
You are alone. Lost in a maze. Defenseless... One wrong step and you're dead... But there is hope! Find weapons, potions, and armor hidden in the maze to aid you on your quest to find the exit!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +14 more
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I always felt like my labyrinth-solving skills were far beyond the challenges offered by average commercial games. Not any more!
"Maze And Dagger" is an abandoned Early Access first person maze action/puzzle/adventure game that was dumped in an incomplete state by the developer. It was abandoned roughly 5 years ago. The developer kept all money taken from gamers despite reneging on his committment to deliver the game. In an additional insult to injury, the developer then made the game "free", since he'd already gotten his money for an incomplete game. Unethical? You bet. Anyway this is a clunky, disastrous mess... I'm not sure how much of an asset flip it is, but it sure looks like at least a bit of that is happening, too. Avoid at all costs. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. It's free... now, but it wasn't before. The developer was charging $15 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Modeled estimate over time.
Hours played at review time, across 31 reviews with recorded playtime.
This is a passable tech demo. Don't bother playing it. You'll get frustrated by it's lack of anything before you can figure out the controls.
at this stage the game is not fun .. the health system and insta deaths is not good .. controlls and combat feells bad
Sensitivity changes randomly each level, controls are junky and don't even get me talking about the level design. I know its random but I wouldnt really call a maze where you walk forward and there is the exit. The same traps get old over and over, enemies are easy to defeat so not worth it. Also this game made me remember some ♥♥♥♥♥♥ games os the microsoft store, probably cuz it uses the same free assets. You can get a world record in this game in about a hour. NOT WORTH IT... 1/10
難易度:ノーマル 25階 ランキング:1位 までやってみました。 自動生成される迷路をトラップやモンスターの攻撃を掻い潜りながらポータルに到達することで次のステージへと進んで行きます。拾ったり、モンスターを倒すことで得られる武器やサポートアイテムを駆使したり、時にはトラップを有効活用しながら攻略して行きましょう。 終始トラップの種類が増えない上にテクスチャの種類が少ないので代り映えせず単調な感じは否めませんが、階層が進むと強い敵が出てくるので緊張感があってなんだかんだで楽しませて頂きました。 【追記】 26階を始めようとしましたが、マップ生成のローディング中にフリーズしてしまい以降進めなくなってしまいました。残念ですがプレイできない以上バッド評価にせざるを得ません。ここまで楽しめていただけに勿体ないです。 26階よりも先に進めた方の情報をお待ちしています。
个人来说,觉得暂时这个游戏太单调了。武器、防具、单调/简单的敌人、单调但是烦人的陷阱 或许应该加入更多的内容,比如法术、技能树?地图上也是过多重复了,游戏难度的增加也只是拓宽地图…… --- Personally, the game is too simple right now. Weapon, armor, simple enemies and simple but annoying trap ... Maybe more content is needed I think, for example, magic or skill tree? And all the maps seem similar...
fajn hra
Poor man's barony
一般
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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