
Mauled is a Free-To-Play indie TPS by a solo developer. Fight relentless hordes alone or in online Co-op across varied maps. Collect tiered weapons, trigger tactical traps, and upgrade your character's stats as the difficulty rises round after round. Survival is your only goal.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Mauled is an indie Third-Person Shooter that blends arcade action with tactical cooperation. Battle through diverse environments against brutal monster waves using a mix of firearms, activatable traps, and purchasable upgrades. Whether playing solo or in online Co-op, prepare for a scaling challenge that will test your reflexes to the limit.
Survive endless waves of monsters emerging from dimensional portals in a high-stakes battle for survival.
Solo or Co-op: Play solo or team up with friends for a fast-paced, seamless online cooperative experience.
Strategic Citadels: Visit Citadels to purchase new weapons, activate tactical traps, and unlock character improvements.
Expanded arsenal: Discover and wield a wide variety of weapons, ranging from common tiers to powerful legendary finds.
Environmental Hazards: Turn the tide of battle by triggering map-based traps to wipe out entire hordes at once.
Epic Boss Encounters: Face intense periodic boss battles, each accompanied by a unique and immersive soundtrack..

The fabric of reality has fractured. Dimensional portals now scar the landscape, bleeding endless waves of monstrous entities into a world on the brink of total collapse. As one of the last defenders standing, you are the only barrier between survival and extinction. Your mission is simple but suicide: contain the invasion, face the escalating horrors, and hold the line against the darkness. With every wave, the threat grows stronger and the portals yield more terrifying secrets. How many rounds can you endure before the void finally claims what remains?
Mauled is a passion project developed entirely by a solo developer dedicated to creating an evolving and visceral combat experience. Being a one-man team allows me to stay deeply connected to the game’s vision and its players. I am fully committed to delivering regular updates, refining the gameplay loop, and expanding the world of Mauled based directly on community feedback and player experiences.
Stay connected with the development process! Join our Discord to share your feedback, report bugs, and help shape the future of the game. Your input is vital to the journey of this indie project.
Download Mauled now and dive straight into the action!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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--> 1 person <-- created this seamless game on his own, admittedly its rather basic, but the graphics are definitely not bad, as a matter of fact, they are good, the game has no lag what so ever, no bugs, perfect feature's, has co-op, and to sum it all up, the maker of this game royally kicked the hiney of the modern AAA game creator's by creating a fun no bull kinda game, definitely worth recommending it to everyone else. good job indie creator
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bu oyunu keyifle oynadım. Son derece güzel ve eğlenceli buluyorum. Sanat tarzı iyi yapılmış bir şey, oynanış zengin ve eğlenceli. Bir sürü düşman, bir sürü silah, bir sürü yükseltme. Tek bir kişi tarafından geliştirilmesini etkileyici buluyorum. Hem sunucu hem de istemci olarak herhangi bir hata veya gecikmeyle karşılaşmadım; bu, geliştiricinin bu günlerde eleştirileri düzeltmek için çok çalıştığının bir göstergesi. Ama gerçekten tavsiye ederim çünkü arkadaşlarla oynamaya değer bir oyundur.
Dad came back with the milk. overall good game. i rate 5 dead possums
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] This is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Mauled" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This badly made Unreal asset flip is riddled with bugs, comes across as abandoned Early Access. Sure, it promises battling endless hordes of monsters, with weapon upgrades and health regeneration obtainable in citadels between rounds, but none of it works well. Looks great though, thanks to the Unreal Marketplace (now FAB), enabling people who should never make games to waste $100 on Steam Direct with shovelware. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Mauled". As mentioned, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even after that, this still isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The first thing the developer wants everyone to know is that they are "The Main Character". You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet The Main Character, and nobody else matters. The developer admits they didn't hire a team of talented staff to produce the game and tried to do the whole thing on their own, instead. This is a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality of this game. In a display of astounding arrogance, the "Main Character" is seems to think toxic mobile app style microtransactions and disgusting cash shops are perfectly fine. They are not. The developer will argue that there's no intention they ever get used, this is of course pure BS. The developer had all the time to build a mobile app cash shop and financial back end to infest this garbage, and now they tell you they did all that work with the intention nobody would use it. This is obviously BS. The developer admits this was insufficiently polished and in no fit state to be launched as a game, but did so anyway. We know why: This guy is the main character, after all. Nothing else matters but his ego. The developer admits this is a morally bankrupt, disgusting asset flip. And he infested it with a nasty cash shop intended to scam gamers out of money... this guy wants YOUR cash for assets he ripped off the Unreal Marketplace. Disgusting, isn't it? This kind of creatively, intellectually and morally void asset flipping and cash grabbing is harmful to everyone. It harms real, honest, ethical indie developers because it gives indie devs an even worse name. It makes it harder for honest, ethical indie devs to find an audience for their games as they have to complete with all these fake games and asset flips. And it harms gamers because of all the garbage asset flip pollution like this crap. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands mostly unaltered, but with additional warning about the asset flip nature of this cash grab. I cannot recommend this asset flip to anyone.
works smoothly, great work of this maker!! looks fun and is easy to play co-op
Boss Music needs it own soundtrack - absolutely amazing Game feels small and cramped in some sections and feels like it would be boring after a couple of rounds. I got all the upgrades in 20 minutes and felt no reason to keep going. It's a great start, but needs to be more open and incremental.
Polecam
Mauled überzeugt mit beeindruckender Grafik, die die düstere Atmosphäre meisterhaft einfängt. Das Gameplay bietet taktische Tiefe und spannende Herausforderungen. Leider trübt die geringe Spielerbasis das Potential, das in der visuellen Pracht und dem ansprechenden Gameplay steckt.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.