можно поменять на клавиатуру\джойстик. ИИ ведет себя словно пьяное быдло на дороге, иногда даже едет в противоположную сторону и таранит. Камера от третьего лица следует за машиной словно квадрокоптер, выглядит интересно. А видеовставки с реальными людьми вообще кажутся какими-то дикими и словно переносят нас в другой мир)
Все тоже, что и было, только с более новой графикой. Развитие мы одобряем.
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