
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Most likely between $7.1M and $20.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 49% | approximately $11.9M |
| PlayStation | $99.99 | 87% | — |
| Epic | $59.99 | 91% | #17 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−26%). Compare 16 prices in 14 markets →
Reviews
Themes across 2151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game does not deserve any praise, they consciously thought to press "upload to steam" on this game when they did not figure out everything to make sure the pc port was ready to be played, EVEN AFTER THE BETA! Sony lost me with this one. (its ok Arcsys, i still love you i know it ain't your fault)
Not worth the price of admission. terrible performance, DRM, shoddy gameplay, overtuned characters, the works.
Extremely fun game but the online is currently unplayable, you take too long to find games, and when you find games you get disconnected mid-match for no reason because the PC port of this game is bugged to hell. The game also runs like complete garbage, and does not work on Linux when EAC(anticheat) supports it.
solid game but has issues such as mandatory psn login and terrible performance despite the fact i believe i am over recommended specs, trying to run the game on medium settings provides me as low as 30 fps sometimes.
horrible
I don't know, I guess I am in the minority here, but this game runs perfectly fine on my 3 year old laptop. Operating System: Windows 11 CPU Brand: AMD Ryzen 7 7735HS with Radeon Graphics RAM: 15 GB Video Card: NVIDIA GeForce RTX 4050 Laptop GPU Primary VRAM: 6 GB ....anyway lol. Really love this one. I can't tell you how long I've been waiting to use Green Goblin in a fighting game. Okay, I actually can tell you. 26 years. I have been waiting 26 years to use this character in a fighting game. Arcsys does what they do best, and gave each character a incredible design. They all look great, and their roster picks are fantastic. I am praying this game goes the distance and the roster stacks up. If I see Beast, Sabretooth, or Rocket Racoon in here, I am going to be a very happy gamer. On first inspection, this game seems way too simple, but it didn't take but a moment to realize there is a lot of character depth in these movesets, with setups that are crazy easy, to insanely hard to pull off. Some of these movesets are hyper specific to what you can do and when, which I really love. There is ease of use for a casual, and there is plenty to lab really hard on if you want to master a character, which again is fantastic. The sound design is great. Not all the music tracks hit home, but the ones that do really stand out. Storm and Black Panther have some real good tracks. Love the voice casting, and not only that, but lol, I decided to go into the options and listen to some of the other languages, and they are great too, and there are a lot of them. Performance... Well, this is awkward, because for me the game runs smooth. The attacks come out as I want them, the tags, no issues on my rig, hence the 8 hours played on release. The lobby system is cool. I dig it. There are a few modes to dig into. I wish there were more. The Cons are, Sony. I don't care for, or wish to have them running along side my PC game. I am not a fan of consoles for many reasons. Hilarious that they are putting their crap on PC games, removing physical media in the near future. I get it Sony, you want to be PC so bad, but you're not, you're just getting in it's way, and I mean that from the very bottom of my heart. If their involvement was not here, I think this launch would have been very smooth, but here we are, it's apparently hurting a lot of players from enjoying the game. I just pray that a game this fun does not suffer the same fate as UNDER NIGHT IN-BIRTH II. That game was dead on arrival just because PC player were salty they had to wait one single week for a fix to roll out, so I can imagine it's VERY possible, especially given how touchy and critical the FGC has become over the last decade.
Marvel Tokon is a fantastic fighting game that I really enjoy overall. However, I cannot recommend it on PC in its current state, even after the first post-launch patch aimed at addressing several performance issues. I’ve been playing fighting games for well over a decade, so I’m usually confident in separating my own mistakes from performance problems. Yet the issues on PC while learning a new game make it hard to know whether a dropped combo or lost trade came down to software performance, network issues, or simply my own execution. That kind of uncertainty in the middle of a match takes away from the competitive experience and joy that otherwise comes from the moment to moment gameplay that fighting games can provide. When compared to other major fighting games currently available, including ArcSys own products, it’s difficult to recommend Marvel Token at this time when smoother experiences are available elsewhere on PC.
The game is so gas but holy crap man how is performance this bad on a 2026 fighter
I don't meet the recommended true and not really meet the minimum either but I still start getting a massive spike in memory usage when I play anything other than campaign despite setting it to the lowest resolution possible of 640 x 480 not sure way but can't recommend if your are looking to play with friends until that is fixed
I cannot matchmake and all games i play in custom rooms are unplayable. do not buy this game yet.