
Max's Big Bust is a Life Sim/Visual Novel that follows the story of two cops, Max and Brad, as they investigate a shady new drug that's been circulating the mean streets of Axon City.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Coming to this game late after playing Help I'm turning into a mermaid. While the artwork and music are ok, it's the storyline that has me hooked and after playing all the games I just love how the story weaves together and the characters evolve.
Nice fun game, It has loads of content with good variety, amazing visuals, and funny writing. 10/10 would recommend.
If you are looking for a really good visual novel, this is an amazing series, with this being the first main game in the series. The setpieces are nice, and I like the 'magic is here but no one seems to notice' contrasted with the dodgy underbelly that is Axon City to make an interesting setting. This is a TF game, and has you take the role of recently changed officer Max Newling and following her through the first few weeks of her new life. Along the way, there is a mystery of a new drug that turns up, plus Max's own transformation is raising alarm bells. I really like the core story, and the game plays both the comedy angle and also the realism angle. There are some genuinely scary moments, and even if this ultimately leans more comedy there are scenes that still are impactful (which I won't say here). The investigation puzzles are... okay. They aren't that complex compared to Max 2 and especially HITIAM, and the ssecond and third puzzles have some neat ideas... but I wish there was more of them, as there is relatively limited gameplay otherwise. This is the most straightforward VN Lached Up Games has made. In addition, you can hang out with and romance one of five characters - Brad, Amber, Holly, Victoria, or Ethan. You can also see special scenes on various days which gain points with them, which will unlock the romance route. Unlike HITIAM, this is forced at a certain point, although this doesn't affect it too much. Overall, I like almost all the characters in the game, even if some are a bit trope-y and I prefer the versions in other games. Brad is a good friend, Amber is someone I would want to hang out with irl, Holly can be a bit too much sometimes but it still fun, and Victoria I really like as a character. I also like all the side characters, and love their own interactions with Max. ...However, there is on major exception: Ethan. I get he is meant to be a womanizer and have huge "red flags"... but I genuinely dislike Ethan as a character, especially as a potential romance option, and I just feel he also drags Brad down with him. I get the intent, but I'm largely glad post MBB1 Ethan has largely not been a major focus of the story of Axon City. Overall, I feel this is a good game, and if you are interested in the series or curious about the other games if you played one of them, I would reccomend it. It has its own unique charms even after the series expanded (pun intended) into more games. Is it my personal favorite of the series? No. But its still a fun game regardless.
It's just so full of fun <3 Only weird gripe is there's some scenes that are just awkward as hell even though you are heading towards another ending.
Max's Big Bust - A Captain Nekorai Tale is a narrative-heavy visual novel and light life-simulation hybrid that thrives on character chemistry, playful absurdity, and an unexpectedly thoughtful exploration of identity. Developed and published by Lached Up Games, it sets itself apart not by mechanical complexity but by committing fully to story, dialogue, and a densely populated setting that feels alive with oddities and side stories. From the outset, the game makes it clear that the journey matters more than the destination, inviting players to settle into Axon City and unravel a mystery that constantly veers between detective noir, slice-of-life comedy, and surreal fantasy. The story begins with what seems like a familiar premise: two police officers, Max and Brad, are assigned to investigate a dangerous new drug circulating through the city. That expectation is quickly upended when Max encounters a strange artifact that triggers a dramatic physical transformation, reframing the investigation into something far more personal and strange. What follows is a narrative that treats transformation not just as a gag or plot device, but as a lens through which relationships, self-perception, and social dynamics are explored. The game leans heavily into humor, but it also allows moments of vulnerability and introspection to surface, giving the story more emotional texture than its premise initially suggests. Gameplay largely follows visual novel conventions, with the bulk of player interaction taking place through dialogue choices, exploration, and investigation segments. Axon City is surprisingly expansive, offering dozens of locations to visit as the plot unfolds. Moving between districts, talking to residents, and following up on leads gives the game a sense of scale that goes beyond a purely linear narrative. Investigation sections echo point-and-click adventure design, asking players to gather information, question suspects, and piece together clues. These moments break up the dialogue flow and give the player a tangible role in solving the mystery rather than simply observing it. Character writing is one of the game’s strongest elements. The cast is large and diverse, filled with exaggerated personalities that feel distinct without becoming interchangeable caricatures. Interactions are frequent and often optional, rewarding players who take the time to explore side conversations and subplots. Romantic routes are woven naturally into the story, offering multiple potential partners whose arcs develop over time rather than being resolved through simple dialogue flags. Relationships feel like ongoing narratives, shaped by choices and attention rather than single decisive moments. Presentation plays a significant role in maintaining engagement. The game uses stylized character art and fully animated anime cutscenes to punctuate key story beats, adding energy and visual flair to moments that might otherwise feel static. These animated sequences elevate dramatic and comedic scenes alike, helping the pacing feel dynamic despite the dialogue-driven structure. The art style is expressive rather than hyper-detailed, focusing on conveying personality and emotion in a way that complements the writing. Beyond the central mystery, the game includes a number of small systems that add texture to daily life in Axon City. Features like an in-game phone that updates with news, side activities, and even a virtual pet create a sense of routine and continuity. These details may seem minor individually, but together they help the city feel inhabited and reactive, reinforcing the idea that events are unfolding around the player rather than solely for them. Tonally, Max’s Big Bust is unapologetically niche. Its humor often leans into absurdity and self-awareness, and its themes of transformation and identity are handled in a way that may not resonate with every audience. The investigative mechanics are intentionally light, serving the story rather than presenting complex puzzles, which may disappoint players seeking deeper gameplay challenges. However, these choices feel deliberate, keeping the focus squarely on narrative flow and character development. Ultimately, Max’s Big Bust – A Captain Nekorai Tale succeeds as a character-driven visual novel that embraces its weirdness with confidence. It offers a substantial story filled with memorable personalities, branching relationships, and a city worth exploring, all wrapped in a tone that balances comedy with sincerity. For players who value writing, world-building, and unconventional storytelling over mechanical depth, it delivers a long, engaging experience that feels both playful and surprisingly heartfelt, leaving a lasting impression well beyond its initial shock value. Rating: 8/10
it is an interesting game but, its lack of cloud save means that i have to transfer my saves from my other pc before i can continue on this on. maybe something that should be improved in a patch.
Be prepared for lots of transformation in this vn. A lot of things are imperfect about this game. The art has noticeable anatomy issues at times, the writing leans on a couple of tropes pretty heavily, stuff like that. But overall I found it comes together well. Doing repeat playthroughs to try the other routes is nice because you can skip everything you've read before AND you can skip the large puzzle sections you've already completed.
The game is a basic visual novel with your choices; It is a detective style game with some romance interest.
the story is verry well constructed
A fun romp, and something easily able to get invested in if you're the right audience.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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