
Mazement is a physics-based ball rolling 3D puzzle platformer. The player controls the tilt of the level to guide a ball through increasingly difficult mazes filled with traps, enemies and secrets.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Use the mouse to rotate the world, roll to triggers and platforms. Includes abilities and two bosses. Finished in less than two hours, not 100% collector or top-level-times though. Looks very promising as a speedrun game, were it not for the controls occasionally stuck and blocked while dead/spawning. + Decent Game, is what it says it is + Surprising egg mechanic (thankfully manageable controls) + Good variety - Clunky mouse controls occasionally semi-stuck (seemingly ignores small mouse movements occasionally) - No input control while dead/spawning (should reset world, then allow movement with ball rooted until fully spawned) - Steam Controller did not seem to work (even though it did seem to recognize a gamepad input, no input worked) - No fast-travel to levels by the end - Unclear adjustable camera setting with no explanation but 2 settings with 3 and 2 options
This game is very addictive! I am in love with it. If you like puzzles, this has your name on it! Check it out for yourself! https://www.youtube.com/watch?v=2EEXvkw5qMQ
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Fun little game. My 2 hours was sufficient to complete every level, but not go for full stars on every level (it's not fun enough for me to be bothered doing that) - I imagine that if you did, you'd get about a further 5-6 hours out of it. The physics are intuitive and easy to handle, and unlike other tilt-maze games, it's not marred by being obnoxiously sensitive. The Steam achievements didn't register for me so if that's the main reason for a purchase maybe don't bother.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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