
Introducing the Master Levels for DOOM II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've know lost at least 3-4 of my steam games because they no longer support Windows 10. This is ridiculous... I bought a license to this game that worked on Windows 10, but you can just decide to revoke my rights to play it because you want me to update my OS. Screw you #Steam
经典
Unos niveles muy interesantes que agregaran una nueva forma de disfrutar de este clasico. Totalmente recomendable para los fans treintañeros o mas. Nuevos mapas con nuevas formas de presentar los enemigos, siguiendo la linea del doom2, fue producido por diseñadores y al principio considerado no oficial hasta que luego lo reconocieron como tal.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 25.5K | 97% | $9.99 | |
| — | 1.3K | 86% | — | |
| — | 7.9K | 96% | — | |
| $810.2K | 8.8K | 93% | $4.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $3.2M | 14K | 97% | $9.99 |