
Become the Mayor in a unique game that blends thrilling match-3 puzzles with strategic city building!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Ready to build the metropolis of your dreams? Become the Mayor in a unique game that blends thrilling match-3 puzzles with strategic city building! Turn a small plot of land into a thriving paradise. Whether you envision a cozy town with leafy parks or a sleek skyline full of skyscrapers, the power is in your hands. Solve puzzles, earn resources and create the ultimate living space for your citizens!
• MASTER MASS TRANSIT
Keep your city moving! Set up efficient transport networks to deliver goods to stores and get residents to work, school or the cinema. Build a cutting-edge airport to boost mobility and welcome visitors.
• UNLOCK WORLD LANDMARKS
Turn your city into a global destination. Reconstruct famous wonders like the Eiffel Tower, Statue of Liberty, Coliseum and Sydney Opera — all in one place — to attract tourists.
• GO GREEN
Build a city of the future! Manage the environment by recycling waste, planting trees and upgrading buildings to be eco-friendly. Create a healthy, green paradise for your residents.
• MATCH & BUILD
Solve dynamic match-3 puzzles and transform an empty field into a bustling city complete with housing, urban farms, industrial zones and shopping malls.
While this game is absolutely free to play, you have the ability to unlock optional bonuses via in-app purchases from within the game. You may disable in-app purchases in your device settings.
You can play this game even if you’re offline!
Game available in: English, French, German, Italian, Korean, Portuguese, Brazilian Portuguese, Russian, Spanish.
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G5 Games — World of Adventures™! Collect them all! Search for "G5 Entertainment" in the Steam Store!
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo ótimo, só deveria ganhar mais fácil energia
I don't like how you only get energy to do things in the town by playing match game levels. If you get stuck on one of the match games you are completely frozen in the town upgrades. You should get a daily reset of energy at least 5-10 so you can make some progress in the town remodel/builds. There could be a little more instruction, but if you click around you can figure out. It's not something I would necessarily keep playing, I'm a little stuck on a level and may wind up giving up if it annoys me as I won't be able to do anything else. I also think they should have a description of the match game boosters while you are playing and not just in one of the town building screens.
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Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Energy should auto generate, upto a certain limit, so that we always have energy to play
Also man merkt sehr schnell, dass das Spiel nur auf "Abzocke" programmiert ist. Klar ist "Free to Play" also war es klar, dass es höchstwahrscheinlich nur darauf ausgelegt ist, dass man die Brieftasche weit aufmacht. Aber mir ist auch aufgefallen dass bei den "Jewels"-Spielen, die Steine jedes mal gleich mischen. Ich glaube bei Level 15 war das sehr deutlich. Die Steine sind immer gleich angeordnet, wenn man Level beginnt. Man hat immer genau zwei Züge am Anfang des Levels und dann wird neu gemischt, aber auch jedes mal "gleich" neu gemischt. Die Steine sind also keinesfalls "Zufällig" angeordnet sondern bei anscheinend jeden Level immer gleich angeordnet. Dadurch ergibt sich kein Taktischer Tiefgang. Ob die Steine von "oben" zufällig kommen, kann ich nicht sagen, da ich kein Entwickler des Spiels bin. Aber das ist mir sehr negativ aufgefallen. Für so ein Spiel würde ich tatsächlich Geld ausgeben (Es einmal Kaufen), wenn man dadurch keine Ingame-Käufe oder Sogar eine "Relex" Modus hat. Denn man merkt auch sehr schnell, dass man mit seinen "Zügen" sehr schnell am Limit ist. An sich würde so ein Spiel extrem Spaß machen, aber das "Pay to Win" ruiniert es wieder mal. Sehr schade.
Mayor Match: City Builder & Match-3 is a casual puzzle and city-development game that blends the simplicity of match-3 challenges with the satisfaction of gradually constructing a thriving metropolis. Developed and published by G5 Entertainment AB, it takes a familiar puzzle formula and gives each completed stage a broader purpose. Instead of moving through puzzles simply to reach the next level, players use their progress to expand and improve a city under their control. This combination creates an approachable experience aimed primarily at players who enjoy relaxing puzzles, gradual progression, resource management, and watching a settlement evolve over time. The basic premise places the player in the role of a mayor responsible for transforming an undeveloped area into a busy urban center. Expansion happens gradually, allowing the city to become more elaborate as additional facilities and services become available. Residential areas provide places for citizens to live, while farms, industrial districts, stores, and other structures contribute to the development of the local economy. The concept is intentionally accessible rather than attempting to reproduce the complicated financial and logistical systems of a serious city simulator. Its appeal comes from consistently giving players something new to build, improve, or unlock after spending time with the puzzle portion of the game. Match-3 gameplay serves as the foundation supporting much of this progression. Players complete boards by matching appropriate pieces and working toward the objectives established for each puzzle. It is a recognizable system that should be immediately understandable to anyone familiar with the genre. Where Mayor Match distinguishes itself is in what happens beyond those boards. Puzzle victories contribute to city growth, creating a connection between short-term challenges and long-term development. Completing another stage is therefore not merely about increasing a level number. It helps move the player's larger construction project forward, providing an additional incentive to continue solving puzzles. The city itself becomes the game's primary representation of long-term accomplishment. As development progresses, players can establish different types of districts and gradually turn an initially modest community into something resembling a large metropolitan area. There is an enjoyable sense of escalation to this structure because every new building or improvement contributes to a more crowded and visually impressive environment. Players who enjoy incremental games may find this particularly appealing, since progress can be observed directly through the changing appearance and capabilities of the city. Transportation also has a meaningful role in the development process. The game allows players to establish transit connections that help goods reach stores while enabling citizens to travel to important destinations. Workers need ways to reach their jobs, while other residents may travel to schools, cinemas, and various locations throughout the city. This gives the urban environment some functional identity rather than reducing every structure to decoration. An airport can eventually become part of the city's infrastructure as well, expanding transportation possibilities and helping visitors arrive. These systems remain accessible enough for a casual audience while introducing some management flavor between puzzle sessions. Tourism provides another objective through the inclusion of recognizable landmarks inspired by famous structures from around the world. Players can reconstruct attractions such as the Eiffel Tower, Statue of Liberty, Colosseum, and Sydney Opera House within their own city. Combining these landmarks in a single metropolis is deliberately playful rather than realistic, but it suits the lighthearted character of the game. Such monuments operate as prestigious additions that make an advanced city feel more distinctive while providing another long-term target for players who enjoy collecting and completing major construction projects. Mayor Match also incorporates environmentally themed improvements. Recycling waste, planting trees, and making buildings greener allow players to work toward creating a cleaner and more attractive city. These mechanics broaden the mayoral theme by suggesting that development is not exclusively about covering every available space with increasingly expensive structures. Improving environmental conditions becomes another part of progression. Although this aspect is presented in a simplified fashion, it complements the game's relaxed approach and gives players additional reasons to upgrade established areas instead of focusing entirely on expansion. The visual presentation supports this accessible philosophy. Mayor Match uses a bright, colorful, stylized appearance that makes its buildings, roads, landmarks, and other elements easy to distinguish. An isometric perspective allows players to observe the city as it expands, while the cheerful art direction reinforces the casual atmosphere. The game is designed to be inviting rather than realistic, and this works well with the puzzle component. Seeing increasingly elaborate neighborhoods emerge can become one of the main rewards because the city provides a persistent visual record of the player's progress. The experience is particularly well suited to shorter play sessions. A player can complete a few puzzles, make some improvements, and return later without needing to relearn complicated systems. At the same time, the larger city-development objective provides enough continuity to encourage longer-term engagement. This balance is one of the strongest aspects of the concept. Match-3 puzzles supply immediate challenges and frequent accomplishments, while construction provides a slower progression system operating across many sessions. Another advantage is the relatively approachable technical design. Mayor Match is not intended to be a demanding showcase for high-end gaming computers. Its lightweight presentation and modest hardware requirements make it suitable for a wide range of Windows systems. Offline functionality is also valuable for players who want access to the core experience without depending constantly on an internet connection. Multiplayer and online functionality provide additional options for those interested in interacting beyond the basic single-player progression, but the fundamental appeal remains the combination of personal city development and puzzle solving. It succeeds by understanding that its city does not need to be an extremely complicated simulation to provide motivation. The pleasure comes from seeing something grow because of the player's continued puzzle-solving efforts. Its traditional match-3 foundation and free-to-play structure will not appeal equally to everyone, but the integration of puzzles, construction, transportation, tourism, environmental improvements, and incremental expansion gives the game a clear identity. For players who enjoy building something persistent while completing approachable puzzle challenges, it provides an entertaining and pleasantly structured experience. Rating: 8/10
divertido!!!
It is an ordinary match 3 combined with ciity building like the name of the game says and I am slightly bored when I play it. In general I like both those genres but this lacks in entertainment.
O.O
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