
Return to the Mass Effect universe & lead the first humans in Andromeda on a desperate search for our new home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Portuguese - Brazil*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 88 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ME Andromeda é o patinho feio da franquia, depois de ME3 que já foi bastante criticado, o Andromeda veio com a promessa de iniciar uma nova trilogia e trazer uma gameplay moderna (Moderna pra época que foi lançado) e um escopo muito maior do que qualquer coisa que tenha sido feita antes na franquia. Mas, nós tínhamos a EA, a empresa mais amada do mundo dos jogos =D Acredito que a história do desenvolvimento já seja conhecida, na época tínhamos o time principal da Bioware trabalhando em Dragon Age Inquisition, enquanto o time secundário ficou encarregado do Andromeda, segundo boatos o mesmo time que trabalhou nas DLC’s do Mass Effect 3 (E olha, eu tendo a acreditar, por que as DLC’s do ME3 tem um tom de humor bem destoante do resto do jogo, e o Andromeda parece carregar um pouco desse humor). Além de ter um time menor trabalhando no Andromeda, a EA via no motor gráfico Frostbyte, criado pela DICE (O Estúdio que faz Battlefield), sua carta na manga, o que nos trouxe para a implementação desse motor em gráfico em tudo, tivemos FIFA com Frostbyte, e não preciso dizer que um motor gráfico criado exclusivamente para um jogo de guerra em primeira pessoa deu bastante problemas com outros jogos, Andromeda foi um. Sendo sincero, não dá pra saber direito o escopo que ME Andromeda teria, prometeram muitos planetas exploráveis e no fim entregaram 6, mas eu não achei isso ruim, os mundos são bem distribuídos e tem conteúdo o suficiente para fazer valer a pena explorá-los, o tamanho e a duração do jogo me parece bom o suficiente, eu sinto que a ambição inicial era algo nascido daquele desejo de “maior e melhor”, o que geralmente não dá muito certo. Mas, eu também não tô aqui dizendo que os cortes no Andromeda foram benéficos para o jogo, até por que não dá pra saber como seria o projeto se os Dev’s tivessem o tempo necessário e não estivessem trabalhando com o motor gráfico de outra empresa e dependendo da DICE para entender como o Frostbyte funcionava (Não só o time secundário da Bioware, mas sim todos os times que estavam desenvolvendo jogos), os cortes podem ser sentidos no jogo, tem muita coisa que está ali que é perceptível que não teve tempo o suficiente para ser trabalhada. Lembro de quando o jogo saiu, as animações faciais bugavam muito, mesmo agora ainda geram alguma estranheza, mas anda tão absurdo quanto era antes, nesse aspecto a câmera que devia focar nos rostos dos personagens é o que geralmente mais dá problema, focando em qualquer outro lugar durante os diálogos. Enfim, eu podia passar meu texto inteiro citando 1 a 1 os problemas do Andromeda, que ainda são vários, mas esse jogo aqui já foi detonado o suficiente e sabendo da merda que deve ter sido pra essa galera desenvolver isso aqui, chegar no final e poder ler um monte de comentários dos Dev’s através do sistema de e-mail do jogo, com todos comemorando e agradecendo por conseguirem lançar o jogo apesar de todos os problemas me faz ter um respeito enorme por essa equipe e o que eles conseguiram criar. Andromeda é diferente da trilogia original, ao sairmos do Sheppard, que era um militar e tínhamos uma rota mais bem definida do que fazer e que missão deveríamos seguir, somos colocados na pele de Ryder, um(a) explorador(a) desbravando um novo sistema a procura de uma casa para as muitas raças que migraram da Via Láctea para explorar Andromeda. De inicio eu achei tudo isso muito estranho, é uma pegada bem diferente do primeiro jogo, mas faz jus à missão que lhe é dada, ME Andromeda é sobre explorar uma galáxia desconhecida e ele faz isso muito bem através de sua gameplay e mecânicas que envolvem descobrir recursos e desenvolver equipes de pesquisa e equipamentos. Eu não sou o maior fã desse sistema de farm, mas faz parte da construção da identidade de ser um explorador e do que o jogo está tentando te passar. O plot segue em boa parte muito similar ao que já vimos na trilogia original, em relação ao grande vilão e os conflitos estabelecidos entre a iniciativa, a raça natural da galáxia e a raça invasora, existe alguma nuances próximas ao final, mas que não é conclusivo, visto que esse jogo seria o início de uma nova série, as ligações com a série do Sheppard também são bem leves, mas todas são bem interessantes e me deixaram curioso para ver para onde essa história iria levar. Se eu tiver que pontuar o problema do Andromeda que mais me incomodou, são os personagens, mas gradualmente eles se tornam melhores, porém de início todos parecem bem chatos, leva um tempo para eles crescerem com você, ainda assim, devo dizer que eles são muito diferentes dos personagens da série do Sheppard, como se fossem criados para outro público, isso não me incomodou até o fim do jogo. Como de costume, Drax, o Krogan, continua sendo o personagem mais divertido, assim como foi o Wrex. Eu definitivamente recomendo o Andromeda para quem jogou e gostou dos três primeiros jogos, só vai preparado porque apesar de compartilharem o mesmo universo, uma nova galáxia significa uma pegada totalmente diferente para a gameplay. Sim, Andromeda vale a pena, apesar de todos os problemas, dá pra ver que há qualidade e acima de tudo há uma equipe que se importava e muito com o que estavam construindo.
Me ha gustado mucho la verdad,para mi no supera a la Trilogía original pero tiene cosas que me molan bastante como por ejemplo el combate que me pareció entretenido y hay algunos personajes interesantes con los que tener romance etc.
Utter ♥♥♥♥♥. Not even mods can save this one
if this game is on-sale I would say totally buy it, because the gameplay loop and how the game feels is pretty great for a 9 year old game. This engine is really well made and could be used to make even better games so it feels like a waste to leave it collecting dust here. Things that are good: - gameplay feels pretty fluid and although the game hiccups here and there with how skills react with mobs sometimes. How it feels is pretty good - enemies are varied enough that it doesn't make combat stale and if you're not careful or have a decent end game build you can very quickly overwhelmed. - the skybox and the settings and maps are very interesting and have interesting mechanics to each. Environmental hazards feel like actual threats and you actually have to figure out interesting ways to get loot and puzzles actually are decently well made that it doesn't feel like the game just gives you the answers (though some people might not like that) - companion combat although you don't really control them is pretty good. This is a good and bad thing though. mostly because there's no sense in controlling them or counting on their skills setting up a combo for you or something because their AI decides when to launch skills. So although it feels good to fight with the NPC allies... They kind of do their own thing and you can follow up on their abilities and attacks. - Weapons and armor actually have some variety that makes it worth it to invest and try to make the best augmented weapons and armor you can. The various different skill buffs and weapon and armor augments make build variety pretty good. Crafting becomes super important at a certain point because the plain armor and weapons you get just can't cut it anymore and you need to augment them or change the way some weapons function in order to get the most out of your build - class profiles make the different skills that are open to you feel pretty good and doesn't lock you into any one skill build. HOWEVER: endgame builds usually take a LOT of skill points so even at level 60 ish you won't feel like you invested enough points in order to diversify too much once you settle into an end game build. early game when your passives aren't totally invested you can feel like you can still swap around, but once you get to endgame you usually are fully invested in one thing and that one thing will work really well or you will start eating it when you hit the difficulty increase - The voice acting for banter and the companions are sometimes pretty great. Some times they come up with one or two scenes are are really fun or define something in your play through that makes you really like the characters. But that doesn't carry though the rest of the game because their scripts are still pretty limited - the game runs pretty smooth on fairly low specs and high settings and is optimized pretty well. Even though it's a pretty big game and a huge chunch of space to download. Even on a potato computer you should be able to run it pretty well. Some stuttering in one or two places but for an 9 year old game it's pretty damn impressive Things that are bad: - The writing is pretty average. There are a lot of choices that you get locked into that, if this was an OG bioware writing team game you should be able to make more interesting decisions than that. Like for example: your only choices in some mission is either kill the person or completely let them go and pay them money for a mcguffin. The choice to threaten him at gunpoint or steal the part or something should be there but none of that is allowed. You're locked into the narrative choices that the director made. This makes the game a lot smaller and compact and not crazily branched but you basically are locked into really extreme answers of black and white rather than grey answers where you're sneaky or if you have some clever way of getting around the situation. - the world around you is dead: and what I mean by that is that nothing in this world moves on without you directly doing something. This lowers the amount of urgency for missions and you don't feel like you need to go for any specific mission except maybe one of them where theres a timer on the mission. So you kinda just move at your own pace and just enjoy yourself. Obviously this removes a lot of the tension and you start to care a LOT less when none of your decisions have to be made on a time crunch. This can be considered a good thing by some but to me this makes the world feel dead and removes a lot of the urgency from doing things. - big boss fights are buggy messes: this game was not meant for Big enemies to fight you. That being said there are only 5 1/2 times when you can fight a huge thing, and the rest of them are just mobs that are elites or are moderately big or can be taken care of by just DPSing them down or shooting them at range. Half the interactions and triggerrs are broken unless you do things in a very specific way or shoot enough adds that you need to "slow down" to let the game do it's thing. This sucks majorly and makes me kinda sad cuz big boss fights in the original game were pretty fun and had fun mechanics and were actually engaging and I was looking forward to more of that. - you have like 2-3 real decisions that make a real difference in the game. the rest are super duper minor and they're fairly subtle differences. Some differences are so minor that they come in email format and if you don't read carefully you can totally miss them entirely. They feel like they should make a huge difference but honestly its like one dude doesn't show up for a party kind of deal or you get an extra codex entry or you get more a little extra loot or the "named" NPC is replaced by a stand in. This feels kinda bad and sometimes the decisions you make can be retconed and disappear from the game entirely. They promised that they would fix it but its been 8 years.... I don't think they're working on it anymore. - The car has so many upgrades that just don't matter: The drifting mod the jump mod... A lot of them just don't matter or can't do anything meaningful unless you have a specific part of the game. Really the car just feels like faster walking or mountain climbing device because your jump jets or biotic jumps won't get you to specific parts of the over world game without actually using the nomad. But the terrain is so bumpy and parking is a crap shoot if you even have a place to park. You can deal with it but it doesn't feel good and basically if you only got like 2-3 mod upgrades you would have all the things the car does. You can't upgrade it to ignore environmental hazards, you can't make so that you can hover for a while, and there are no real roads to drift, and you only get 2 gears. flat road mode and slightly slower mountain climbing mode. - Too much of the game and the quests require milling about and random event encounters. This is like 20 to 30 % of the game where a bunch of side quests require you to just visit random places on the map to get a random event that spawns. You can look up where the spawns are, but as a player who hates it when you have to rely on detailed maps that document mob and event spawns this feels pretty bad. - the scanner really sucks: you get false positives on scanner notifications on what you can scan and a lot of scananables need a really really specific angle in order to actually scan it. This is combilned with the fact that you can't really farm for remnant research points and the scannables for remnant stuff is super duper limited. So you can't even get all the blueprints researched unless you run APEX missions which basically shoves multiplayer down your throat to do that. -Companion dialogue triggers all at once after a key mission and is out of order and makes their tone shift from friendly to scolding in a blink of an eye ultimately it's a good buy if you get it for 15 bucks but not worth the full 40 dollar price tag IMO
J’ai terminé Mass Effect Andromeda après avoir fait la trilogie originale, tout en mettant de côté tout le bruits et polémique de son lancement; et honnêtement, je comprends beaucoup mieux aujourd’hui pourquoi le jeu divise autant. Une fois les polémiques du lancement mises de côté, il reste un RPG de science-fiction tout à fait correct; mais un Mass Effect assez frustrant. Le point fort du jeu est clairement et de loin son thème de l’exploration et son immersion. Pour la première fois dans la licence, on ne joue pas un commandant de guerre qui tente de sauver la galaxie, mais un pionnier chargé de trouver un nouvel avenir pour son peuple. Le ton est plus léger, plus aventureux, et j’ai trouvé cette approche rafraîchissante au début. L’idée de débarquer dans une galaxie inconnue, sans alliés ni repères, avait un énorme potentiel réellement énorme. Les visuels et les planètes sont réellement magnifiques à parcourir et déterrer la vieille mécanique du Mako de ME1 était une idée très audacieuse et réussis. Le second point qui le fait briller et son gameplay encore plus nerveux, agréable à prendre en main et plus orienté action. C’est le digne héritier de ce que ME2 et 3 avaient enclenchés et peaufiner dans Andromeda. Les compagnons sont également meilleurs que ce que leur réputation laisse penser. Drack et Vetra sont vraiment réussis, et Jaal apporte un regard intéressant sur cette nouvelle galaxie. Le problème, c’est qu’ils souffrent constamment de la comparaison avec Garrus, Tali, Mordin ou Legion. Ils sont bons, mais rarement inoubliables. Là où le jeu commence à me perdre, c’est dans son écriture. La trilogie originale avait énormément de défauts, mais elle osait aborder des sujets lourds; eugénisme, intelligence artificielle, génocide, conspiration, coexistence entre espèces. Parfois c’était maladroit, parfois brillant, mais il y avait une vraie ambition philosophique et politique derrière le récit. Andromeda paraît beaucoup plus timide. Il parle surtout de colonisation, de coopération et de survie, mais sans jamais aller très loin dans ces thèmes. On sent constamment qu’il prépare quelque chose de plus grand… mais qui n’arrive jamais. Beaucoup de décisions donnent l’impression de poser les bases d’une suite plutôt que d’avoir des conséquences réelles dans le jeu lui-même. Et ça se ressent principalement dans les antagonistes qui n’aident pas non plus. Les Kerts sont probablement les ennemis les moins intéressants de toute la licence, et l’Archonte manque cruellement de charisme mais surtout de motivation à ses actions. Après Saren ou l’Homme Trouble, la comparaison est franchement rude. On pourrait lui écrire une histoire tragique d’un espèce sur le déclin sous le poids des centaines d’espèce assimiler à la manière d’un empire romain vieillissant. Ou d’une espèce qui fuit elle-même les moissonneurs dans leur galaxie d’origine ce qui expliquerais leur méthode de propagation et leur radicalité. Ce qui permettrais d’explorer par exemple que les moissonneurs utilisent les diverses galaxies comme des boites de pétris, sur la Voie lactée en une extermination ponctuelle pour tester la résilience de la vie et sur d’autre galaxie qui sait d’autre. Ou alors d’une espèce qui se serais rebeller face aux Moissonneurs. Ou alors donner à Ryder une manière de pouvoir offrir une solution aux Kerts comme aux autres espèce de la Voie lactée et Angara. Donnez au moins une piste de réflexion, ou une idée du conflit entre les Jordaan et l’origine du fléau. Mais non, ça reste en suspend sans jamais exploiter pleinement le filon qu’ils nous pointent du doigt. Tout ça montre à quel point Andromeda dispose de bases solides pouvant supporter des légions de scénarios beaucoup plus riches et audacieux. Légion…vous l’avez ? Mon autre grosse déception concerne la galaxie elle-même. On nous vend l’exploration d’Andromède, mais au final on découvre très peu de nouvelles espèces intelligentes et relativement peu de diversité culturelle. Pour une nouvelle galaxie entière, le résultat paraît étonnamment petit. On arrive bien après l’apogée de cette galaxie. Et puis il y a les dialogues. Le jeu adopte un ton beaucoup plus moderne, avec des personnages qui plaisantent constamment. Certainement plus naturel sur certain aspect mais donne l’impression de regarder une équipe de jeunes adultes en sortie de camping plutôt qu’une expédition qui porte le destin de milliers de colons sur ses épaules. Malgré toutes ces critiques, je ne regrette pas d’y avoir joué. Andromeda reste un bon jeu de science-fiction, avec un univers agréable à explorer et quelques personnages vraiment attachants. Simplement, il n’a ni l’ambition politique, ni la profondeur thématique, ni les personnages les plus marquants de la trilogie originale. Le plus frustrant, c’est qu’on sent constamment le potentiel d’une excellente nouvelle saga. Andromeda ressemble moins à une histoire complète qu’au premier chapitre d’une trilogie qui n’a jamais eu le temps d’exister. Si je devais résumer en une phrase: « Le jeu souffre d’un cruel manque d’ambition philosophique alors qu’il transpirait d’une réelle ambition conceptuelle et de gameplay. » C’est encore un jeu qui souffre des moyens ou du temps qu’on lui a alloué et qui s’est débrouillé avec ce qu’il avait. Sah un bon 13/20.
Я нахожусь на борту космического корабля Tempest, это начало моих каникул в Андромеде. Сейчас я буду десантироваться, о месте приземления и последующей дислокации я сообщу позже.
Best combat of any Mass Effect game. Awkward facial animations detract from the game's emotional appeal. Still, a solid 7/10.
Ruim, é de fecha o zoi
There have been a lot of negative reviews regarding this game. I never gave it a fair chance for 9 years and only bought it this year in the Steam sale, where it was 90% off. I have been a big Mass Effect fanatic since the release of the first game, and I was disappointed when Andromeda received such negative reviews. While some negative comments regarding the facial animation are spot on, there are some great things about this game, too. The gameplay is absolutely brilliant and has me hooked, even after 50 hours. The different mechanics the game introduced for exploring a new galaxy are fascinating. While many players complained about the lack of meaningful, game-changing choices, I have found that all the choices I have made so far have had far-reaching effects. Many players judged this game too harshly because of BioWare's disaster-level hiccup with facial animations, but aside from that, the game runs smoothly, and I found it genuinely interesting. Reccomended
movilidad horrible y las cara peor, los personajes son tan feos que matan la trama
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